This item currently cannot be fed to sentient jewels and probably should be able to.
Exploding Cannon Shot
|Target:||Foe, Directional, Breakable|
|Charge Tier I: ||4 to 10 + 1d2 per Artificer level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer level|
|Charge Tier III:||6 to 20 + 1d6 per Artificer level|
|Charge Tier IV: ||7 to 25 + 1d8 per Artificer level|
|Charge Tier V: ||8 to 30 + 1d10 per Artificer level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||192 / 192
||GlassGlass: Items made of glass are immune to damage from contact with ooze.
||Treasure of Crystal Cove, Euphonia's Barter Box
- Maximum Charge Tier: V
- Impulse +125Impulse +125: Passive: +125 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Kinetic Lore +18%Kinetic Lore +18: Passive: Your Force, Physical and Untyped spells gain a 18% Equipment bonus to their chance to critical hit.
- Intelligence +11 Intelligence +11: This item focuses the power of the wearer's mind, granting a +11 enhancement bonus to Intelligence.
- Fortification Penalty (-25%)Fortification Penalty (-25%): While equipped, this item reduces your fortification by 25%.
- Empty Green Augment Slot Blue AugmentsYellow AugmentsColorless Augments
- Rune Arm Imbue: Bludgeon V, Fire VRune Arm Imbue: Bludgeon V, Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8+2d10 points of bludgeon/fire damage per hit.
||Made of hardened volcanic glass, this rune arm fires conjured stones which explode violently upon impact.
||See also Glass Cannon for other versions of this item.