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Legendary Green Steel items/Active

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Augment recipes can be obtained from the Altar of Fecundity in Meridia and in Guild Airships. However this crafting device does not convert your Raw ingredient to Manufactured ones. So, to create these augments you have to have that done in various Altars in The Codex and the Shroud.

Charges and CL varies by effect by effect and it remains unknown until someone actually makes one.

Legendary Green Steel Augment: Ingredient #1 Ingredient #2 Ingredient #3 Ingredient #4 Ingredient #5 Charges, CL Description
Flame Arrow (Arrows) Legendary Inferior Focus of Fire x3 Legendary Focus of Fire x3 Legendary Material Essence x3 Legendary Cloudy Gem of Opposition x1 Legendary Gem of Dominion x2 Charges: 1/1, CL: 13 Creates 500 flaming arrows (+0) within your inventory. Does not give options to create bolts or flaming throwing weapons - the clickie is explicitly Flame Arrow (Arrows). The conjured ammunition vanishes if you log out.
Nightshield Legendary Inferior Focus of Positive Energy x2 Legendary Inferior Focus of Negative Energy x2 Legendary Diluted Ethereal Essence x2 Legendary Diluted Material Essence x1 Legendary Cloudy Gem of Opposition x3 Charges: 1/1, CL: 20 Grants a resistance bonus to saves and protection from magic missiles.
Haste Legendary Inferior Focus of Air x3 Legendary Inferior Focus of Fire x3 Legendary Diluted Material Essence x3 Legendary Diluted Ethereal Essence x3 Legendary Cloudy Gem of Dominion x1 Charges: 3/3, CL: 20 Quickens allies causing them to attack 15% faster than normal. In addition the recipient gains a +1 enhancement bonus to attack rolls a +1 bonus to Reflex Saving Throws, and +1% Dodge.
Displacement Legendary Diluted Ethereal Essence x3 Legendary Ethereal Essence x3 Legendary Pure Ethereal Essence x1 Legendary Gem of Dominion x3 Legendary Flawless Gem of Dominion x2 Charges: 2/2, CL: 20 The caster's appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Dark Discorporation Legendary Focus of Negative Energy x3 Legendary Superior Focus of Negative Energy x2 Legendary Pure Ethereal Essence x1 Legendary Gem of Escalation x3 Legendary Flawless Gem of Escalation x1 Charges: 1/1, CL: 7 You turn into a swarm of batlike shadows. In this form, you gain Invisibility, 25% Incorporeality, and damage from all sources (except for Untyped/Bane damage) is reduced by 50%. Attacking enemies or interacting with objects will revert you to normal form.
Stormrage Legendary Superior Focus of Air x2 Legendary Superior Focus of Water x1 Legendary Diluted Material Essence x3 Legendary Gem of Opposition x1 Legendary Flawless Gem of Opposition x1 Charges: 1/1, CL: 5 You gain featherfall and gain the Deflect Arrows feat. When you damage an enemy with attacks or spells, they are also struck by lightning. For each enemy, lightning only strikes once. Duration 12 seconds.
Your Flesh is Weak Legendary Inferior Focus of Negative Energy x3 Legendary Focus of Negative Energy x3 Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x2 Charges: 1/1, CL: 10 Activate this ability to cause 1d8+2 Strength damage to your opponent. You gain an Insight bonus of 10 Strength for 20 seconds.
You Cannot Evade Me Legendary Inferior Focus of Negative Energy x3 Legendary Focus of Negative Energy x3 Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x2 Charges: 1/1, CL: 10 Activate this ability to cause 1d8+2 Dexterity damage to your opponent. You gain an Insight bonus of 1d8+2 Dexterity for 20 seconds.
Your Will is Mine Legendary Inferior Focus of Negative Energy x3 Legendary Focus of Negative Energy x3 Legendary Diluted Ethereal Essence x3 Legendary Ethereal Essence x3 Legendary Gem of Dominion x2 Charges: 1/1, CL: 10 Activate this ability to cause 1d8+2 Wisdom damage to your opponent. You gain an Insight bonus of 10 Wisdom for 20 seconds.
Food for Thought Legendary Inferior Focus of Negative Energy x3 Legendary Focus of Negative Energy x3 Legendary Diluted Ethereal Essence x3 Legendary Ethereal Essence x3 Legendary Gem of Dominion x2 Charges: 1/1, CL: 10 Activate this ability to cause 1d8+2 Intelligence damage to your opponent. You gain an Insight bonus of 10 Intelligence for 20 seconds.
Blood Feast Legendary Inferior Focus of Negative Energy x3 Legendary Focus of Negative Energy x3 Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x2 Charges: 1/1, CL: 10 Activate this ability to cause 1d8+2 Constitution damage to your opponent. You gain an Insight bonus of 10 Constitution for 20 seconds.
Reincarnate Legendary Focus of Positive Energy x3 Legendary Superior Focus of Positive Energy x3 Legendary Pure Material Essence x2 Legendary Pure Ethereal Essence x2 Legendary Flawless Gem of Dominion x3 Charges: 1/1, CL: 10 Resurrects the target, restores 50% of the target's hit points, and preserves current spell points. It also randomly applies a set of ability score bonusses and penalties to the target.
Animal Growth Legendary Inferior Focus of Positive Energy x3 Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Cloudy Gem of Escalation x1 Legendary Gem of Escalation x2 Charges: 1/1, CL: 10 Grants an Animal, Magical Beast, or Vermin a +4 Size Bonus to Strength, a +4 Bonus to Constitution, and a -2 penalty do Dexterity.
Tenacious Pack Legendary Inferior Focus of Positive Energy x2 Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Cloudy Gem of Escalation x3 Legendary Gem of Escalation x1 Charges: 1/1, CL: 10 Forms a link between a leader and his or her pack, granting all of the target's hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to fortification and +60 to positive healing amplifications.
Greater Vigor, Mass Legendary Inferior Focus of Positive Energy x3 Legendary Focus of Positive Energy x3 Legendary Superior Focus of Positive Energy x3 Legendary Gem of Escalation x3 Legendary Flawless Gem of Escalation x2 Charges: 3/3, CL: 15 Casts Greater Vigor on multiple targets. A positive energy conjuration that heals 1d8, +1 per 3 caster levels (max +13 at caster level 39), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.
Good Weapons Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x3 Legendary Superior Focus of Positive Energy x1 Legendary Gem of Escalation x2 Charges: 1/1, CL: 3 Your target's currently equipped weapons gain the ability to bypass Good damage reduction. An item can have only one temporary item enchantment at a time.
Evil Weapons Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x3 Legendary Superior Focus of Negative Energy x1 Legendary Gem of Escalation x2 Charges: 1/1, CL: 3 Your target's currently equipped weapons gain the ability to bypass Evil damage reduction. An item can have only one temporary item enchantment at a time.
Lawful Weapons Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x3 Legendary Flawless Gem of Opposition x1 Legendary Gem of Escalation x2 Charges: 1/1, CL: 3 Your target's currently equipped weapons gain the ability to bypass Lawful damage reduction. An item can have only one temporary item enchantment at a time.
Chaotic Weapons Legendary Diluted Material Essence x3 Legendary Material Essence x3 Legendary Gem of Dominion x3 Legendary Flawless Gem of Opposition x1 Legendary Gem of Escalation x2 Charges: 1/1, CL: 3 Your target's currently equipped weapons gain the ability to bypass Chaotic damage reduction. An item can have only one temporary item enchantment at a time. (Lasts 5 minutes)
Radiant Forcefield Legendary Focus of Earth x3 Legendary Superior Focus of Water x3 Legendary Pure Material Essence x3 Legendary Flawless Gem of Dominion x3 Legendary Flawless Gem of Escalation x3 Charges: 1/1, CL: 10 Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.
Summon Frog Legendary Superior Focus of Water x3 Legendary Superior Focus of Positive Energy x3 Legendary Pure Material Essence x3 Legendary Pure Ethereal Essence x3 Legendary Flawless Gem of Escalation x3 Charges: 1/1, CL: 30 Summons a cute animal. It's not very useful. Runs away and hides after a few minutes.
Polar Ray Legendary Inferior Focus of Water x3 Legendary Focus of Water x2 Legendary Superior Focus of Water x1 Legendary Material Essence x2 Legendary Gem of Opposition x3 Charges: 3/3, CL: 20 Deals 4 to 6 cold damage per caster level (up to a max of 100 to 150 at caster level 25) to an enemy with a powerful ray of freezing ice and air.
Protection from Elements, Mass Legendary Superior Focus of Earth x2 Legendary Superior Focus of Air x2 Legendary Superior Focus of Fire x2 Legendary Superior Focus of Water x2 Legendary Flawless Gem of Dominion x3 Charges: 2/2, CL: 10 Grants temporary immunity to multiple targets to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (Max 120) for each energy type has been absorbed.
Cometfall Legendary Superior Focus of Earth x3 Legendary Superior Focus of Fire x3 Legendary Inferior Focus of Air x1 Legendary Pure Material Essence x3 Legendary Flawless Gem of Opposition x1 Charges: 2/2, CL: 12 You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This spell does 8 to 12 points of bludgeon damage for every 2 caster levels. A successful Reflex save reduces the damage by half. The force of this comet can knock some creatures prone.
Quench Legendary Inferior Focus of Water x3 Legendary Focus of Water x2 Legendary Material Essence x2 Legendary Gem of Opposition x2 Empty Charges: 3/3, CL: 16 A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any lingering fire damage effects, and receive a +15 enhancement bonus to fire resistance. Your enemies receive a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 35 and caster level 12. They last one minute. Fiery enemies, such as fire elementals, take 27 to 33 cold damage per 4 caster levels, to a maximum of 108 to 132. A successful fortitude save halves the damage, and negates the resistance penalties.
Call Kindred Being (Armor) Legendary Flawless Gem of Dominion x1 Legendary Gem of Dominion x2 Legendary Cloudy Gem of Dominion x3 Legendary Ethereal Essence x3 Legendary Material Essence x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Call Kindred Being (Golem) Legendary Flawless Gem of Dominion x1 Legendary Gem of Dominion x2 Legendary Cloudy Gem of Dominion x3 Legendary Ethereal Essence x3 Legendary Material Essence x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Call Kindred Being (Succubus) Legendary Flawless Gem of Dominion x1 Legendary Gem of Dominion x2 Legendary Cloudy Gem of Dominion x3 Legendary Ethereal Essence x3 Legendary Material Essence x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Call Kindred Being (Meteor Swarm) Legendary Focus of Earth x3 Legendary Superior Focus of Water x3 Legendary Pure Material Essence x3 Legendary Flawless Gem of Dominion x3 Legendary Flawless Gem of Escalation x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Call Kindred Being (Dream Reaver) Legendary Flawless Gem of Dominion x1 Legendary Gem of Dominion x2 Legendary Cloudy Gem of Dominion x3 Legendary Ethereal Essence x3 Legendary Material Essence x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Call Kindred Being (Lich) Legendary Flawless Gem of Dominion x1 Legendary Gem of Dominion x2 Legendary Cloudy Gem of Dominion x3 Legendary Ethereal Essence x3 Legendary Material Essence x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Call Kindred Being (Gargoyle) Legendary Flawless Gem of Dominion x1 Legendary Gem of Dominion x2 Legendary Cloudy Gem of Dominion x3 Legendary Ethereal Essence x3 Legendary Material Essence x3 Charges: 1/1, CL: 25 Summons a powerful monster.
Conjure Bolts Legendary Inferior Focus of Air x3 Legendary Focus of Air x2 Legendary Diluted Material Essence x3 Legendary Material Essence x2 Legendary Gem of Escalation x2 Charges: 2/2, CL: 12 Conjures a stack of 1000 bolts for use with a crossbow. At level 1 these bolts have a +1 enhancement bonus. At 4th level and every 4 levelsafter, their enhancement bonus increases by 1. These bolts dissolve into nothingness after logout.
Animate Ally Legendary Inferior Focus of Negative Energy x3 Legendary Focus of Negative Energy x2 Legendary Material Essence x3 Legendary Ethereal Essence x3 Legendary Gem of Escalation x1 Charges: 2/2, CL: 12 Activate to Animate a dead ally, restoring 100% of the target's hit points.

Your ally is considered an undead zombie (gaining the benefits and drawbacks of Shroud of the Zombie) and will rot for increasing damage over time until death reclaims it.

Panacea Legendary Inferior Focus of Positive Energy x3 Legendary Focus of Positive Energy x2 Legendary Superior Focus of Positive Energy x1 Legendary Pure Ethereal Essence x1 Legendary Gem of Dominion x3 Charges: 3/3, CL: 15 Channels powerful positive energy into a target to wipe away afflictions, restores 3 to 8 Hit Points plus and additional 1 per caster level (Max +20.), and removes temporary ability damage and the conditions Blinded, Confused, Dazed, Dazzled, Deafened, Diseased, Exhausted, Fatigued, Feebleminded, Insanity, Nauseated, and Poisoned. Against Undead this spell will damage 3 to 8 Hit Points plus 1 per caster level (Max +20). Undead who make a successful Will save reduce the damage by half.
Sigil of Warding Legendary Focus of Earth x3 Legendary Superior Focus of Water x3 Legendary Pure Material Essence x3 Legendary Flawless Gem of Dominion x3 Legendary Flawless Gem of Escalation x3 Charges: 3/3, CL: 5 Inscribes a runic sigil on the ground where you designate. It remains there for 1 minute and adds 3 AC and 15 physical resistance to you and any allies standing within its radius. Casting this spell erases any Sigils you have already placed.
Sigil of Lifeshielding Legendary Ethereal Essence x3 Legendary Pure Ethereal Essence x2 Legendary Superior Focus of Positive Energy x2 Legendary Gem of Escalation x3 Legendary Flawless Gem of Escalation x2 Charges: 3/3, CL: 5 Inscribes a runic sigil on the ground where you designate. It remains there for 1 minute and grants immunity to death effects and level drain to you and any allies standing within its radius. Any enemy undead that enter the sigil's radius take 2d6 light damage every two seconds as long as they remain within. Casting this spell erases any Sigils you have already placed.
Sigil of Energy Negation Legendary Ethereal Essence x3 Legendary Pure Ethereal Essence x2 Legendary Superior Focus of Negative Energy x2 Legendary Gem of Escalation x3 Legendary Flawless Gem of Escalation x2 Charges: 3/3, CL: 5 Inscribes a runic sigil on the ground where you designate. It remains there for 1 minute and adds 60 points of stacking resistance to Fire, Cold, Electricity and Acid to you and any allies standing within its radius. Casting this spell erases any Sigils you have already placed.
Sigil of Battering Spellcraft Legendary Ethereal Essence x3 Legendary Pure Ethereal Essence x2 Legendary Superior Focus of Air x3 Legendary Gem of Escalation x3 Legendary Flawless Gem of Escalation x2 Charges: 3/3, CL: 5 Inscribes a runic sigil on the ground where you designate. It remains there for 1 minute and adds 30 Spell Power to you and any allies standing within its radius. Casting this spell erases any Sigils you have already placed.
Restoration Legendary Inferior Focus of Positive Energy x3 Legendary Focus of Positive Energy x3 Legendary Superior Focus of Positive Energy x3 Legendary Pure Material Essence x1 Legendary Flawless Gem of Escalation x3 Charges: 2/2, CL: 10 Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.

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