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Iceberg/sandbox
Iceberg | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Sorcerer 9, Wizard 9 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Evocation (Cold) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
Unknown spell components |
Spell Point CostThe number of Spell Points used to cast the spell.: |
40 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Empower, Maximize, Quicken, Heighten, Enlarge |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Unknown spell range |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Reflex half |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
12 second cooldown for Wizards, 9 second cooldown for Sorcerers. |
DamageThe amount and type of damage inflicted.: |
1d6+28needs verification cold damage per caster level, max 20d6+560 |
Description
Drops a gigantic shard of glacial ice on your target, which deals 28 to 33 Cold damage for every caster level up to 20. A successful reflex save reduces damage by half.
D&D Dice: Deals 1d6+28 cold damage per caster level, max 20d6+560.
Note: The numbers in the description (28-33) do not match the 1d6+28 in the D&D Dice section of the description.
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks
Root > DDO library > Effects > Attacks > Damage attacks
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Sorcerer / Wizard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Cold spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Damage spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Evocation spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by unknown parameter > Spells with unknown components
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by unknown parameter > Spells with unknown range