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Spells with non-standard costs

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As of Update 9, many spells have had their cost altered and, as a result, no longer have a "standard" spell point cost.

Arcane Spells[edit]

Spell Level Cost
Acid Spray 1 4
Burning Hands 1 4
Cause Fear 1 6
Chill Touch 1 4
Niac's Cold Ray 1 4
Magic Missile 1 4
Repair Light Damage 1 6
Sonic Blast 1 4
Blindness 2 10
Daze Monster 2 5
Electric Loop 2 10
Gust of Wind 2 5
Repair Moderate Damage 2 8
Scorch 2 6
Scorching Ray 2 8
Acid Blast 3 15
Bestow Curse 3 10
Dispel Magic 3 15
Fireball 3 15
Chain Missiles 3 15
Frost Lance 3 10
Lightning Bolt 3 10
Ray of Exhaustion 3 10
Repair Serious Damage 3 12
Sleet Storm 3 10
Slow 3 10
Acid Rain 4 15
Burning Blood 4 10
Contagion 4 8
Crushing Despair 4 20
Fear 4 20
Fire Trap 4 8
Force Missiles 4 8
Shout 4 8
Symbol of Flame 4 10
Wall of Fire 4 25
Ball Lightning 5 20
Cone of Cold 5 20
Cyclonic Blast 5 15
Eladar's Electric Surge 5 20
Niac's Biting Cold 5 20
Prismatic Ray 5 25
Symbol of Pain 5 15
Waves of Fatigue 5 20
Chain Lightning 6 25
Disintegrate 6 25
Otiluke's Freezing Sphere 6 25
Delayed Blast Fireball (Instant) 7 25
Delayed Blast Fireball (Trap)† 7 12
Power Word: Blind 7 10
Symbol of Weakness 7 20
Waves of Exhaustion†† 7 40
Greater Shout 8 15
Horrid Wilting 8 20
Sunburst 8 25
Power Word: Stun 8 10
Polar Ray 8 20

Not sure on this one, I've never had a caster high enough to use it but this is how it's listed in the patch notes.

††This is how it was listed in the patch notes, however this is the standard cost for a 7th level spell. Will need to test.

Divine Spells[edit]

Spell Level Cost
Bane 1 4
Cause Fear 1 6
Command 1 6
Cure Light Wounds 1 6
Doom 1 4
Nimbus of Light 1 4
Close Wounds 2 8
Cure Moderate Wounds 2 12
Deific Vengeance 2 6
Bestow Curse 3 10
Blindness 3 10
Cure Serious Wounds 3 16
Dispel Magic 3 15
Glyph of Warding 3 6
Searing Light 3 8
Contagion 3 8
Chaos Hammer 4 15
Cure Critical Wounds 4 20
Holy Smite 4 15
Order's Wrath 4 15
Poison 4 10
Divine Power 4 35
Symbol of Flame 4 10
Unholy Blight 4 15
Divine Punishment 5 25
Flame Strike 5 20
Symbol of Pain 5 15
Cure Light Wounds, Mass 5 25
Inflict Light Wounds, Mass 5 25
Heal 6 40
Greater Glyph of Warding 6 12
Fire Storm 8 25

In addition to this, many spells that were acquired by classes of different levels have had their spell point costs normalized and now have uniform costs across those classes.

Normalized Spells[edit]

Spell Level Cost
Blindness Brd 2, Clr 3, FvS 3, Sor/Wiz 2 10
Break Enchantment Brd 4, Clr 5, FvS 5, Pal 4, Sor/Wiz 5 25
Cure Light Wounds Brd 1, Clr 1, FvS 1, Pal 1, Rgr 2 6
Cure Moderate Wounds Brd 2, Clr 2, FvS 2, Pal 3, Rgr 3 8
Cure Serious Wounds Brd 3, Clr 3, FvS 3, Pal 4, Rgr 4 12
Detect Secret Doors Brd 1, Sor/Wiz 1 10
Greater Dispel Magic Brd 5, Clr 6, FvS 6, Sor/Wiz 6 30
Lesser Restoration Clr 2, FvS 2, Pal 1 10
Otto's Resistible Dance Brd 1, Sor/Wiz 2 10
Remove Curse Brd 3, Clr 3, FvS 3, Pal 3, Sor/Wiz 4 20
Rage Brd 2, Sor/Wiz 3 10
Seek Eternal Rest Clr 2, Pal 1 5
See Invisibility Brd 3, Sor/Wiz 2 15
Hold Person Brd 2, Clr 2, FvS 2, Sor/Wiz 3 15

Another case of "it was in the patch notes". Doesn't make any sense to me.