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Stalwart Pact
Name: | Stalwart Pact |
---|---|
School: | Evocation |
Spell Level: | Clr 5, DarkA 5, FvS 5, Pal 4, Sacred 4 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. , |
Spell Point Cost: | 30 |
Metamagic: | Eschew, Quicken |
Target: | Friend, Self |
Range: | Standard |
Duration: | Permanent until triggered (see below) |
Cooldown: | 4 seconds (Clr,Fvs), 5 seconds (Pal) |
Description
Grants the target 5 Temporary hit points for every caster level and a +2 luck bonus to Saving Throws and Armor Class for 1 minute if the target of the spell falls below 50% Hit points.
This spell has no associated timer and lasts until triggered or dispelled through usual means (resting, entering a quest, etc.) When triggered, 3 Stalwart Pact icons appear, each with 1 minute duration, related to the distinct effects brought by the spell.
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