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Grandmaster of Flowers

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Grandmaster of Flowers[edit]

Grandmaster of Flowers tree

Description[edit]

Seeking ultimate enlightenment, the Grandmaster of Flowers is poetry in motion, accomplishing seemingly impossible physical feats of mobility and martial skill.

This Martial Epic Destiny grants the use of ki, a spiritual energy earned by attacking enemies in melee, and provides unique and powerful ki-based attacks which can only be used while centered. The Grandmaster is balance incarnate and has access to an even mix of defensive and offensive abilities.

Requirements[edit]

At level 20, your Destiny may be to become a Grandmaster of Flowers if you have at least one of:

Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +10 Melee Power and +3 Ranged Power per Innate ability. (Total: 60 MP, 18 RP)
Inner Focus Icon.jpg
Inner Focus: Your soul is like a great garden, and its beauty and perfection depend on how you tend it during all seasons.

You may activate this ability to focus your thoughts and instantly restore 25-125 Ki. Cooldown: 3 minutes

Passive Bonus: You also gain +10 to your maximum Ki and +1 stacking Spell Resistance that stacks will all other sources of Spell Resistance. These bonuses increase by an additional +10 Ki and +1 Spell resistance for each level of Grandmaster of Flowers that you have. You now fight with the unarmed combat style of a Monk while Centered. You gain proficiency with Handwraps.

+10 Melee Power and +3 Ranged Power per level in Grandmaster of Flowers.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Centered Mind Icon.jpg
Centered Mind: The state you seek removes all grief, all craving, and all fear to bring mind, body, and soul into harmonious balance. This enhancement grants you Slippery Mind as a bonus feat, allowing you extra saving throw when you fail a save versus enchantments. You also gain +1 Tactics DC (including Stunning).
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Wholeness of Spirit Icon.jpg
Wholeness of Spirit: As warm winds chase away snow and ice, so does new life begin from old.

You may activate this ability to bring your mind, body, and soul into harmonious balance, restoring health as if you were affected by the benefits of a Heal spell, as well as curing all ability damage, negative levels, and other adverse conditions that may be affecting you. Cooldown: 2 minutes

Cost: 30 Ki
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
The Abiding Path Icon.jpg
The Abiding Path: You are no longer troubled by the world's demands.

You are unhindered by slippery surfaces such as ice, grease, or flowing water.

You also gain +1 to Tactics DCs (including Stunning).
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Ubiquity Icon.jpg
Ubiquity: Your ability to traverse a battlefield is unparalleled. While Centered, you can use the Tumble skill to pass through enemies, enabling you to evade or attack them by surprise from any side.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Balance in All Things.gif
Balance in All Things: If you can succeed in purging yourself of the last traces of imperfection, you will know enlightenment. You are immune to most forms of knockdown, gain +1 to your Passive Ki generation, and also gain +1 to Tactics DCs (including Stunning).
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Grandmaster of Flowers destiny. All abilities below have 1 rank unless otherwise listed.
Lilly Petal.gif
Lily Petal: Project a bolt of pure Ki energy to damage a single enemy at range and restore 5 Ki to yourself. Damage: 80 to 120 plus 8 to 12 per Character Level. This damage scales with the higher of Melee and Ranged Power.
EDP Cost: 1 Ranks: 1 Progression: 0 No requirements
Perfect Balance Icon.jpg
Perfect Balance: Passive Bonus: +[2/4/6] to Balance, Jump and Tumble and [1/2/3]% Dodge.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Enlightment.gif
Enlightenment: Passive Bonus: +[15/30/45] Ki and +[2/4/6] Concentration. Gain +[0/0/1] passive Ki regeneration.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
A Dance of Flowers.gif
A Dance of Flowers: You gain +[0.25/0.5/1][W] to weapon attacks.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Dex or Wis.gif
Dexterity/Wisdom: Passive Bonus: +1 Dexterity/Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
The Flowers Thorn Icon.png
The Flower's Thorn: Melee Attack: +3[W]. 6 second cooldown. Does not require you to be Centered.
EDP Cost: 1 Ranks: 1 Progression: 4 No requirements
Running with Wind Icon.jpg
Running with Wind: You gain Electricity resistance [4/8/12], and a +[10/20/30]% Enhancement bonus to Movement speed. You also gain +[2/4/6]% chance to Doublestrike on your Melee attacks.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Serenity.gif
Serenity: You gain +[3/6/9] Spell Resistance which stacks with all other sources of Spell Resistance.
EDP Cost: 1 Ranks: 3 Progression: 4 No requirements
Hail of Blows.gif
Hail of Blows: You gain +3% chance to doublestrike on your melee attacks and +3 damage with weapons.
EDP Cost: 1 Ranks: 1 Progression: 4 Requires: A Dance of Flowers
Dex or Wis.gif
Dexterity/Wisdom: Passive Bonus: +1 Dexterity/Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Orchid Blossom.gif
Orchid Blossom: Project a blast of pure Ki energy to damage enemies at range. The Orchid Blossom will detonate upon hitting an enemy or solid object, damaging any nearby foes.

Damage: 80 to 120 plus 8 to 12 per Character Level (Reflex Saving Throw DC 10 + Character Level + Wisdom Modifier + Stunning Bonuses for half damage). The damage scales with the higher of Melee or Ranged Power. Cooldown: 12 seconds

Cost: 20 Ki.
EDP Cost: 1 Ranks: 1 Progression: 8 No requirements
Walking with Waves Icon.jpg
Walking with Waves: You gain Cold Resistance [4/8/12] and +[2/4/6] bonus to your Armor Class. You also gain+[1/2/3]% to your chance to Dodge enemy attacks.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
FeatherFall.png
Light as a Feather: You are immune to damage caused by falling. In addition, when this ability is toggled on, you are under the effect of Feather Fall
EDP Cost: 1 Ranks: 1 Progression: 8 No requirements
Perfection of Body.gif
Perfection of Body: You gain a +[2/4/6] bonus to your Fortitude saving throws. You will no longer fail a saving throw against Disease on a natural one, if your total saving throw result is equal or higher than the DC of the disease.

Rank 2: Adds poison saves

Rank 3: All Fortitude saves
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Dex or Wis.gif
Dexterity/Wisdom: Passive Bonus: +1 Dexterity/Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Standing with Stone Icon.jpg
Standing with Stone: You gain Acid Resistance [4/8/12], +[5/10/15] to your maximum hit point total. You also gain +[5/10/15] PRR.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Piercing Clarity.gif
Piercing Clarity: Passive Bonus: Your attacks bypass [5/10]% of enemy fortification. Your attacks have Ghost Touch. On rank 2 your attacks bypass concealment as if you had True Seeing.
EDP Cost: 1 Ranks: 2 Progression: 12 No requirements
Perfection of Mind.gif
Perfection of Mind: You gain a +[2/4/6] bonus to your to Will saving throws. You gain an additional +[2/4/6] to Will saving throws against Enchantment, Fear and Illusion effects. Rank 3: You will no longer fail a Will saving throw on a natural one, if your total saving throw result is equal or higher than the DC of the effect.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Dex or Wis.gif
Dexterity/Wisdom: Passive Bonus: +1 Dexterity/Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Drifting Lotus.gif
Drifting Lotus: By performing the legendary Drifting Lotus technique, you coalesce a radiant orb of Ki energy in your fist, and then smash down upon your enemies with the force of falling heavens.

Enemies in the vicinity of your attack may make a Reflex saving throw (DC 10 + character level + Wisdom modifier + stun bonuses) for half damage. Any enemies who fail their Reflex save are knocked down by the force of your blow. Damage: 100-160 +10-14 per character level. This damage scales with the highest of Melee and Ranged Power. Cooldown: 15 seconds

Cost: 25 Ki.
EDP Cost: 1 Ranks: 1 Progression: 16 No requirements
Dancing with Flames.gif
Dancing with Flames: You gain Fire Resistance [4/8/12], and a +[1/2/3] bonus to your attack and damage rolls. You also gain +[0.3/0.6/1][W] damage added to your weapon attacks.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Gof Devastating Critical.png
Devastating Critical: Passive Bnus: +1 Critical Damage Mulitplier on rolls of 19-20.
EDP Cost: 1 Ranks: 1 Progression: 16 No requirements
Perfection of Soul.gif
Perfection of Soul: You gain a +[2/4/6] to your Reflex saving throws. You gain a +[1/2/3] bonus to your Bluff, Diplomacy, Haggle and Intimidate skills. Rank 3: You will no longer fail a Reflex saving throw on a natural one, if your total saving throw result is equal or higher than the DC effect.
EDP Cost: 1 Ranks: 3 Progression: 16 No requirements
Dex or Wis.gif
Dexterity/Wisdom: Passive Bonus: +1 Dexterity/Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
A Scattering of Petals.gif
A Scattering of Petals: You focus your Ki into a handful of flower petals, and release them into the air, blinding nearby enemies and deflecting enemy blows.

On Activation: Nearby enemies have their Fortification reduced by 200% and lose sneak attack immunity for 12 seconds. In addition, each nearby enemy must make a Fortitude saving throw (DC 10 + Character Level + Wisdom Modifier + Stunning bonuses) or become blinded for 9 seconds. For the next 12 seconds, you gain +100 PRR and +10 Natural Armor. Cooldown: 90 seconds

Cost: 30 Ki.
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements
Everything is Nothing.gif
Everything is Nothing: On Activation: Your state of luminous consciousness allows your will to alter the fabric of the planes, ripping your foes out of time and space. Up to six nearby enemies must make a saving throw (DC 10 + Character Level + Wisdom Modifier + Stunning bonuses) or be erased from the multiverse. If they succeed at their saving throw, they are instead paralyzed by temporal shock for 6 seconds, after which point they take 1000 points of damage (Fortitude save as above for half damage). This damage scales with the highest of Melee or Ranged power. Bosses are immune to the death and paralysis effects, and instead immediately take damage. Player characters are entirely immune to Everything is Nothing.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Dex or Wis.gif
Dexterity/Wisdom: Passive Bonus: +1 Dexterity/Wisdom.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements