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Spellsword/sandbox
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Proficiency enhancements
Root > DDO library > Effects > Buffs > Melee combat buffs > Melee combat enhancements
Root > DDO library > Effects > Buffs > Spellcasting buffs > Spellcasting enhancements
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements > Sorcerer Eldritch Knight enhancements
Root > DDO library > Enhancements > Class enhancements > Wizard enhancements
Root > DDO library > Enhancements > Class enhancements > Wizard enhancements > Wizard Eldritch Knight enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDO library > Enhancements > Enhancements by usage > Passive enhancements
Root > DDO library > Enhancements > Enhancements by usage > Toggled enhancements
Spellsword: You gain four elemental toggles that each imbue your weapon with elemental power. Only one may be active at a time, causing them to deal an additional 1d6 (element) damage on hit. You gain an additional 1d6 every 3 Sorcerer or Wizard levels (at 6, 9, 12, 15 and 18). This damage scales with Spell Power. While active, your Eldritch Strike deals 1-2 additional Acid damage per Character Level which scales with Spell Power.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Eldritch Strike, Sorcerer or Wizard level 3 |
Spellsword | |
Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
Eldritch Strike, Sorcerer or Wizard level 3, 5 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Eldritch Knight (Sorcerer, Wizard) |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 1 rank |
UsageEvery ability has one or more usage modes. A passive ability functions continuously without any conscious effort. An active ability requires conscious effort to invoke. A toggled ability, such as a Stance, requires conscious effort to activate, but then remains active until consciously untoggled (or character dies, etc.). Note that an ability which enhances an active or toggled ability, but does not, itself, need to be independently activated, is passive. An ability may have both a passive component and an active or toggled component. The field is hidden when easily predictable, such as for a spell (which is always active).: |
Passive / Toggled |
Offense BuffAn effect that improves your offensive capabilities, such as a bonus to attack chance or damage.: |
Melee combat |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Spellcasting |
ProficiencyItem(s) for which the ability imparts proficiency. For example, Master's Touch lists Simple or martial weapons, shields, tower shields.: |
Light armor, Martial weapons |
Proficiency enhancements
Root > DDO library > Effects > Buffs > Melee combat buffs > Melee combat enhancements
Root > DDO library > Effects > Buffs > Spellcasting buffs > Spellcasting enhancements
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements
Root > DDO library > Enhancements > Class enhancements > Sorcerer enhancements > Sorcerer Eldritch Knight enhancements
Root > DDO library > Enhancements > Class enhancements > Wizard enhancements
Root > DDO library > Enhancements > Class enhancements > Wizard enhancements > Wizard Eldritch Knight enhancements
Root > DDO library > Enhancements > Enhancements by effect
Root > DDO library > Enhancements > Enhancements by usage > Passive enhancements
Root > DDO library > Enhancements > Enhancements by usage > Toggled enhancements