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Item:Breaking the Bank

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Breaking the Bank

This item currently cannot be fed to sentient jewels and probably should be able to.

Minimum Level 15
Breaking the Bank shown.jpg

Gold Shot
Target:Foe, Directional, Breakable
School:Evocation
Description:Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be struck. Opponents struck by this receive a Reflex save for half damage.
 
Charge Tier I: 4 to 10 + 1d2 per Artificer level
Charge Tier II:5 to 15 + 1d4 per Artificer level
Charge Tier III:6 to 20 + 1d6 per Artificer level
Charge Tier IV: 7 to 25 + 1d8 per Artificer level
Charge Tier V: 8 to 30 + 1d10 per Artificer level
Required Trait Artificer Rune Arm Use
Use Magical Device DC
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 265 / 265
Made from GoldIcon tooltip.pngGold: Gold (Please fill this in on Template:Mat)
Hardness 25
Base Value 00060000016,000ppIcon tooltip.pngPlatinum Piece 1cpIcon tooltip.pngCopper Piece
Weight 0.25 lbs
Location Reach for the Sky, End Chest
Enchantments
Upgradeable?

Not upgradeable

Description It's made of... solid gold? What?
Notes .
  • Bug: Alluring skill bonus gives +4.1 instead of 5.
  • Bug: Item description says Max Charge Tier 3, but actually 5.
  • Gold Shot:
    • Deals fire damage to single target.
    • Shots flies straightly, don't spread like Acid/Force rune arms or don't hopping around like Light rune arms. And homing to target.
    • Description says "stick", but it won't stick to target, just deal on hit damage.
    • Fires 2:2:3:3:4 shots for each charge tier.
    • Shot land effect looks shiny.
Breaking the Bank.png