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Freezing the Lifeblood
Freezing the Lifeblood
- Cost: 10 ki
- Cooldown: 6 seconds
- Usage: Active
- Prerequisite: Monk, class level 3, Path of Inevitable Dominion: Fists of Darkness
Description
Finishing Move: Water Ki Melee Attack → Dark Ki Melee Attack → Water Ki Melee Attack → Finishing Move activator.
Deals +30% damage. Your attacks can paralyze humanoid opponents. You strike at pressure points, paralyzing them and rendering them helpless for a short peroid of time. A successful Fortitude save negates this effect (DC 10 + Monk level + Wisdom mod). The target receives periodic saves to attempts to break free of this effect.
- Target: Foe, Directional, Breakable
- Duration: 1 minute
- Save: Fortitude: DC 10 + Monk level + Wisdom modifier (Seems to benefit from stunning bonuses.)
Notes
This finishing move works on humanoids (e.g.,Elf, Halfling) and lesser Giants (e.g., Ogre). Monstrous Humanoids and Giants are generally immune.
See also
Class feats
Root > DDO game guides > Glossary > Class feats
Root > DDO game mechanics
Root > DDO library > Classes > Monk > Finishing Moves
Root > DDO library > Classes > Monk > Ki attacks
Root > DDO library > Classes > Monk > Monk class feats
Root > DDO library > Effects > Attacks
Root > DDO library > Feats
Root > DDO library > Feats > Feats by source
Root > DDO library > Feats > Feats by usage > Active feats
Root > DDO library > Feats > Free feats