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Fire Savant enhancements

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Fire Savant enhancements[edit]

Fire Savant enhancements tree

Core abilities[edit]

Icon Enhancement Fire Savant.png
Fire Savant: Every point you spend in the Fire Savant enhancement tree provides +0.75 Universal Spell Power.
Passive:
  • +10 Fire Spell Power
  • +1 Caster Level when casting Fire spells
  • -10 Cold Spell Power
  • -1 Caster Level when casting Cold or Water spells.
Selecting this enhancement will prevent you from spending points in the Water Savant enhancement tree.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Sorcerer Level 1
Icon Enhancement Fire Affinity.png
Fire Affinity: Passive:
  • +10 Fire Spell Power
  • +1 Caster Level when casting Fire spells
  • -10 Cold Spell Power
  • -1 Caster Level when casting Cold or Water spells.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Fire Savant, Sorcerer Level 3
Icon Enhancement Greater Fire Affinity.png
Greater Fire Affinity: Passive:
  • +10 Fire Spell Power
  • +1 Caster Level when casting Fire spells
  • -10 Cold Spell Power
  • -1 Caster Level when casting Cold or Water spells.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Fire Affinity, Sorcerer Level 6
Icon Enhancement Immolation.png
Immolation: Passive: On Fire Spell Cast: Your target gains one stack of Burning (Target takes 1d6 fire damage every 2 seconds for 6 seconds. This effect can stack 20 times, and loses one stack on expiration.)
  • +10 Fire Spell Power
  • +1 Caster Level when casting Fire spells
  • -10 Cold Spell Power
  • -1 Caster Level when casting Cold or Water spells.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Greater Fire Affinity, Sorcerer Level 12
Icon Enhancement Elemental Persistence.png
Elemental Persistence: Passive:
  • Immunity to Paralysis
  • +10 Fire Spell Power
  • +1 Caster Level when casting Fire spells
  • +1 Maximum Caster Level when casting Fire spells
  • -10 Cold Spell Power
  • -1 Caster Level when casting Cold or Water spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Immolation, Sorcerer Level 18
Icon Enhancement Elemental Apotheosis Fire.png
Elemental Apotheosis: Fire: Activate this ability to transform into a Fire Elemental.

While in elemental form, you gain +100% fortification. If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells. When Elemental Apotheosis is active, casting a spell of that tree's element on a creature that is immune to that element, that creature becomes vulnerable to that element for a short time.
While in Fire Elemental form, you also gain an additional +20 Fire Spell Power, +2% Fire Spell Critical Chance, and a +1 bonus to caster level and max caster level for Fire spells, but your air, earth, and water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Fire resistance, +20 Physical Resistance Rating, and a -10 penalty to cold resistance. While in Elemental Form, your spells also cost an additional 10% Spell Points to cast.

You also gain the following passive benefits, even while not in elemental form:
  • +2 Charisma
  • +10 Fire Spell Power
  • +1 Caster Level when casting Fire spells
  • +1 Maximum Caster Level when casting Fire spells
  • -10 Cold Spell Power
  • -1 Caster Level when casting Cold or Water spells.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Elemental Persistence, Sorcerer Level 20

Tier One[edit]

Requires Fire Savant, Sorcerer level 1

BurningHands.png
Burning Hands: Spell Like Ability: Burning Hands (Activation Cost: 4/3/2 Spell Points. Cooldown: 12/8/4 seconds.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Intensity.png
Intensity: You gain +2/+4/+6 to your Haggle and Intimidation skills. Rank 3: as well as +1 to your Will Saving Throw.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement One with the Inferno.png
One with the Inferno: You gain a +3/+6/+10 bonus to your Fire Resistance.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Fire.png
Spell Critical: Fire I: Your Fire damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements


Icon Enhancement Conflagration.png
Conflagration: Whenever you cast a Fire damage spell, you gain +5 to your Fire Spell Power for 6 seconds. This stacks up to 1/3/5 times.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Sorcerer Level 2, 5 APs spent on tree

Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Pierce Fire Resistance.png
Pierce Fire Resistance: Your Fire damage spells now bypass 5/10/15 points of your target's resistance to those damage types, if any.
AP Cost: 2 Ranks: 3 Progression: 5 Requires: One with the Inferno
Icon Enhancement Spell Critical Fire.png
Spell Critical: Fire II: Your Fire damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Critical: Fire I
Icon Enhancement Fanning the Flames.png
Fanning the Flames: Whenever you cast a Fire damage spell, you have a 10%/20%/30% chance to gain 3 Temporary Spell Points.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Conflagration

Tier Three[edit]

Requires Sorcerer Level 3, 10 APs spent on tree

Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose another Metamagic feat. Reduce the spell point cost of using that Metamagic.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic (Tier 2)
Icon Feat Spell Penetration.png
Spell Penetration: You add +1 to your Caster Level check to overcome an enemy's Spell Resistance.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Spell Critical Fire.png
Spell Critical: Fire III: Your Fire damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical: Fire II
Str or Cha.gif
Charisma or Strength: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Sorcerer Level 4, 20 APs spent on tree

Scorch.png
Scorch: Spell Like Ability: Scorch. (Activation Cost: 8/6/4 Spell Points. Cooldown: 15/10/5 seconds.)
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Burning Hands
Icon Enhancement Efficient Heighten.png
Efficient Heighten: Using the Heighten Spell Metamagic costs you 1/2 fewer Spell Points per heightened level.
AP Cost: 2 Ranks: 2 Progression: 20 Requires: Efficient Metamagic (Tier 3)
Icon Enhancement Fire Guard.png
Fire Guard: Enemies that attack you in melee take 3d6 Fire damage.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Spell Critical Fire.png
Spell Critical: Fire IV: Your Fire damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical: Fire III
Str or Cha.gif
Charisma or Strength: Choose one:
  • StrengthColored.png +1 Strength
  • CharismaColored.png +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma or Strength (Tier 3)

Tier Five[edit]

Requires Sorcerer Level 5, Character Level 12, 30 APs spent in tree

Fireball.png
Fireball: Spell Like Ability: Fireball. (Activation Cost: 12/8/6 Spell Points. Cooldown: 18/12/6 seconds.)
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Scorch
Icon Enhancement Awaken Elemental Weakness Fire.png
Awaken Elemental Weakness: Fire: You are able to curse an enemy, increasing Fire damage they take by 15%.When cast on a creature that is immune to that tree's Element, it makes them vulnerable to that element for a short period of time. (Activation Cost: 5 Spell Points. Cooldown: 20 seconds.)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Heat Death.png
Heat Death: You raise the internal temperature of a living target to lethal levels. The target must succeed on a Fortitude save (DC: 10 + [Con or Cha] Modifier + Sorcerer Level + Evocation Bonuses) or take 2,000 points of fire damage as its blood (or other internal fluid) boils in a horrific manner. Fire creatures are immune to this effect. (Activation Cost: 50 Spell Points. Cooldown: 1 minute.)
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Fire Guard
Icon Enhancement Evocation Focus.png
Evocation Focus: You have trained extensively in Evocation magic, granting a +1 bonus to your spell DCs of that school.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Spell Power Universal.png
Elemental Diversification: Choose one:
  • Icon Epic Spell Power Acid.png Power of Acid: You have extensively practiced with Acid magic, granting an additional +15 Acid Spell Power.
  • Icon Epic Spell Power Force.png Power of Force: You have extensively practiced with Force magic, granting an additional +10 Force Spell Power.
  • Icon Epic Spell Power Electricity.png Power of Lightning: You have extensively practiced with Electric magic, granting an additional +15 Electric and Sonic Spell Power.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements