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Favored Soul enhancements (history)

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History
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This page is about an enhancement that no longer exists in-game.  It has been replaced by Angel of Vengeance and Warpriest.
If you can verify that the enhancement still exists, please edit this page and remove this template.
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Favored Souls have two enhancement lines available as of Update 19: Angel of Vengeance and Warpriest.

Everything beyond this point is for Update 18, and is no longer relevant to the current game!


Update 18 Information:

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Level Progression[edit]

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Favored Soul Toughness I II III IV
Bladesworn Transformation I
Favored Soul Charisma I II III
Favored Soul Wisdom I II
Silver Flame Exorcism I
Undying Call I
Unyielding Sovereignty I
Vulkoor's Avatar I
Favored Soul Attack Boost I II III IV
Favored Soul Damage Boost I II III IV
Favored Soul Saves Boost I II III IV
Favored Soul Extra Action Boost I II
Favored Soul Greatsword Specialization I II
Favored Soul Longbow Specialization I II
Favored Soul Longsword Specialization I II
Favored Soul Scimitar Specialization I II
Favored Soul Shortsword Specialization I II
Favored Soul Energy of the Scion I II III IV
Favored Soul Improved Empowering I II III
Favored Soul Improved Spell Penetration I II III
Favored Soul Prayer of Incredible Smiting I II III
Favored Soul Prayer of Smiting I II III
Favored Soul Smiting I II III IV
Favored Soul Wand and Scroll Mastery I II III IV
Favored Soul Life Magic I II III IV
Favored Soul Prayer of Incredible Life I II III
Favored Soul Prayer of Life I II III
Favored Soul Ascendancy: Healing Word I
Favored Soul Ascendancy: Light of the Flame I
Favored Soul Ascendancy: Protection of the Blade I
Favored Soul Ascendancy: Stealth of the Hunter I
Favored Soul Ascendancy: Voice of the Deathless I
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

General Enhancements[edit]

Toughness Enhancement.gif
Favored Soul Toughness I: Increases the total benefit you receive from Toughness by 10.
AP Cost: 1 Level: 1 Progression: 0 Requires: Toughness or Past Life: Berserker's Fury
Toughness Enhancement.gif
Favored Soul Toughness II: Increases the total benefit you receive from Toughness by 10, bringing the total to 20.
AP Cost: 2 Level: 4 Progression: 10 Requires: Favored Soul Toughness I
Toughness Enhancement.gif
Favored Soul Toughness III: Increases the total benefit you receive from Toughness by 10, bringing the total to 30.
AP Cost: 3 Level: 7 Progression: 21 Requires: Favored Soul Toughness II
Toughness Enhancement.gif
Favored Soul Toughness IV: Increases the total benefit you receive from Toughness by 10, bringing the total to 40.
AP Cost: 4 Level: 10 Progression: 32 Requires: Favored Soul Toughness III

Class Enhancements[edit]

BladeswornTransformation.png
Bladesworn Transformation: +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Favored Soul level, and 10 minutes cooldown.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored by the Lord of the Blades
Charisma Enhancement.gif
Favored Soul Charisma I: Grants a +1 increase to your Charisma score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
Charisma Enhancement.gif
Favored Soul Charisma II: Grants an additional +1 increase to your Charisma score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored Soul Charisma I
Charisma Enhancement.gif
Favored Soul Charisma III: Grants an additional +1 increase to your Charisma score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Favored Soul Charisma II
Wisdom Enhancement.gif
Favored Soul Wisdom I: Grants a +1 increase to your Wisdom score.
AP Cost: 2 Level: 4 Progression: 10 No requirements
Wisdom Enhancement.gif
Favored Soul Wisdom II: Grants an additional +1 increase to your Wisdom score.
AP Cost: 4 Level: 8 Progression: 24 Requires: Favored Soul Wisdom I
SilverFlameExorcism.png
Silver Flame Exorcism: Use this ability to banish extraplanar creatures. Creatures must succeed a will save against a DC of (10 + Favored Soul Level + Charisma modifier) or be removed from this plane. If the creature succeeds their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC as previously), and if successful they only take half damage. 10 minutes cooldown.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored by the Silver Flame
UndyingCall.png
Undying Call: Use this ability to raise a dead companion. This ability acts like a True Resurrection spell if used on an elf, or a Raise Dead spell if used on other races. 10 minutes cooldown.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored by the Undying Court
UnyieldingSovereignty.png
Unyielding Sovereignty: Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored by the Sovereign Host
VulkoorsAvatar.png
Vulkoor's Avatar: Summons a Drow Scorpion ally.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored by Vulkoor

Action Boost Enhancements[edit]

Boosts last 20 seconds and can be used 5 times per rest. They have a 30-second cooldown. (Shared by all action boosts.)

EnhIcon AttackBoost.png
Favored Soul Attack Boost I: +2 bonus to weapon attack.
AP Cost: 1 Level: 1 Progression: 0 No requirements
EnhIcon AttackBoost.png
Favored Soul Attack Boost II: +3 bonus to weapon attack.
AP Cost: 2 Level: 4 Progression: 10 Requires: Favored Soul Attack Boost I
EnhIcon AttackBoost.png
Favored Soul Attack Boost III: +4 bonus to weapon attack.
AP Cost: 3 Level: 7 Progression: 21 Requires: Favored Soul Attack Boost II
EnhIcon AttackBoost.png
Favored Soul Attack Boost IV: +5 bonus to weapon attack.
AP Cost: 4 Level: 10 Progression: 32 Requires: Favored Soul Attack Boost III
Damage Boost.gif
Favored Soul Damage Boost I: 10% bonus to weapon damage.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Damage Boost.gif
Favored Soul Damage Boost II: 15% bonus to weapon damage.
AP Cost: 2 Level: 4 Progression: 10 Requires: Favored Soul Damage Boost I
Damage Boost.gif
Favored Soul Damage Boost III: 20% bonus to weapon damage.
AP Cost: 3 Level: 7 Progression: 21 Requires: Favored Soul Damage Boost II
Damage Boost.gif
Favored Soul Damage Boost IV: 25% bonus to weapon damage.
AP Cost: 4 Level: 10 Progression: 32 Requires: Favored Soul Damage Boost III
EnhIcon SavesBoost.png
Favored Soul Saves Boost I: Activate this ability to receive a +2 bonus to saves.
AP Cost: 1 Level: 1 Progression: 0 No requirements
EnhIcon SavesBoost.png
Favored Soul Saves Boost II: Activate this ability to receive a +3 bonus to saves.
AP Cost: 2 Level: 4 Progression: 10 Requires: Favored Soul Saves Boost I
EnhIcon SavesBoost.png
Favored Soul Saves Boost III: Activate this ability to receive a +4 bonus to saves.
AP Cost: 3 Level: 7 Progression: 21 Requires: Favored Soul Saves Boost II
EnhIcon SavesBoost.png
Favored Soul Saves Boost IV: Activate this ability to receive a +5 bonus to saves.
AP Cost: 4 Level: 10 Progression: 32 Requires: Favored Soul Saves Boost III
EnhIcon ExtraActionBoost.png
Favored Soul Extra Action Boost I: You can use each of your Favored Soul action boosts an additional time between resting.
AP Cost: 2 Level: 11 Progression: 38 Requires: Any of Favored Soul Action Boost IV
EnhIcon ExtraActionBoost.png
Favored Soul Extra Action Boost II: You can use each of your Favored Soul action boosts an additional time between resting, bringing the total increase to 2.
AP Cost: 4 Level: 14 Progression: 48 Requires: Favored Soul Extra Action Boost I

Combat Enhancements[edit]

Elven Melee Damage.gif
Favored Soul Greatsword Specialization I: You gain an additional +1 bonus to damage rolls when using a Greatsword.
AP Cost: 1 Level: 15 Progression: 55 Requires: Beloved of the Lord of Blades
Elven Melee Damage.gif
Favored Soul Greatsword Specialization II: You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2.
AP Cost: 2 Level: 18 Progression: 66 Requires: Favored Soul Greatsword Specialization I
Elven Melee Damage.gif
Favored Soul Longbow Specialization I: You gain an additional +1 bonus to damage rolls when using a Longbow.
AP Cost: 1 Level: 15 Progression: 55 Requires: Beloved of the Silver Flame
Elven Melee Damage.gif
Favored Soul Longbow Specialization II: You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2.
AP Cost: 2 Level: 18 Progression: 66 Requires: Favored Soul Longbow Specialization I
Elven Melee Damage.gif
Favored Soul Longsword Specialization I: You gain an additional +1 bonus to damage rolls when using a Longsword.
AP Cost: 1 Level: 15 Progression: 55 Requires: Beloved of the Sovereign Host
Elven Melee Damage.gif
Favored Soul Longsword Specialization II: You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2.
AP Cost: 2 Level: 18 Progression: 66 Requires: Favored Soul Longsword Specialization I
Elven Melee Damage.gif
Favored Soul Scimitar Specialization I: You gain an additional +1 bonus to damage rolls when using a Scimitar.
AP Cost: 1 Level: 15 Progression: 55 Requires: Beloved of the Undying Court
Elven Melee Damage.gif
Favored Soul Scimitar Specialization II: You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2.
AP Cost: 2 Level: 18 Progression: 66 Requires: Favored Soul Scimitar Specialization I
Elven Melee Damage.gif
Favored Soul Shortsword Specialization I: You gain an additional +1 bonus to damage rolls when using a Shortsword.
AP Cost: 1 Level: 15 Progression: 55 Requires: Beloved of Vulkoor
Elven Melee Damage.gif
Favored Soul Shortsword Specialization II: You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2.
AP Cost: 2 Level: 18 Progression: 66 Requires: Favored Soul Shortsword Specialization I

Spell Enhancements[edit]

Energy of the Zealot.jpg
Favored Soul Energy of the Scion I: Gives you an extra 30 spellpoints.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Energy of the Zealot.jpg
Favored Soul Energy of the Scion II: Gives you an extra 40 spellpoints, bringing the total increase to 70.
AP Cost: 2 Level: 5 Progression: 14 Requires: Favored Soul Energy of the Scion I
Energy of the Zealot.jpg
Favored Soul Energy of the Scion III: Gives you an extra 40 spellpoints, bringing the total increase to 110.
AP Cost: 3 Level: 9 Progression: 29 Requires: Favored Soul Energy of the Scion II
Energy of the Zealot.jpg
Favored Soul Energy of the Scion IV: Gives you an extra 40 spellpoints, bringing the total increase to 150.
AP Cost: 4 Level: 13 Progression: 44 Requires: Favored Soul Energy of the Scion III
Improved Empower Healing.gif
Favored Soul Improved Empowering I: Using the Empower Spell feat costs you 2 fewer spell points.
AP Cost: 2 Level: 2 Progression: 2 Requires: Empower Spell
Improved Empower Healing.gif
Favored Soul Improved Empowering II: Using the Empower Spell feat costs you 4 fewer spell points.
AP Cost: 4 Level: 6 Progression: 16 Requires: Favored Soul Improved Empowering I
Improved Empower Healing.gif
Favored Soul Improved Empowering III: Using the Empower Spell feat costs you 6 fewer spell points.
AP Cost: 6 Level: 10 Progression: 30 Requires: Favored Soul Improved Empowering II
Spell Penetration.gif
Favored Soul Improved Spell Penetration I: You add +1 to your level to overcome an enemy's SR.
AP Cost: 2 Level: 5 Progression: 14 No requirements
Spell Penetration.gif
Favored Soul Improved Spell Penetration II: You add +2 to your level to overcome an enemy's SR.
AP Cost: 4 Level: 9 Progression: 28 Requires: Favored Soul Improved Spell Penetration I
Spell Penetration.gif
Favored Soul Improved Spell Penetration III: You add +3 to your level to overcome an enemy's SR.
AP Cost: 6 Level: 13 Progression: 42 Requires: Favored Soul Improved Spell Penetration II
Prayer of Incredible Smiting.gif
Favored Soul Prayer of Incredible Smiting I: Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 1.75 times.)
AP Cost: 1 Level: 5 Progression: 15 Requires: Favored Soul Prayer of Smiting I
Prayer of Incredible Smiting.gif
Favored Soul Prayer of Incredible Smiting II: Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 2.00 times.)
AP Cost: 2 Level: 9 Progression: 30 Requires: Favored Soul Prayer of Incredible Smiting I
Prayer of Incredible Smiting.gif
Favored Soul Prayer of Incredible Smiting III: Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25 (total of 2.25 times).
AP Cost: 3 Level: 13 Progression: 45 Requires: Favored Soul Prayer of Incredible Smiting II
Prayer of Smiting.gif
Favored Soul Prayer of Smiting I: Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 3% chance to crit for 1.5 times normal amount.
AP Cost: 1 Level: 3 Progression: 7 No requirements
Prayer of Smiting.gif
Favored Soul Prayer of Smiting II: Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 6% chance to crit for 1.5 times normal amount.
AP Cost: 2 Level: 7 Progression: 22 Requires: Favored Soul Prayer of Smiting I
Prayer of Smiting.gif
Favored Soul Prayer of Smiting III: Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells a 9% chance to crit for 1.5 times normal amount.
AP Cost: 3 Level: 11 Progression: 37 Requires: Favored Soul Prayer of Smiting II
Cleric smiting.gif
Favored Soul Smiting I: Gives a bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Cleric smiting.gif
Favored Soul Smiting II: Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 40.
AP Cost: 2 Level: 4 Progression: 10 Requires: Favored Soul Smiting I
Cleric smiting.gif
Favored Soul Smiting III: Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 60.
AP Cost: 3 Level: 7 Progression: 21 Requires: Favored Soul Smiting II
Cleric smiting.gif
Favored Soul Smiting IV: Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 80.
AP Cost: 4 Level: 10 Progression: 32 Requires: Favored Soul Smiting III
Wand Scroll Mastery.gif
Favored Soul Wand and Scroll Mastery I: Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells.
AP Cost: 1 Level: 2 Progression: 3 No requirements
Wand Scroll Mastery.gif
Favored Soul Wand and Scroll Mastery II: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%.
AP Cost: 2 Level: 5 Progression: 14 Requires: Favored Soul Wand and Scroll Mastery I
Wand Scroll Mastery.gif
Favored Soul Wand and Scroll Mastery III: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%.
AP Cost: 3 Level: 8 Progression: 25 Requires: Favored Soul Wand and Scroll Mastery II
Wand Scroll Mastery.gif
Favored Soul Wand and Scroll Mastery IV: Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%.
AP Cost: 4 Level: 11 Progression: 36 Requires: Favored Soul Wand and Scroll Mastery III

Healing and Negative Enhancements[edit]

Life magic.gif
Favored Soul Life Magic I: Gives a bonus of 20 spell power to both healing and negative (inflict) spells.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Life magic.gif
Favored Soul Life Magic II: Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 40.
AP Cost: 2 Level: 4 Progression: 10 Requires: Favored Soul Life Magic I
Life magic.gif
Favored Soul Life Magic III: Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 60.
AP Cost: 3 Level: 7 Progression: 21 Requires: Favored Soul Life Magic II
Life magic.gif
Favored Soul Life Magic IV: Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 80.
AP Cost: 4 Level: 10 Progression: 32 Requires: Favored Soul Life Magic III
Prayer of Incredible Life.gif
Favored Soul Prayer of Incredible Life I: Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 1.75 times.)
AP Cost: 1 Level: 5 Progression: 15 Requires: Favored Soul Prayer of Life I
Prayer of Incredible Life.gif
Favored Soul Prayer of Incredible Life II: Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.00 times.)
AP Cost: 2 Level: 9 Progression: 30 Requires: Favored Soul Prayer of Incredible Life I
Prayer of Incredible Life.gif
Favored Soul Prayer of Incredible Life III: Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.25 times.)
AP Cost: 3 Level: 13 Progression: 45 Requires: Favored Soul Prayer of Incredible Life II
Prayer of Life.gif
Favored Soul Prayer of Life I: Gives your healing or negative spells a 3% chance to crit for 1.5 times normal amount.
AP Cost: 1 Level: 3 Progression: 7 No requirements
Prayer of Life.gif
Favored Soul Prayer of Life II: Gives your healing or negative spells a 6% chance to crit for 1.5 times normal amount.
AP Cost: 2 Level: 7 Progression: 22 Requires: Favored Soul Prayer of Life I
Prayer of Life.gif
Favored Soul Prayer of Life III: Gives your healing or negative spells a 9% chance to crit for 1.5 times normal amount.
AP Cost: 3 Level: 11 Progression: 37 Requires: Favored Soul Prayer of Life II

Prestige Enhancement[edit]

Capstone[edit]

A character can train only in one Favored Soul Capstone at a time.

FavoredSoulAscendency.png
Favored Soul Ascendancy: Healing Word: Your loyalty and devotion to the Sovereign Host has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points.
AP Cost: 2 Level: 20 Progression: 74 Requires: Beloved of the Sovereign Host
FavoredSoulAscendency.png
Favored Soul Ascendancy: Light of the Flame: Your loyalty and devotion to the Silver Flame has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points.
AP Cost: 2 Level: 20 Progression: 74 Requires: Beloved of the Silver Flame
FavoredSoulAscendency.png
Favored Soul Ascendancy: Protection of the Blade: Your loyalty and devotion to the Lord of Blades has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points.
AP Cost: 2 Level: 20 Progression: 74 Requires: Beloved of the Lord of Blades
FavoredSoulAscendency.png
Favored Soul Ascendancy: Stealth of the Hunter: Your loyalty and devotion to Vulkoor the Hunter has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points.
AP Cost: 2 Level: 20 Progression: 74 Requires: Beloved of Vulkoor
FavoredSoulAscendency.png
Favored Soul Ascendancy: Voice of the Deathless: Your loyalty and devotion to the Undying Court has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points.
AP Cost: 2 Level: 20 Progression: 74 Requires: Beloved of the Undying Court

Enhancement changes Alpha Testing on Lamannia[edit]