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Maul (spell)
Name: | Maul |
---|---|
School: | Innate Attack (Bear) |
Spell Level: | Drd 1 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 3 |
Metamagic: | None |
Target: | Foe, Directional, Breakable |
Range: | Melee |
Duration: | 8 seconds |
Saving Throw: | None |
Spell Resistance: | No |
Cooldown: | 12 seconds |
Description
This melee attack deals an extra +20% to the target, and applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.
Shares cooldown with Great Maul but not with Maul from Shifter enhancements.
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DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Bear spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Druid spells/Level 1
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Druid spells > Innate Attack spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Spells with no SR
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Spells with no save