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Foundation of Discord

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The aurum consist of four concords -- copper, silver, gold, and platinum. Rumor is they have sent their best to fight for the Stormreaver.

Ruins of Gianthold adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Ruins of Gianthold
Foundation of Discord
Heroic level: 13
Epic level: 24
Duration: Long
Heroic XP:  ♣2,344Solo/Casual ♦4,089Normal ♥4,270Hard ♠4,452Elite
Epic XP:  ♣10,093Solo/Casual ♦17,339Normal ♥17,856Hard ♠18,373Elite
Takes place in: Aurum Lair
Bestowed by: Walk-Up
NPC contact: Neemef Bakto
Quest acquired in: Ruins of Gianthold
Patron: Agents of Argonnessen
Base favor: 6
Purchase: Ruins of Gianthold or VIP
Extreme Challenge: No
M foundation of discord.png
Loading screen

Overview

Exploring Gianthold, you came across an area guarded by the aurum. Explore this encampment, if in fact they are here to help aid the Stormreaver, eliminate them.

  • Reaching Aurum Encampment entrance automatically bestows quest.
Map to mission entrance

Spoiler Warning: Spoiler material below this point!


Objectives

  • Explore the aurum encampment
  • Slay Duncan the Wayfarer
  • Slay Mars the Dynamo
  • Slay Tinius the White
  • Extinguish the magic runes (total 3)
  • Slay Patrick the Maniacal
  • (Optional) Slay Lirange the Oracle — Bonus (18%): Heroic( ♣422 ♦736 ♥769 ♠801 ) Epic( ♣1,817 ♦3,121 ♥3,214 ♠3,307 )
  • (Optional) Jonesy the Round — Bonus (15%): Heroic( ♣352 ♦613 ♥641 ♠668 ) Epic( ♣1,514 ♦2,601 ♥2,678 ♠2,756 )

What to Expect

  • Collapsible floor
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Blade, Sonic, Electric

Tips and Misc

This quest is a bit tougher than other Gianthold quests. Running this quest below level 12 is dangerous and likely to result in many deaths.

Useful elemental buffs:

  • Normal: acid, fire, sonic
  • Elite: cold (final fight)

Walkthrough

(thanks mainly to Lost Leader)

Clear down through the hallway until you reach the central shrine chamber. Unable to continue forward, you will have to clear out the side halls. These each split into two, so you will have a total of four hallways.

Three of the halls (all but the optional southwest) are required to advance. Many of the guards in these passages are hiding, making them hard to see until you are upon them. Each end room contains an orange-named apprentice caster of Patrick the Maniacal, a half-dozen miscellaneous guards, and a rune which automatically extinguishes upon defeating the apprentice. Once all three runes are extinguished, you can advance south from the central shrine room to the end fight.

  • The hidden door in the North-east rune passage is a trap, plain and simple. Two sets of spikes are launched from the trap, usually killing whoever is standing in front of it. Fight the urge, don't open that door. (Once triggered, the menacing spikes do no damage to anyone moving through them.)
  • (Optional) There is a secret door and a chest in the end room of the southeast passage.
  • (Optional) The southwest hall leads to a locked door. Through here is a library with a secret door from the upper level. That room has a larger group of casters, archers and melee guarding a chest.

End fight

The next room south is the entry hall for Patrick the Maniacal's chamber, another fight against some trash and casters. When you enter Patrick's chamber, you will find him encased in an impenetrable force cube, and surrounded by more guards and four gongs. You must ring all four gongs to destroy the floor under the cube to get to Patrick. The gongs turn on undisarmable sonic traps.

Patrick summons earth, air and fire elementals to defend him. If you want to go for conquest, kill all the elementals. They do eventually stop respawning and your kills should be at about 163 (they don't stop respawning on Heroic Hard, kills were around 250). The remaining kills you need for conquest are spawned by/with Patrick.

On Epic Elite, Patrick has over 118,000 HP. A ranged option against him, away from the direct reach of his elementals, may be a stronger kill option. Before you reach him, you'll need to eliminate the powerful Bards and Rogues that cause stuns and devastating sneak attacks, respectively. Each of the orange-named Concords deliver massive piercing damage. Charm and dominate effects help greatly here.

The end chest will have 1 Ancient Dragon Relic in Heroic difficulty (2 if completed on Elite/Reaper), and up to 2 Restored Dragon Relics in Epic.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣352 ♦613 ♥641 ♠668 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣586 ♦1,022 ♥1,068 ♠1,113 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣469 ♦818 ♥854 ♠890 )
  • Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
  • Mischief bonus: 42 or more breakables smashed +8% Bonus.( ♣188 ♦327 ♥342 ♠356 )
  • Vandal bonus: 54 or more breakables smashed +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
  • Ransack bonus: 67 or more breakables smashed +15% Bonus.( ♣352 ♦613 ♥641 ♠668 )

Loot

  • Chests: 3
    • 1 behind a secret door in the South-east wing
    • 1 behind a locked door for killing Lirange the Oracle (Dwarf, found in the South-west wing)
    • 1 at the end for killing Patrick the Maniacal (Dwarf)
  • Collectables: 5
    • Bookshelf in southwest secret room
    • Alchemy Table in southeast room
    • Crude Altar in northeast room
    • Bookshelf in room with final chest
    • Alchemy Table in room with final chest
  • NPC rewards: Random item

Named Chest Drop

Arkat's Cord - Belt - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - End chest


Last Edited Item Type Enhancements ML Bind Quests
  • Update 67.1
  • 1 day
Quiver of Poison (Level 12)
Quiver of Poison (Level 12).png
(edit)
Thin Quiver  12 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Cry for Help, and Foundation of Discord, End chest (Heroic Normal)
  • Update 67.1
  • 1 day
Quiver of Poison (Level 13)
Quiver of Poison (Level 13).png
(edit)
Thin Quiver  13 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Cry for Help, and Foundation of Discord, End chest (Heroic Hard)
  • Update 67.1
  • 1 day
Quiver of Poison (Level 14)
Quiver of Poison (Level 14).png
(edit)
Thin Quiver  14 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Cry for Help, and Foundation of Discord, End chest (Heroic Elite)
  • Update 67.1
  • 1 day
Quiver of Poison (Level 23)
Quiver of Poison (Level 23).png
(edit)
Thin Quiver  23 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Cry for Help, Foundation of Discord, End chest (Epic Normal);
Return to Gianthold, Quest chain end reward
  • Update 67.1
  • 1 day
Quiver of Poison (Level 24)
Quiver of Poison (Level 24).png
(edit)
Thin Quiver  24 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Cry for Help, and Foundation of Discord, End chest (Epic Hard)
  • Update 67.1
  • 1 day
Quiver of Poison (Level 25)
Quiver of Poison (Level 25).png
(edit)
Thin Quiver  25 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Cry for Help, and Foundation of Discord, End chest (Epic Elite)
  • Works with conjured arrows or bolts, if the quiver is equipped. The arrows or bolts can be put straight into the ammo inventory slot.

Monsters

Name ( picture ) CR Type Race
Copper Concord Bard( view
Copper Concord Bard.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Humanoid Human
Copper Concord Rogue( view
Copper Concord Rogue.png
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♥27Epic Hard Halfling Halfling
Duncan the Wayfarer( view
Duncan the Wayfarer.jpg
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦27Epic Normal Dwarf Dwarf
Elder Air Elemental( view
Elder Air Elemental.jpg
 • edit )
 ♦11Normal ♥13Hard ♦22Epic Normal ♠45Epic Elite Elemental Air Elemental
Elder Earth Elemental( view
Elder Earth Elemental.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♥28Epic Hard Elemental Earth Elemental
Elder Fire Elemental( view
Elder Fire Elemental.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♥31Epic Hard Elemental Fire Elemental
Gold Concord Cleric( view
Gold Concord Cleric.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♥29Epic Hard Dwarf Dwarf
Gold Concord Fighter( view
Gold Concord Fighter.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Dwarf Dwarf
Gold Concord Wizard( view
Gold Concord Wizard.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♥29Epic Hard Dwarf Dwarf
Jonesy the Round( view
Jonesy the Round.jpg
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦27Epic Normal Dwarf Dwarf
Lirange the Oracle( view
Lirange the Oracle.png
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦27Epic Normal Dwarf Dwarf
Mars the Dynamo( view
Mars the Dynamo.png
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♦27Epic Normal Dwarf Dwarf
Patrick the Maniacal( view
Patrick the Maniacal.jpg
 • edit )
 ♥19Hard ♠22Elite ♦28Epic Normal Dwarf Dwarf
Shrieking Defender( view
Shrieking Defender.png
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Construct Iron Defender
Silver Concord Fighter( view
Silver Concord Fighter.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♥29Epic Hard Humanoid Human
Silver Concord Ranger( view
Silver Concord Ranger.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♥28Epic Hard Elf Elf
Tinius the White( view
Tinius the White.png
 • edit )
 ♦16Normal ♠21Elite ♦27Epic Normal Dwarf Dwarf