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Item:Club of the Holy Flame

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Club of the Holy Flame

Proficiency Class Simple Weapon Proficiency Club CluboftheHolyFlame Screenshot.jpg
Damage and Type 1d6 - 1 Bludgeon, Good
Critical threat range 20 / x2
Weapon Type Club / Bludgeoning weapons
Race Absolutely Required None
Minimum Level None
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage.
Durability 50
Made from WoodIcon tooltip.pngWood: Wood is common for use in Quarterstaffs, bows, or ammo.
Hardness 5
Base Value 00000000011cpIcon tooltip.pngCopper Piece
Weight 3 lbs
Location None
Enchantments
Club of the Holy Flame.jpg
Upgradeable?

Not upgradeable

Description This club glows faintly and is inscribed with religious markings.
Tips

  • This item cannot be fed to sentient jewels.
    • Given by Colam Mersein after completion of Part 1 of story arc of Delera's Tomb
  • This weapon is considered a Ki weapon, and can be used by Monks or those with Grandmaster of Flowers without penalty
  • For players without a Good aligned weapon (for example, Holy or Pure Good, or made of Flametouched Iron), this special weapon can be used against the Ghostly Skeletons found in the dungeons of Delera's Tomb, which are highly resistant to non-Good physical damage (not to relevant extra damage, though).