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Item:Quivering Quiver

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Quivering Quiver

This item cannot be fed to sentient jewels.

Minimum level None
Quiver Generic Quivering.png
Item Type Quiver / Wide Quiver
Binding Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
Durability 100
Material ClothIcon tooltip.pngCloth: Cloth is a very common material used in handwraps, robes, outfits. and other accessories.
Hardness 100
Base Value 500 pp
Weight 1.00 lbs
Location Harbinger of Madness, End reward
Unique item capacity

10

Max stack size

300

Enchantments
  • Arrow SpittingIcon tooltip.pngArrow Spitting: While this item is equipped and an enemy hits you, there is a chance that this item will produce a stack of 20 arrows of a random type. Where exactly the arrows come from remains a mystery.
Description This quiver is completely organic, and is rough and slimy to the touch. It shivers periodically, and when provoked it will sometimes disgorge arrows of a random type. try not to think about where they've been. The quiver will also hold 10 different types of arrow or bolt and can store each type in a stack of up to 300. Total capacity: 3000.
Notes * Randomly produces stacks of 20 arrows (never bolts) of the following if you are hit:
    • +1 Xoriat Lawbane Arrows - Lawful Outsider BaneIcon tooltip.pngLawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., ML:2
    • +3 Xoriat Arrows - ML:4
    • +3 Xoriat Cold IronIcon tooltip.pngCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics. Arrows - ML:4
    • +3 Xoriat AdamantineIcon tooltip.pngAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. Arrows - ML:4
    • +3 Xoriat SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
      Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
      Arrows - ML:4
    • +3 Xoriat Corrosive Arrows - AcidIcon tooltip.pngAcid: This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit., ML:6
    • +3 Xoriat FlamingIcon tooltip.pngFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. Arrows - ML:6
    • +3 Xoriat FrostIcon tooltip.pngFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. Arrows - ML:6
    • +3 Xoriat ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. Arrows - ML:6
    • +3 Xoriat Arrows - ML:8
Quivering Quiver.jpg