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Ninja Spy enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
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Ninja Spy enhancements[edit]

Ninja Spy enhancements tree

Core abilities[edit]

Icon Enhancement Basic Ninja Training.png
Basic Ninja Training: While you are centered, you can use your Dexterity modifier to hit. You are proficient with short swords and treat them as Ki weapons. If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Ninja Training.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Monk Level 1
Icon Enhancement Advanced Ninja Training.png
Advanced Ninja Training: While you are centered, you can use your Dexterity modifier for damage. You also gain Doubleshot equal to your Dexterity score while wielding a Shuriken. If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of Advanced Ninja Training.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Monk Level 3, Basic Ninja Training
Icon Enhancement Shadow Veil.png
Shadow Veil: Ki Activate: You focus your Ki and draw shadows around you. You become invisible and 25% incorporeal for one minute. Actions that break invisibility do not remove the incorporeality portion of this effect. (Activation Cost: 15 Ki. Cooldown: 6 seconds).
Note: Becoming uncentered for any reason immediately removes both components of the buff.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Monk Level 6, Advanced Ninja Training
Icon Enhancement Poisoned Darts.png
Poisoned Darts: Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 1 and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage, which scales with melee power; every 3 seconds for 15 seconds. The Target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.) (Activation Cost: 15 Ki. Cooldown: 15 seconds)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Monk Level 12, Shadow Veil
Icon Enhancement Diversion.png
Diversion: Ki Activate: You turn yourself invisible and create a dummy that attracts the attention of nearby enemies. For the next 20 seconds, gain +5 Sneak Attack Dice and +5 Assassinate DCs. (Activation Cost: 50 Ki. Cooldown: 3 minutes) Passive: While you are centered, you gain a +1 Competence bonus to your Critical Multiplier, does not apply to Handwraps or Quarterstaves.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Monk Level 18, Poisoned Darts
Icon Enhancement Ninja Master.png
Ninja Master: You gain +2 Dexterity and +2 Wisdom, +5 Sneak Attack Dice. Any weapon you wield while Centered gains the Vorpal effect. If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also gain these effects.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Monk Level 20, Diversion

Tier One[edit]

Requires: Basic Ninja Training, Monk Level 1

Icon Enhancement Poison Exploit.png
Ninjutsu: Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.

Select one of four toggles that modify your Touch of Despair finisher: (Cooldown: 3 seconds)

  • Icon Enhancement Impending Doom.png Impending Doom: If the enemy affected by your Touch of Despair dies within the next 30 seconds, you gain 25 Ki and 25 temporary hit points. Enemies immune to your Touch of Despair cannot be Doomed.
  • Icon Enhancement Poison Exploit.png Poison Exploit: On a failed saving throw, your Touch of Despair finisher purges an enemy of Ninja Poison, dealing 1d10 + 10 poison damage per stack of Ninja Poison removed. Scales with higher of Melee/Ranged Power.
  • Icon Enhancement Poisoned Soul.png Poisoned Soul: On a failed saving throw, your Touch of Despair finisher also causes your opponent to gain a stack of Ninja Poison every 6 seconds for 30 seconds.
  • Icon Enhancement Wave of Despair.png Wave of Despair: Your Touch of Despair finisher also causes all nearby enemies to suffer one negative level.
AP Cost: 1 Ranks: 1 Progression: 1 Requires: Fists of Darkness
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. Rank 3: While centered and Sneaking, your passive ki regeneration is increased by 1.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Monk Subtetly.png
Subtlety: -20%/-30%/-40% threat generation with melee attacks.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Acrobatic.png
Acrobatic: +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Monk Level 2, 5 APs spent on tree

Icon Enhancement Poison Exploit.png
Ninjutsu: Passive: +1 to Hit and +2 Damage while Centered, does not apply to Handwraps or Quarterstaves.
Select one of four toggles (not previously selected) that modify your Touch of Despair finisher.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Ninjutsu (Tier 1)
Icon Enhancement Agility.png
Agility: +1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Sneak Attack Training (Tier 1)
Icon Enhancement Elemental Ki Strikes.png
Elemental Ki Strikes: Select one of four attacks that have secondary aftereffects: (Activation Cost: 5 Ki. Cooldown: 3 seconds)
  • Icon Enhancement Eagle Claw Attack.png Eagle Claw Attack: Fire Ki Melee Attack: Deals +20% Damage. Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, applying four stacks of Armor Destruction. (Each stack reduces Armor Class by 1 and Fortification by 1% for 20 seconds. This effect can stack up to 15 times.)
  • Icon Enhancement Fists of Iron.png Fists of Iron: Earth Ki Melee Attack: Deals +30% Damage. You have imbued your attacks with extra force. 1 Critical Threat Range, +1 Critical Damage Multiplier.
  • Icon Enhancement Knock on the Sky.png Knock on the Sky: Air Ki Melee Attack: Deals +10% Damage. You strike your opponent, deflecting their momentum. Your enemy deals 4% less physical damage for 30 seconds. This effect can stack up to 5 times.
  • Icon Enhancement Unbalancing Strike.png Unbalancing Strike: Water Ki Melee Attack: Deals +20% Damage. You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect (DC 10 + Half Monk Level + Wisdom modifier + Trip modifiers). The target receives periodic saves to attempt to break free of this effect.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Damage Boost.png
Action Boost: Melee/Ranged Power: [+10/+20/+30] Action Boost bonus to Melee/Ranged Power for 20 seconds. Usable 5 times per rest. Cooldown: 30 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Monk Level 3, 10 APs spent on tree

Icon Enhancement Poison Exploit.png
Ninjutsu: Passive: +1 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Ninjutsu (Tier 2)
Icon Enhancement Flash Bang.png
Flash Bang: Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (10/14/18 + Monk Level + Highest of Dex/Wis Mod + Assassinate DCs). (Activation Cost: 20 Ki. Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Sneak Attack Training (Tier 2)
Icon Enhancement Sting of the Ninja.png
Sting of the Ninja: Imbue Toggle: You poison your weapon with a secret mixture. While you are centered, you deal an additional 1d6 Poison damage on hit scaling with 100% of the higher of Melee or Ranged Power, and any shortsword, kama, or shuriken you wield will inflict your foes with a stack of Ninja Poison on critical hits. (Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds. The target’s vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 5 stacks of Ninja Poison are removed at a time.) If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons. (Cooldown: 3 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Monk Level 4, 20 APs spent on tree

Icon Enhancement Poison Exploit.png
Ninjutsu: Passive: +1 to Hit and +2 Damage while Centered, does not apply to Handwraps or Quarterstaves.
Select one of four toggles (not previously selected) that modify your Touch of Despair finisher:
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Ninjutsu (Tier 3)
Icon Enhancement Deadly Exploits.png
Deadly Exploits: Your Poison Exploit now deals double damage per stack of Ninja Poison removed. Scales with higher of Melee/Ranged Power.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Enhancement Sneak Attack Training.png
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Sneak Attack Training (Tier 3)
Icon Enhancement No Mercy.png
No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
AP Cost: 2 Ranks: 3 Progression: 20 No requirements
Dex or Wis.gif
Dexterity or Wisdom: Choose one:
  • DexterityColored.png +1 Dexterity
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Dexterity or Wisdom (Tier 3)

Tier Five[edit]

Requires Monk Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Touch of Death.png
Touch of Death: Dark Ki Melee Attack: You strike a living opponent down with twisted ki, dealing +30% damage and 500 additional negative energy damage that scales with 200% Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 10 + Monk Level + Highest of Dex/Wis Modifier + Assassinate DCs). Activation Cost: 50 Ki. Cooldown: 15 seconds)
Passive: +3 to Hit and Damage while Centered, does not apply to Handwraps or Quarterstaves.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Deadly Striker.png
Deadly Striker: While you are centered with any weapon (other than Handwraps or a Quarterstaff), you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken gain double this bonus.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Feat Crippling Strike.png
Crippling Strike: You gain +3 Assassinate DCs and the Rogue ability Crippling Strike. (On Sneak Attack: 2 Strength damage.) Antirequisite: You cannot take this enhancement if you already possess the Crippling Strike feat.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Sneak Attack Training (Tier 4)
Icon Self Defense.png
Self Defense: Grants +5 Magical Resistance Rating, MRR Cap and a +25% Competence bonus to Hit Points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Shadow Double.png
Shadow Double: Deals +30% Damage. Ki Melee Attack: Strike an enemy, gaining +50% doublestrike and +5 Assassinate DCs for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 20 seconds)
AP Cost: 2 Ranks: 1 Progression: 30 No requirements