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Spellsinger enhancements/sandbox
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
---|---|---|---|---|---|---|
Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
Bladeforged 1,295 DDO Points | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Spellsinger enhancements
Core abilities[edit]
Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power.
Each Spellsinger Core Ability including this one allows you to sing Bardic Inspiration as if you had 1 additional Bard level. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
Music of the Sewers: Your Fascinate gains the power to mesmerize Oozes. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
+1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools). +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Bard Level 3, Spellsinger | |
Music of the Dead: Your Fascinate gains the power to mesmerize Undead. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Undead Allies, providing them with a Negative heal over time. Your Inspire Greatness now provides a +10 Music bonus to Negative Healing Amplification. +1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools). +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells (actually 7%). | ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Bard Level 6, Music of the Sewers | |
Music of the Makers: Your Fascinate gains the power to mesmerize Constructs. They stop acting and behave like they have been fascinated. Unlike truly fascinated creatures, however, they are not susceptible to suggestion.
Your Sustaining Song melody now works on Construct and Living Construct Allies, such as Warforged and Artificer Iron Defenders, providing them with a Repair over time. Your Inspire Greatness now provides a +10 Music bonus to Repair Amplification. +1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools). +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Bard Level 12, Music of the Dead | |
Virtuoso: You regenerate 1 Song every 5 minutes.
+2 Songs per rest. You sing your Bardic Inspiration as if you had two more Bard levels (for a total of 3 for this enhancement) +1 DCs to Enchantment, Evocation, and Illusion spells (actually to all spell schools). +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Bard Level 18, Music of the Makers | |
Maestro of Life and Death: Your songs can fill allies with healing energy or strike down those that oppose you.
You gain the Heal and Wail of the Banshee spells as level 6 Bard spells. +4 Charisma +25 Universal Spell Power +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells (actually 5%). | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Bard Level 20, Virtuoso |
Tier One[edit]
Requires Spellsinger, Bard Level 1
Haunting Melody: You rework Fascinate with haunting notes, intoxicating yet unnerving. Fascinated creatures are Haunted for (20/40/60) seconds. Haunted: -2 on all Saving Throws, Skill checks and attack rolls.
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Studies: Choose either Magical Studies or Musical Studies to advance your training:
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Lingering Songs: You sing your Bardic Inspiration as if you had 2/4/6 more levels of Bard.
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Sonic Blast: Spell-Like Ability: Sonic Blast. Activation cost: [6/5/4] SP. Cooldown: [12/8/4] seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Charlatan: +(1/2/3) Concentration, Haggle, and Perform
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AP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements |
Tier Two[edit]
Requires Bard Level 2, 5 APs spent in tree
Sharp Note: Your Fascinate ability now also grants nearby allies a +(1/2/3) bonus to damage for 60 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Flicker/Willfull: (multiple item selector) Choose either Flicker or Willful to protect you:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
(multiple enhancement selector) Spell-Like Ability: Choose either Reverberate or Suggestion:
Metamagic Feats can be used at no additional cost.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Wand and Scroll Mastery: +[25/50/75]% to the effectiveness of your wands, scrolls, and other items that cast spells, and +[1/2/3] to the DCs of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Marigold Crown: (multiple item selector) Gain +1 to the DCs of your Enchantment, Illusion, or Evocation spells.
Choose one: | ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Bard Level 3, 10 APs spent in tree
Enthrallment: Cooldown: 10 seconds
Expend a use of Bardic Music to enthrall multiple enemies. Enthralled enemies stop what they're doing and have a chance of breaking free when damaged. Enthralled enemies suffer a -2 penalty to attack rolls and Will saves for 24 seconds plus 6 seconds per bard level, even after being disrupted from their reverie. This ability uses a Perform check as Will save DC. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
(multiple enhancement selector) Choose permanent bonuses for yourself, or improvements for Inspire Courage: Choose Raucous Refrain or Reviving Verse.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Reviving Verse | |
Spell Song Trance: Cooldown: 10 seconds
Inspiration Melody: When you use you Bardic Inspiration, you grant a +1 morale bonus to spell DC's and 10% morale discount on spell point costs to your target for the duration of the song. Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Charisma: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires bard Level 4, 20 APs spent in tree
Sustaining Song: Cooldown: 10 seconds
Inspiration Melody: When you use you Bardic Inspiration, you apply a temporary fast-healing effect to your target for the duration of your song (hits for 2d3 modified by your *current* positive/negative/repair spellpower, but doesn't crit). Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
(multiple enhancement selector) Spell Penetration: Choose Spell Penetration for yourself or for others.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Frolic: Inspiration Melody: When you use you Bardic Inspiration, your target gains Freedom of Movement for the duration of your song.
(This is a musical effect and cannot be dispelled.) Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Song of Arcane Might: Cooldown: 10 seconds
Inspiration Melody: When you use your Bardic Inspiration, your target gains a +1 morale bonus to caster level for all spells for the duration of your song. Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Song Trance | |
Charisma: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma (Tier 3) |
Tier Five[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
Song of Capering: Cooldown: 10 seconds
Expend a use of Bardic Music to make a single enemy dance helplessly. This effect lasts for 6 seconds plus 2 seconds per bard level. A successful Will save negates this effect. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Sustaining Song | |
Advanced Studies: Increase your magical or musical training
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Prodigy: +[1/2/2] Concentration and Perform
+[1/2/2] Spell Penetration +[1/2/2] to DCs of your Enchantment spells Rank 3: When you use your Bardic Inspiration, your target gains a moderate amount of temporary spell points (10 temporary spell points). Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Spell Song Vigor: Cooldown: 10 seconds
Inspiration Melody: When you use your Bardic Inspiration, you apply an effect to your target that restores spell points over time for the duration of your song. Passive: You sing your Bardic Inspiration as if you had 1 more level of Bard. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Song of Arcane Might | |
(Multiple Enhancement Selector) Mass Hold/Horn of Thunder: Choose a Spell-Like Ability
Metamagic Feats can be used at no additional cost.
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AP Cost: 2 | Ranks: 3 | Progression: 30 | No requirements |
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