The Epic Astral Projector
This item currently cannot be fed to sentient jewels and probably should be able to.
|Target:||Foe, Directional, Breakable|
|Description:||Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage.|
|Charge Tier I: ||4 to 10 + 1d2 per Artificer level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer level|
|Charge Tier III:||6 to 20 + 1d6 per Artificer level|
|Charge Tier IV: ||7 to 25 + 1d8 per Artificer level|
|Charge Tier V: ||8 to 30 + 1d10 per Artificer level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||75 / 75
||ForceForce: Force is the magical material that some magical items are made of. Currently only Lucid Dreams is made of this.
||The Night Revels
||"Who you gonna call?|
Definitely a necromancer."
- Fires 4 Shots at charge 5.
- Bug: Ghosts Shot won't deal proper damage to Training Dummy (deals less damage often, not always tho), but work properly in dungeons.