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Prismatic Spray/sandbox
Prismatic Spray | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Sorcerer 7, Wizard 7 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Evocation (Acid) (Death) (Electricity) (Fear) (Fire) (Mind-affecting) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
40 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Embolden, Empower, Enlarge, Heighten, Maximize, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foe, Directional, Breakable |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Unknown spell range / Standard cone |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Reflex takes half damage; Fortitude negates Death and Stone effects; Will save negates Fear and Death |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
No |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
5 seconds |
Instant DeathThis produces an Instant death effect on at least some types of target. Red-named bosses are immune, as is anyone with deathblock.: |
Instant death |
DebuffA harmful effect other than physical damage.: |
Turned to stone, Fear |
DamageThe amount and type of damage inflicted.: |
Various |
Description
A shining blast of multicolored light blinds creatures with 8 Hit Die or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. These 7 effects are detailed as follows:
- Red Ray: 4*caster level fire damage, a successful Reflex save reduces the damage dealt by half
- Orange Ray: 5*caster level acid damage, a successful Reflex save reduces the damage dealt by half
- Yellow Ray: 6*caster level electrical damage, a successful Reflex save reduces the damage dealt by half
- Green Ray: Instant Death
(Ignores Death immunity), deals Constitution damage on a successful Fortitude save (Poison effect) - Blue Ray: Turns victim to stone, Fortitude save negates
- Indigo: Victim is stricken with Fear status, Will save negates
- Violet: Sends victim to another plane (Instant Death
- ignores Death Immunity), Will save negates.
Prismatic Spray is a conical version of Prismatic Ray so area of effect and able to strike multiple targets. You do not choose which color of beam hits your selected target. In chat text it will tell you which one hit. Occasionally, a target will be hit by two beams. Note that Spell Resistance does not protect against any of these effects, including the non-damaging ones.
Prismatic Spray was nerfed in Update 34, the two death effects no longer ignore deathblock/death ward. Reception: DDO Forums
Spell Power: Each elemental ray is affected by the spell power of the element, i.e. Combustion (red), Corrosion (orange), Magnetism (yellow). DDO Forums
Scrolls[edit]
- Heather Holywind <Arcane Scroll Vendor - Levels 6 and 7> in The Portable Hole - 252pp
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Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Acid spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Death spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Electricity spells
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