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Knight of the Chalice enhancements (history)

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History
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Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Overview[edit]

You are sworn to fight demons, devils, and other evil outsiders, driving them from Eberron forever.

PaladinKnightOfTheChalice.png

Paladin Knight of the Chalice I[edit]

  • Usage: Passive
  • Cost: 4 action points
  • Progression: 16 action points
  • Requires One of the Following: Paladin Divine Might I, Paladin Divine Sacrifice I, Paladin Exalted Smite I
  • Requires All of: Paladin Courage of Good I, Paladin Energy of the Templar I, Paladin Extra Smite Evil II
  • Available to Paladin class level 6
  • You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +1 to attack Evil Outsiders and deal 1d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by Evil Outsiders.
PaladinKnightOfTheChalice.png

Paladin Knight of the Chalice II[edit]

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 42 action points
  • Requires All of: Paladin Courage of Good II, Paladin Energy of the Templar II, Paladin Knight of the Chalice I
  • Available to Paladin class level 12
  • You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +2 to attack Evil Outsiders and deal 2d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +3 bonus to saves against spells and effects produced by Evil Outsiders. You also can expend 1 turn undead to use Knight of the Chalice: Censure Demons.
  • This enhancement automatically grants the following:
PaladinKnightOfTheChalice.png

Knight of the Chalice: Censure Demons[edit]

  • You may expend a turn undead to stun a targeted demon or other Chaotic Evil outsider. A successful Will save DC: 10 + Paladin Level + Charisma Modifier negates this effect. The target gains repeated saves to break free of this effect.
PaladinKnightOfTheChalice.png

Paladin Knight of the Chalice III[edit]

  • Usage: Passive
  • Cost: 2 action points
  • Progression: 66 action points
  • Requires One of the Following: Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor's Avatar
  • Requires All of: Paladin Knight of the Chalice II
  • Available to Paladin class level 18
  • You are devoted to fighting demons and other evil outsiders, driving them from Eberron forever. Your maximum number of Smites is increased by one, your anti-fear aura is improved, and you have +4 to attack Evil Outsiders and deal 4d6 additional damage with melee and unarmed attacks against them. You resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by Evil Outsiders.

Enhancement changes Alpha Testing on Lamannia[edit]