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The Codex and the Shroud

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The Devil Leader Arraetrikos has returned to the Shroud to conduct a ritual to restore the Codex of the Infinite Planes.

The Vale of Twilight adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Vale of Twilight
The Codex and the Shroud
Heroic level: None
Epic level: 32
(considered Legendary)
Tier 2 end game raidIcon tooltip.pngTier 2 end game raid:
  • ML:27 raid loot.
  • Drops +7 ability tomes.
Duration: very long
Heroic XP: The Shroud
Epic XP:  ♦107,787Normal ♥110,409Hard ♠113,031Elite
Takes place in: The Shroud
Bestowed by: Rael Omastoro
NPC contact: Rael Omastoro
Quest acquired in: Meridia
Patron: The Gatekeepers
Base favor: 14
Purchase: The Vale of Twilight or VIP
Extreme Challenge: No
No Map.jpg
Loading screen

Overview

Arraetrikos is about to conduct a ritual that will re-compile the Codex of the Infinite Planes, giving the Devil leader power over Shavarath and any other Plane he choose to conquer. Gather allies, travel to the Shroud and stop the ritual before it is complete.

This raid consists of 5 phases:

  • Phase 1 – The Challenge of the Waning Moons (usually referred to as the Portals or Invasion) – Legendary Altar of Invasion (10% XP)
  • Phase 2 – The Challenge of the New Moon (usually referred to as the Maze) (15% XP)
  • Phase 3 – The Challenge of the Waxing Moons (usually referred to as the puzzles or Subjugation) – Legendary Altar of Subjugation (20% XP)
  • Phase 4 – The Challenge of the Full Moon (Arraetrikos fight) (30% XP)
  • Phase 5 – The Challenge of the Lost Moon (Ta'ashveth and Codex of the Infinite Planes fight) – Legendary Altar of Devastation

Note: Quest journal name is "The Codex and the Shroud", adventure instance name is "The Legendary Shroud", and window text is "Epic Shroud".

Flagging

Finish both To Curse the Sky and Creeping Death, Update 29 quests in Meridia.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Stop the ritual
  • Speak with Arraetrikos
    Phase One:
  • Use the Portal of the Waning Moons
  • Clear the devil scouting force (19 total)
  • Destroy the Portal (15 total)
  • Defeat the Invasion
  • (Failure) Stop the Portal Keeper from completing the ritual
  • Attune the Altar of the Waning Moons +10% Bonus.( ♦10,779 ♥11,041 ♠11,303 )
    Phase Two:
  • Enter the Portal of the New Moons
  • Locate the Central Shrine
  • Shatter the Crystal
  • Attune the Altar of the New Moons +15% Bonus.( ♦16,168 ♥16,561 ♠16,955 )
    Phase Three:
  • Enter the Portal of the Waxing Moons
  • Find the flowing Fountain of the Waxing Moons
  • Purify the Fountains of the Waxing Moons
  • Attune the Altar of the Waxing Moons +20% Bonus.( ♦21,557 ♥22,082 ♠22,606 )
    Phase Four:
  • Enter the Portal of the Full Moons
  • Defeat the devil scouting force (11 total)
  • Defeat the Devil leader Arraetrikos
  • Attune the Altar of the Full Moons +30% Bonus.( ♦32,336 ♥33,123 ♠33,909 )
    Phase Five:
  • Use the Codex of the Infinite Planes
  • Approach the Rakshasa
  • (Optional) Collect: Portal Fragments — no XP
  • (Optional) Collect: Healing Totems — no XP
  • (Optional) Collect: Infernal Pacts — no XP
  • (Optional) Collect: Blade Storm Fragments — no XP

Known Traps

Blade Swarms in all Phases except Phase 2.

Tips and Misc

Aside from Phase 5, Legendary Shroud is basically just heroic Shroud on steroids. This section mainly highlights the differences between the heroic and legendary versions of the raid. For a full walkthrough of the heroic raid see: The Shroud.

As in the heroic raid, there is a 3 minute lockout timer once the portal to part one has been activated.

Fire indicates a live Portal Keeper

Phase 1 – The portals in phase one have a great deal more HP than they do on heroic. They also have  ♦40Normal ♥80Hard ♠120?Elite damage reduction which cannot be bypassed, making proper weapon choice and high damage output per swing essential. Because of the enormous amount of HP per portal, this phase is by far the longest one and can be quite tedious. The risk of Portal Keepers spawning is much greater due to the extended time spent in this phase, so whoever is charged with killing the trash should aggressively take them out. The monsters that spawn from each portal progress from 4 troglodytes, to a devil (orthon, bezekira, or bearded devil), to a Portal Keeper. The Portal has to go through the entire spawn progression to get to the portal keeper, so killing any of the first two waves of spawns will start the progression over at the beginning. You can easily tell if one or more Portal Keepers are active by checking the top of the pillar where the first portal spawns (there will be a wall of flames). The trash is also much more lethal due to an increased spawn rate and large damage output (particularly by the bezekira, troglodyte sorcerers, and troglodyte assassins). There are now blade storms in this phase on both the upper and lower levels which on their circuits of the area will pause in front of each portal spawn point. Standing as close to each portal as possible should prevent the blade swarms from hitting you, but ranged characters should take care to avoid them while DPSing the portal. Take note that when each portal is destroyed it explodes, doing ~200–300 damage on LH and hitting you with Soul Drain, a 20 second curse making you immune to all healing. All characters should carry Remove Curse potions or the remove curse spell if they want to be able to heal themselves reliably. (Negative healing will still work with this curse.)

Phase 2 – Again, the main difference between legendary and heroic phase 2 is the sheer amount of HP of both the lieutenants and the crystal. It is recommended that most groups assign at least two high DPS ranged characters to break the crystal to ensure that is can successfully be destroyed in one round. As in heroic, during the first round the lieutenants must be split to be killed, but after they've died once this is no longer the case.

Phase 3 – All players should be allowed to shrine and loot before opening the portal to phase 3, because the prismatic wall (touching it causes instant death) will spawn under a minute after the first player enters. If you plan to use a puzzle solver, you should also have it open and ready before entering. As on heroic, additional walls will spawn if this phase is not finished quickly. The wall initially spawns in the southwest corner of the map and moves in a clockwise directions, so it is recommended that players running water should also run clockwise. Be extra careful when following the prismatic wall around a corner, as it will go all the way into the leg of the corner facing it, then appear at the other leg of the corner (which may be behind you if you don't stay far enough back!) to travel down the next corridor.

Phase 4 – The biggest change in this phase is that Soul stones of players who die are no longer teleported to phase 5; therefore players can be raised from the dead while the fight is still in progress. The main danger in this phase is the healing gnolls that spawn if Arraetrikos is not killed during the first round of blades. The gnolls heal Arraetrikos much faster than on heroic, so on subsequent rounds the primary goal of the entire group should be to instakill them or otherwise take them out as quickly as possible before returning to DPSing Harry. This phase is currently the quickest and easiest phase of the raid.

Phase 5 – The entire raid group is no longer killed when the portal to phase 5 is opened. In fact, you no longer enter phase 5 by portal at all. Instead, each player must click on the book to enter. Start the fight by approaching the rakshasa Ta'ashveth. He will then summon Arraetrikos' four lieutenants: Carver, Fortis, Hathera the Erinyes, and Gur'noras the Slaad. Once the lieutenants have been defeated, a five minutes timer will begin during which Ta'ashveth will summon waves of monsters using the Codex. Each wave is randomly chosen from from the following planes: Fernia (fire giants, mephits, and fire elementals), Khyber (oozes and rust monsters), Limbo (slaad), Shavarath (devils), Eberron (drow), and Xoriat (tharaak hounds and beholders). Fifteen seconds after spawning, monsters still alive gain one of the various "Champion" buffs (though they do not appear to be able to drop remnants). All monsters in each wave must be killed before the next wave will spawn, so it is possible to kite/stone/dance/etc. one monster for the duration of that timer so that no more waves will spawn before the rakshasa activates. Once the five minutes are up Ta'ashveth will indicate that he is about to activate via DM text ("I see I have to write my own chapter", etc.). As he activates, he summons a wave of fire reavers and flesh renders. Once Ta'ashveth is killed, the Codex of Infinite Planes will come to life and must be killed. During this fight the Codex will summon more of the waves of monsters described above until it is dead. The raid completes when the Codex is destroyed.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )

Loot

  • Chests:
    • 10 Guaranteed for completion, 2 optional in part three, 1 and 2 extra in Phase 5 for Hard and Elite, respectively – Up to  ♦12Normal ♥13Hard ♠14Elite Total.
      • 2 for phase 1 (Left chest drops small ingredients, right chest drops standard loot)
      • 2 for phase 2 (Left chest drops small ingredients, right chest drops standard loot)
      • 2 guaranteed and 2 optional for phase 3 (Left guaranteed chest drops medium ingredients, right guaranteed chest drops standard loot, optional chests drop small and medium ingredients)
      • 2 for phase 4 (Left chest drops standard loot, right chest drops medium ingredients)
      • 2 for phase 5 (Left chest drops small and medium ingredients, right chest drops large ingredients and Codex Runes)
      • 1 Extra chest for completing hard Phase 5 (Drops large ingredients and Codex Runes)
      • 2 Extra chests for completing elite Phase 5 (Drops large ingredients and Codex Runes)
    • Codex Rune drop rates:  ♦50–150Normal ♥100–300Hard ♠300–400Elite total across all chests
  • NPC rewards:

Monsters

Name ( picture ) CR Type Race
Adur-Nac( view
Adur-Nac.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Orc Orc
Ancient Crystal( view
Ancient Crystal.jpg
 • edit )
0 Construct Inanimate Object
Anur-Shub( view
Anur-Shub.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite ♥44Epic Hard Elemental Fire Elemental
Arraetrikos( view
Arraetrikos.jpg
 • edit )
 ♦28Normal ♥32Hard ♠38Elite ♥49Epic Hard Evil Outsider Devil
Beholder( view
Beholder.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦20Epic Normal ♥41Epic Hard ♠66Epic Elite Aberration Beholder
Bezekira( view
Bezekira Generic.jpg
 • edit )
 ♥41Epic Hard Evil Outsider Devil
Blue Slaad Invader( view
Blue Slaad Invader.jpg
 • edit )
 ♦16Normal ♠21Elite ♥36Epic Hard Evil Outsider Slaad
Carver( view
Carver.jpg
 • edit )
 ♠22Elite ♥37Epic Hard ♠59Epic Elite Native Outsider Tiefling
Codex of the Infinite Planes( view
Codex of the Infinite Planes.jpg
 • edit )
 ♦45Normal ♥49Hard ♠81Elite Construct Animated Object
Damasze( view
Damasze.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Elemental Earth Elemental
Drow Assassin (Eberron)( view
Drow Assassin.jpg
 • edit )
 ♦10Normal Elf Drow Elf
Drow Blackguard( view
Drow Blackguard.jpg
 • edit )
 ♦13Normal ♠18Elite ♥35Epic Hard Elf Drow Elf
Drow Fighter/Wizard( view
Drow Fighter Wizard.jpg
 • edit )
 ♦10Normal ♠15Elite ♥35Epic Hard Elf Drow Elf
Drow Scorpion( view
Drow Scorpion.jpg
 • edit )
 ♦10Normal ♥12Hard ♠16Elite ♥29Epic Hard Aberration Drow Scorpion
Elite Barbazu Shock Trooper( view
Elite Barbazu Shock Trooper.jpg
 • edit )
 ♥37Epic Hard Evil Outsider Devil
Elite Orthon Defender( view
Elite Orthon Defender.jpg
 • edit )
 ♦20Normal ♥25Hard ♠30Elite Evil Outsider Devil
Esarhal( view
Esarhal.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Reptilian Troglodyte
Fiend-Blood Troglodyte Assassin( view
Fiend-Blood Troglodyte Assassin.png
 • edit )
 ♥44Epic Hard Reptilian Troglodyte
Fiend-Blood Troglodyte Sniper( view
Fiend-Blood Troglodyte Sniper.png
 • edit )
 ♥44Epic Hard Reptilian Troglodyte
Fiend-Blood Troglodyte Sorcerer( view
Fiend-Blood Troglodyte Sorcerer.png
 • edit )
 ♥44Epic Hard Reptilian Troglodyte
Fiend-Blood Troglodyte Warchief( view
Fiend-Blood Troglodyte Warchief.png
 • edit )
Reptilian Troglodyte
Fiend-Blood Troll( view
Fiend-Blood Troll.jpg
 • edit )
 ♦16Normal ♠23Elite Giant Troll
Fiendish Kobold Irregular( view
Fiendish Kobold Irregular.png
 • edit )
 ♥41Epic Hard Reptilian Kobold
Fire Giant( view
Fire Giant.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦25Epic Normal Giant Giant
Fire Reaver( view
Fire Reaver.jpg
 • edit )
 ♦12/14Normal ♥16Hard ♠19Elite ♦15Epic Normal Evil Outsider Demon
Flesh Render( view
Flesh Render.png
 • edit )
 ♦12/14Normal ♥14Hard ♠17Elite Evil Outsider Demon
Fortis( view
Fortis.jpg
 • edit )
 ♠22Elite ♦33Epic Normal ♥37Epic Hard ♠59Epic Elite Native Outsider Tiefling
Gnoll Idolater( view
Gnoll Idolater.jpg
 • edit )
 ♥14Hard Gnoll Gnoll
Greater Fire Elemental( view
Greater Fire Elemental.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Elemental Fire Elemental
Green Slaad Invader( view
Green Slaad Invader.png
 • edit )
 ♠20Elite ♥36Epic Hard Evil Outsider Slaad
Gur'noras the Slaad( view
Gur'noras the Slaad.jpg
 • edit )
 ♦17Normal ♥19Hard ♥37Epic Hard ♠59Epic Elite Aberration Slaad
Hathera the Erinyes( view
Hathera the Erinyes.png
 • edit )
 ♦16Normal ♥18Hard ♠21Elite ♥37Epic Hard ♠41Epic Elite Evil Outsider Devil
Huge Rust Monster( view
Huge Rust Monster.jpg
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Aberration Rust Monster
Kasquik the Mighty( view
Kasquick the Mighty.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Reptilian Kobold
Large Black Pudding Fragment( view
Large Black Pudding Fragment.jpg
 • edit )
 ♦13Normal ♥13Hard ♠13Elite ♦29Epic Normal Ooze Black Pudding
Large Unstable Arcane Ooze( view
Large Unstable Arcane Ooze.png
 • edit )
 ♠20Elite ♦31Epic Normal Ooze Arcane Ooze
Mephit of Fernia( view
Mephit of Fernia.jpg
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Fire Outsider Mephit
Mitanu( view
Mitanu.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Evil Outsider Devil
Nimrisr( view
Nimrisr.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite ♥44Epic Hard Evil Outsider Devil
Planar Gateway( view
Planar Gateway.jpg
 • edit )
 ♥40Epic Hard Construct Inanimate Object
Portal Keeper (tiefling)( view
Portal Keeper (Tiefling).jpg
 • edit )
 ♦17Normal ♥20Hard Native Outsider Tiefling
Sagrata( view
Sagrata.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Evil Outsider Devil
Ta'ashveth( view
Ta'ashveth.jpg
 • edit )
 ♥43Epic Hard Evil Outsider Rakshasa
Thaarak Hound( view
Thaarak Hound.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Evil Outsider Hellhound
Tho-Daah-Nugh( view
Tho-Daah-Nugh.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite Gnoll Gnoll
Ubein-Lnaa( view
Ubein Lnaa.jpg
 • edit )
 ♦23Normal ♥27Hard ♠33Elite ♥44Epic Hard Giant Troll
Whirling Blades (Shavarath)( view
Whirling Blades.jpg
 • edit )
0 Construct Animated Object


External Links

Vryxnr's Guide on the DDO Forums