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Stalwart Pact

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Sp stalwartpact.png
Name: Stalwart Pact
School: Evocation
Level: Clr 5, FvS 5, Pal 4
Spell Point Cost: 30
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.,
Metamagic: Eschew, Quicken
Range: Standard
Target: Friend, Self
Duration: Permanent until triggered (see below)
Saving Throw: None
Spell Resistance: No
Cooldown: 4 seconds (Clr,Fvs), 5 seconds (Pal)
Description:

Grants the target 5 Temporary hit points for every 2 caster levels (rounded up), a +2 luck bonus to Saving Throws and Damage Reduction 5/Magic, all for 1 minute, if the target of the spell falls below 50% Hit points.

This spell has no associated timer and lasts until triggered or dispelled through usual means (resting, entering a quest, etc.) When triggered, 3 Stalwart Pact icons appear, each with 1 minute duration, related to the distinct effects brought by the spell.