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Flame Arrow

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FlameArrow.png
Name: Flame Arrow
School: Evocation (Fire)
Spell Level: Art 2, Sor/Wiz 3
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. (1 normal ammo)
SLA:
Spell Point Cost: 20
Metamagic: Quicken
Target: Self
Range: Close (25 ft.+5 ft. per 2 caster levels)
Duration: 10 minutes per caster level
Saving Throw:
DC:
Spell Resistance:
Cooldown: 1 second

Description

Creates 500 flaming ammo [including thrown weapons] within the caster's inventory, each one dealing 1d6 fire damage.

This spell can provide flaming arrows, bolts, darts, throwing axes, throwing daggers, throwing hammers, or shuriken, chosen when cast.

These missiles can be traded. This can be useful to other party members who may use different ammo types.

Despite the spell listing a duration, the missiles will remain until expended, or until you log out for an extended period of time.

Spell Selector

Flame Arrow Options.jpg

Notes:

  • Material Component:
    • This spell consumes 1 regular or masterwork missile of the appropriate type at the time of casting. No form of magically conjured missile will work for this spell. Starter missiles from Korthos will not work.
    • It can also use Omnispell Dust instead of a missile.
    • When cast from a Wand or Scroll, the tooltip is incorrect: no component (existing missile) is needed.
      • A fully charged wand can produce 25,000 ammunition!
  • Formerly, the tooltip for the spell incorrectly stated that it created 50 missiles, rather than 500. This bug was fixed in Update 41.1.

Scrolls

Wands