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Steal the Healing Elixir

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This page is about a quest that no longer exists in-game.  It has been replaced by Redemption.
If you can verify that the quest still exists, please edit this page and remove this template.

You were warned by Lord Goodblade to be wary of traps as you seek the alchemist's healing elixir.

Steal the Healing Elixir
Heroic level: 1
Epic level: None
Duration: Medium
Heroic XP:  ♣199Solo/Casual ♦399Normal ♥429Hard ♠459Elite
Epic XP: N/A
Takes place in: Alchemist's Laboratory
Bestowed by: Lord Gerald Goodblade
NPC contact: Lord Gerald Goodblade
Quest acquired in: The Harbor
Patron: The Coin Lords
Base favor: 3
Purchase: Free to Play
Extreme Challenge: No
Questmap StealTheHealingElixir.jpg
Loading screen

Overview

Goodblade has asked you to retrieve an elixir from a mage.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Acquire the Cask of Healing Elixir
  • Solve the Warforged's riddle
  • (Optional) Close the valves to stop the poisonous steam (total 2) — no XP

Known Traps

Blade, Poison

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First Blade Trap Below a pile of skulls on the north wall Normal 19:Fail; 20:Success 20
Hard 21-24:Fail 25
Elite 26:CritFail; 27:Fail 28-31
Second Blade Trap On east wall, next to stairs Normal 15:CritFail; 16:Fail 20
Hard 21-24:Fail 25
Elite 30:Success 26-30

Tips and Misc

  • There is 1 shrine. In your main path, next to a valve you have to turn to open a gate.
  • XP form optionals: Find the valves to stop the poisonous steam
  • XP from breakables: 22 breakables total
  • XP from kills: 9 monsters total (To achieve this, you can intentionally choose wrong levers for the warforged's riddle to spawn scorpions.)
  • XP from traps: 2 traps total
  • XP from secret doors: 2 secret doors total

Bonus XP

Loot

  • Chests: None
  • Collectables: Mushroom, Rubble, Alchemy Table (2x), Bookshelf
  • NPC rewards: Random item (up to +1 weapons, +3 skill/+1 stat items)

Monsters