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Grandmaster of Flowers

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Grandmaster of Flowers[edit]

U51 Grandmaster of Flowers.png

Description[edit]

This destiny is primarily for the Monk class or anyone who wishes to take advantage of centering, hand wraps and Ki. In addition, it also provides a number of useful enhancements for melee combat, thus being a potential auxiliary tree for those with a martial focus.

Core Abilities[edit]

U51 Inner Focus.png
Inner Focus: You gain proficiency with Handwraps. You also gain +10 Maximum Ki per Epic/Legendary Level if you have at least one level of Monk or are in the Grandmaster of Flowers Destiny Mantle. Each core Ability in this tree, including this one, grants the following:
  • +25 Maximum Hit Points
  • +5 Melee Power
  • +5 Ranged Power
  • +1 Spell Resistance
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Disciple Of Material.png
Disciple of Material: Multiselector:
  • Material Adamantine.png Your weapons now bypass Adamantine Damage Reduction innately.
  • Material Byeshk.png Your weapons now bypass Byeshk Damage Reduction innately.
  • Material Cold Iron.png Your weapons now bypass Cold Iron Damage Reduction innately.
  • Material Crystal.png Your weapons now bypass Crystal Damage Reduction innately.
  • Material Silver.png Your weapons now bypass Silver Damage Reduction innately.
+5 Physical Resistance Rating (doubled if you have the Discipline feat).
EDP Cost: 1 Ranks: Progression: 5 Requires: Inner Focus, Character Level 23
Disciple of Morality.png
Disciple of Morality: Multiselector:
  • Material Chaotic.png Your weapons now bypass Chaotic Damage Reduction innately.
  • Material Evil.png Your weapons now bypass Evil Damage Reduction innately.
  • Material Good.png Your weapons now bypass Good Damage Reduction innately.
  • Material Lawful.png Your weapons now bypass Lawful Reduction innately.
+5 Magical Resistance Rating (doubled if you have the Discipline feat).
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Disciple of Material, Character Level 26
Master of Philosophy.png
Master of Philosophy: Multiselector
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier 1 (Requires Character Level 20)[edit]

Strike with Poise.png
Strike with Poise: +2/4/6 Stunning DCs
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Disciples Studies.png
Disciple's Studies: +1/2/3 Heal, Diplomacy and Intimidate. Rank 3: +10 Healing, Repair, and Negative Amp.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Serenity.png
Serenity: Grandmaster of Flowers Destiny Mantle: You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown. You also gain 10 Ki for training this enhancement.
EDP Cost: 2 Ranks: 1 Progression: 0 Requires: None
U51 Wholeness of Spirit.png
Gain Strength: Multiselector:
  • U51 Wholeness of Spirit.png Wholeness of Spirit: You may expend 50 Ki to bring your mind, body, and soul into harmonious balance, restoring health as if you were affected by the benefits of a Heal spell, as well as curing all ability damage, negative levels, and other Adverse Conditions that may be affecting you. Cooldown: 120/90/60 seconds.
  • Inner Focus.png Inner Focus: Activate to gain 10d12 Ki. Cooldown: 120/90/60 seconds.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
U51 Enlightenment.png
Enlightenment: +15/30/45 Maximum Ki and +2/4/6 Concentration. Rank 3: +1 passive Ki generation.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]

Calm before Storms.png
Calm before Storms: +3/6/10 Spell Resistance. Rank 3: You no longer fail Will saves automatically on a roll of 1.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Gransmaster Strikes.png
Grandmaster Strikes: Multiselector:
  • U51 Drifting Lotus.png Drifting Lotus: Epic Strike: Melee Cleave attack: Deals +10/20/30% Damage. +1/2/3 Critical Multiplier. +1/2/3 Critical Threat Range. Deals 1d6+5 Force damage per character level to all enemies struck. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders). Cost: 30/25/20 Ki, Cooldown: 15 seconds
  • U51 Orchid Blossom.png Orchid Blossom: Epic Strike: A blossom is released from your palm in a line, exploding when it makes contact, dealing 1d6+10 Force damage per character level to all enemies within. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders). Grants 5/10/25 Ki when used. Cooldown: 15 seconds
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
U51 A Dance of Flowers.png
A Dance of Flowers: While in your Grandmaster of Flowers Destiny Mantle, your weapons gain 1[W].
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: Serenity
Lotusblades Longsword.png
A Flower's Bloom: Multiselector:
  • Lotusblades Deflection.png Deflection: You gain the Deflect Arrows feat, letting you knock aside one projectile every 6 seconds.
  • Lotusblades Longbow.png Longbow: You gain the effects of the Zen Archery feat, and may use Longbows as if they were Ki weapons.
  • Lotusblades Longsword.png Long Sword: You gain the effects of the Whirling Steel Strike feat, and may use Longswords as if they were Ki weapons.
  • Lotusblades Sickle.png Sickle: You gain the effects of the Prescient Curve feat, and may use Sickles as if they were Ki weapons.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
U51 Hail of Blows.png
Hail of Blows: +5% Offhand strike chance, +10% Strikethrough, +3% Doublestrike and Doubleshot.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None

Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]

The Flickering Flame.png
The Flickering Flame: +1/2/3 to hit and damage. Rank 3: +25% Fire Absorption. If you are in any Sun Stance, the bonuses of this enhancement are doubled.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Flow of Water.png
Flow of Water: +1/2/3 saving throws, you take 5/10/15% less damage from being Helpless. Rank 3: +25% Cold Absorption. If you are in any Ocean Stance, the bonuses of this enhancement are doubled.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Serene Mercy.png
Serene Mercy: While in Grandmaster of Flowers Destiny Mantle, you deal +5/10/15% bonus damage to the Helpless.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: A Dance of Flowers
Catch the Wind.png
Catch the Wind: +1/2/3% Dodge, +2/4/6 Armor Class. Rank 3: +25% Electric Absorption. If you are in any Air Stance, the bonuses of this enhancement are doubled.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Strength of Stone.png
Strength of Stone: +5/10/15 Hit Points and +2/4/6 Physical Resistance Rating Rank 3: +25% Acid Absorption. If you are in any Mountain Stance, the bonuses of this enhancement are doubled.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]

The Clarity of Law.png
The Clarity of Law: Your attacks bypass 5/10/15% of enemy Fortification. Rank 3: +15% Law Absorption.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
The Serenity of Good.png
The Serenity of Good: +1/2/3 Saves vs Enchantments, Curses, and Illusions, and +2/4/6 Magical Resistance Rating. Rank 3: +15% Good Absorption.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
Epic Strikes Upgrade.png
Epic Strikes Upgrade: Multiselector:
  • Blossoming Peace.png Lotus Bloom: Drifting Lotus now attempts to Stun all enemies struck. Stun DC: 20 + Highest Ability Score Mod + Stunning Bonuses. This stun lasts 4 seconds.
  • Blossoming Peace.png Blossoming Peace: Orchid Blossom now attempts to Stun all enemies struck. Stun DC: 20 + Highest Ability Score Mod + Stunning Bonuses. This stun lasts 2 seconds.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
The Delight of Chaos.png
The Delight of Chaos: +1/2/3 Critical Hit Confirmation and Critical Hit Damage. Rank 3: +15% Chaos Absorption.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
The Cruelty of Evil.png
The Cruelty of Evil: +1/2/3 Sneak Attack and Sneak Attack Damage. Rank 3: +15% Evil Absorption.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None

Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]

Beyond the Center.png
Beyond the Center: +5/10/15 Magical Resistance Rating cap. Rank 3: +15% Force Absorption
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None
Imposing Force.png
Imposing Force: While centered, when rolling a 19 or 20 on an attack, your critical multiplier is increased by +1.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
U51 Everything is Nothing.png
Everything is Nothing: Your state of luminous consciousness allows your will to alter the fabric of the planes, ripping your foes out of time and space. Up to six nearby non-boss enemies must make a saving throw (DC: 20 + Highest Ability Score Mod + Stunning Bonuses) or be erased from the multiverse. If they succeed at their saving throw, they are instead paralyzed by temporal shock for six seconds. When you activate Everything is Nothing, you are affected by Emptiness for 5 minutes. Emptiness: +3% Dodge, +1% Dodge cap. You gain the effects of the Elusive Target feat, or if you already have it, it instead has double the chance to proc. Ki Cost: 50. Cooldown: 3 minutes.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None
Split the Soul.png
Split the Soul (Epic Moment): For 30 seconds, your soul is split, and a fragment of it manifests beside you as a combatant. Your Soul Warrior provides the following benefits:
  • Dark: Your attacks may strike an additional target regardless of weapon type, and each attack has a 5% chance of banishing your enemies from the multiverse with no save.
  • Light: Your Soul Warrior also grants you 25% Concealment, 25% Incorporeality, and 25% Dodge/max Dodge, as your physical form is less present while you are in this state.
If you follow a Monk Philosophy, your split soul will embody that choice (either Path of Harmonious Balance or Path of Inevitable Dominion), doubling either the Dark portions or defensive Light portions.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None
Legendary Flurry of Blows.png
Legendary Flurry of Blows: +1/2/3% Doublestrike and Doubleshot, +3/6/10% Strikethrough, +3/6/10% Offhand Strike chance. Rank 3: While dual wielding (including handwraps) or using a quarterstaff, you gain: On Vorpal: Break an enemy's guard, as per a Guardbreak effect. (Effectively a Daze, meaning you'll only get one hit before it ends.)
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None