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Swashbuckler enhancements

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Swashbuckler enhancements

Swashbuckler enhancements tree

Core abilities[edit]

Icon Confidence.png
Confidence: Passive: +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Bard Level 1
Icon Swashbuckling.png
Swashbuckling: Stance: You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor (or a robe) or no armor. (Druids cannot Swashbuckle while in animal forms.) (For Warforged and Bladeforged, you must be using either the Composite Plating or Mithral Body feats).

Passive: While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles1:

1 Critical threat range bonuses are doubled with the appropriate Improved Critical feat, but not with keen or impact
2 Not proficient by default
3 With Inquisitive tier 4 enhancement: Inquisition Style: Dashing Inquisition
4 With Tempest 2nd core ability: Tempest


AP Cost: 1 Ranks: 1 Progression: 5 Requires: Bard Level 3, Confidence
Icon Uncanny Dodge.png
Uncanny Dodge: Uncanny Dodge: You gain the Uncanny Dodge feat. Passive: Swashbuckling grants an additional 1% Doublestrike, 1% Doubleshot, and +1 Attack Damage.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Bard Level 6, Swashbuckling
Icon Panache.png
Panache: Panache: While Swashbuckling, you have an additional 1% Doublestrike, 1% Doubleshot, +1 Attack Damage, +1 Reflex Saving Throw, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Bard Level 12, Uncanny Dodge
Icon Roll with the Punches.png
Roll with the Punches: Roll with the Punches: While Swashbuckling, you gain +5 Insight Bonus to Character Dodge Cap, the Slippery Mind feat, +1% Doublestrike, 1% Doubleshot, and +1 Attack Damage.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Bard Level 18, Panache
Icon Evasive Maneuvers.png
Evasive Maneuvers: Evasive Maneuvers: +2 CHA, +2 DEX. While Swashbuckling, you gain the Evasion feat, +1% Doublestrike, 1% Doubleshot, +1 Attack Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Bard Level 20, Roll with the Punches

Tier One[edit]

Requires Confidence, Bard Level 1

Icon On Your Toes.png
On Your Toes: +(1/2/3)% Dodge
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Blow By Blow.png
Blow By Blow: Choose one:
  • Icon Blow By Blow.png Blow By Blow: Make a Melee attack with +(1/2/3) critical threat range that deals (+1/+2/+3)d6 extra Sonic damage, and reduces your threat with nearby enemies by (100/200/300). This Sonic damage scales with spell power.
  • Icon Blow By Blow (Ranged).png Blow By Blow (Ranged): Make a Ranged attack with +(1/2/3) critical threat range that deals (+1/+2/+3)d6 extra Sonic damage, and reduces your threat with nearby enemies by (100/200/300). This Sonic damage scales with spell power.
Cooldown: 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Cutting Jibes.png
Insults: Select an Insult to lower respective saves

Choose one:

  • Icon Appalling Diatribe.png Appalling Diatribe: Activate to reduce the Reflex saves of nearby enemies by 3. (Costs 16/12/8 Spell Points, 20/15/10 Second Cooldown)
  • Icon Cutting Jibes.png Cutting Jibes: Activate to reduce the Will saves of nearby enemies by 3. (Costs 16/12/8 Spell Points, 20/15/10 Second Cooldown)
  • Icon Scathing Words.png Scathing Words: Activate to reduce the Fortitude saves of nearby enemies by 3. (Costs 16/12/8 Spell Points, 20/15/10 Second Cooldown)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Tavern Shanties.png
Tavern Shanties: +(1/2/3) Bard Songs
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Limber Up.png
Limber Up: +(1/2/3) to Balance, Swim, and Tumble. 3rd Rank: When you Tumble, you gain +3 to saves against traps for 6 seconds. 12 second cooldown.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Bard Level 2, 5 APs spent in tree

Icon En Pointe.png
En Pointe: Melee Attack: Deals +10%/+20%/+30% Damage. Make two attacks with 4/8/12 critical threat range, but -1 Critical Multiplier. Costs 10 Spell Points to activate. Cooldown: 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
DeflectArrowIcon.png
Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. (Antireq Tempest Deflect Arrows)
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Fast Movement.png
Fast Movement: you run 1% faster for each of your Bard levels.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon Sword Dance.png
Sword Dance: While Swashbuckling, when enemies miss you in combat, you deal 1d10/1d12/1d20 Sonic Damage. This Sonic damage scales with spell power.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Double Strike Boost.png
Action Boost: Choose One: (Cooldown: 30 seconds.)
  • Icon Action Boost Double Shot.png Double Shot Boost: Activate to gain +10/20/30% Action Boost bonus to Doubleshot for 20 seconds. Usable 5 times per rest.
  • Icon Enhancement Double Strike Boost.png Double Strike Boost: Activate to gain +10/20/30% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Bard Level 3, 10 APs spent in tree

Icon Elegant Footwork.png
Elegant Footwork: When enemies miss you while Swashbuckling, they have a 20% chance to be knocked down with no save. Cooldown: 12 seconds.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Dashing Scoundrel.png
Swashbuckling Style: Choose One:
  • Icon Arcane Marauder.png Arcane Marauder: Passive: You can now Swashbuckle with an Orb in your off hand. (Does not count as a Buckler for Buckler-specific abilities).
  • Icon Enhancement Cannoneer.png Cannoneer: Passive: You can now Swashbuckle with a Rune Arm in your off hand. (Does not count as a Buckler for Buckler-specific abilities).
  • Icon Dashing Scoundrel.png Dashing Scoundrel: Passive: While Swashbuckling with nothing in your off hand, you gain +1 Attack Damage per 5 Character levels and 10% Doublestrike/Doubleshot.
    Bug: Dashing Scoundrel gives 6 damage regardless of level.
  • Icon Skirmisher.png Skirmisher: Passive: While Swashbuckling with a Buckler in your off hand, you gain 10% Dodge, and you may use a Buckler and still benefit from the Single Weapon Fighting line of feats.
    • Allows you to benefit from both Single Weapon Fighting and Shield Mastery simultaneously. (Melee Power does not stack, both feat chains grant Combat Style bonus).
    • While using Different Tack your buckler also gets selected modifier to damage (CHA/DEX/INT)
    • Note: Swashbuckling is only required for the 10% Dodge bonus; Single Weapon Fighting & Shield Mastery effects apply while wielding a buckler even without Swashbuckling, or with a non-finesse weapon.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Magical Training (or the Spellsinger enhancement equivalent)/Rune Arm Use/-/-
Icon Resonant Arms.png
Resonant Arms: While Swashbuckling, gain imbue: 1d6 Sonic damage that scales with Spell Power.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Swift Strikes.png
Different Tack: Choose One:
  • Icon Smooth Flourishes.png Smooth Flourishes: You get Charisma to Damage with weapon attacks while swashbuckling.
  • Icon Swift Strikes.png Swift Strikes: You get Dexterity to Damage with weapon attacks while swashbuckling.
  • Icon Two Steps Ahead.png Two Steps Ahead: You get Intelligence to Damage with weapon attacks while swashbuckling.
    • Note: Applies to orbs as well.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
DexCha.png
Charisma or Dexterity: Choose One:
  • CharismaColored.png +1 Charisma
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Bard Level 4, 20 APs spent in tree

Icon Enhancement Critical Damage.png
On the Mark: Passive +1/2/3 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Slap in the Face.png
Swashbuckling Style II: Improve your Swashbuckling Style:
  • Icon Loud & Clear.png Loud & Clear: Passive: While Swashbuckling with an Orb in your off hand, +20 Sonic Spell Power.
    Bug: Loud and Clear is turned off if you toggle swashbuckling off/on and sometimes on logout. To fix un-equip and re-equip your orb. You will see a buff icon if it's working.
  • Icon Low Blow.png Low Blow: While Swashbuckling and wielding a Buckler in your off hand, activate to perform a shield bash with +2 Critical Threat Range and Multiplier. On hit, knock down affected enemy for three seconds (Perform + d20 saves for the Knockdown). 18 second cooldown. Costs 10 Spell Points.
  • Icon Enhancement Music Box.png Music Box: Passive: While Swashbuckling with a Rune Arm in your off hand, gain +1 Imbue Dice.
  • Icon Slap in the Face.png Slap in the Face: While Swashbuckling and wielding nothing in your off hand, activate to deal 1 Bludgeon damage. Damaged enemies can't cast spells for 6 seconds and are stunned for three seconds (Perform + d20 saves for the Stun). 18 second cooldown. Costs 10 Spell Points.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Swashbuckling Style
Icon Battering Barrage.png
AP Cost: 1 Ranks: 2 Progression: 20 No requirements
Icon Wind at my Back.png
Wind at my Back: +1 to the Enhancement Bonus of your equipped Throwing Weapons, plus an additional +1 for every five Bard levels.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
DexCha.png
Charisma or Dexterity: Choose One:
  • CharismaColored.png +1 Charisma
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires Bard Level 5, Character Level 12, 30 APs spent in tree

Icon Thread the Needle.png
Thread the Needle: While Swashbuckling, +5% to hit, +5 Damage while the Precision feat is active.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Precision
Icon Second Skin.png
Second Skin: While Swashbuckling, +2/4/6 to your Reflex Saves and +2/4/6 to the Max Dex Bonus of your Armor. Rank 3 also grants a +20% Competence bonus to Hit Points.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Exploit Weaknesses.png
Exploit Weaknesses: While Swashbuckling, every time you damage an enemy but do not critically hit, you gain a stacking +1 Insight Bonus to Critical Threat Range until you successfully critically hit.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Coup de Grace.png
Coup de Grace: Multiselector, Melee or Ranged Attack: Make an attack with +30% Damage. If it strikes any Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned enemy, it must make a Fortitude save (d20 + your Perform skill) or die instantly. (20 second cooldown)
AP Cost: 1 Ranks: 1 Progression: 30 No requirements