Using this attack, you deal 1 point of Constitution damage to your target and deal 1d4 additional damage 2 seconds later as the target bleeds. The target suffers an additional round of bleeding for every 3 character levels, up to a max of 6 at level 15. Unlike Trip and Stunning Blow, no save is made against this effect.
It has a cooldown of 15 seconds. Some creatures may be immune to the bleeding effect.