This item currently cannot be fed to sentient jewels and probably should be able to.
|Target:||Foe, Directional, Breakable|
|Description:||Fires chaotic bolts of light the damage your enemies. At light charge levels multiple bolts are rapidly fired. Opponents struck by these bolts receive a Will save for half damage.|
|Charge Tier I: ||4 to 10 + 1d2 per Artificer level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer level|
|Charge Tier III:||6 to 20 + 1d6 per Artificer level|
|Charge Tier IV: ||7 to 25 + 1d8 per Artificer level|
|Charge Tier V: ||8 to 30 + 1d10 per Artificer level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||270 / 270
||GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
||Fashion Madness, End chest
||Polished so finely, this runearm appears to magnify even the dimmest of lights to a brilliant glare.