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Item:Prison Break (Level 14)

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Prison Break

Proficiency Class Exotic Weapon Proficiency Axe of Famine shown.jpg
Accepts Sentience? No
Damage and Type 1.50[1d10] + 4 Slash, Magic
Critical threat range 20 / x3
Weapon Type Dwarven War Axe / Slashing weapons
Race Absolutely Required None
Minimum Level 14
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip
Durability 165
Made from SteelIcon tooltip.pngSteel: Steel is the common metal used to make weapons and armor.
Hardness 18
Base Value 00056030005,603ppIcon tooltip.pngPlatinum Piece 
Weight 8 lbs
Location A Lesson in Deception, End chest (Heroic Normal)
Enchantments
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IIcon tooltip.pngShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering IVIcon tooltip.png Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • Mythic Weapon Boost +2 or +4Icon tooltip.pngMythic Weapon Boost +2 or +4: +2 or +4 Mythic bonus to Melee, Ranged, and Universal Spell Power.
    (This is a rare enchantment that does not show up on all drops of this item.)
Prison Break (Level 14).png
Upgradeable?
Description When brute force doesn't work... You didn't use enough brute force.
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