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The Last Move: The Way to Yarkuch

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The Last Move: The Way to Yarkuch is the 9th quest in the Assault on Splinterskull story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: Yarkuch's Last Stand


Your skirmishes have exposed Splinterskull to a final assault. It is time to do battle with Chief Yarkuch and his war-masters.

Tangleroot Gorge adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Tangleroot Gorge
The Last Move: The Way to Yarkuch
Heroic level: 7
Epic level: None
Duration: Short
Heroic XP:  ♣348Solo/Casual ♦612Normal ♥644Hard ♠676Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 3
Purchase: Tangleroot Gorge or VIP
Extreme Challenge: No
M way to yarkuch.png
Loading screen

Overview

Break into the throne room of Chief Yarkuch and slay him!

  • Make your way once more through the Outer Fortress, on your way to the final confrontation with Chief Yarkuch.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Get to the entrance to Splinterskull's inner stronghold
  • (Optional) Slay War Master Muurj — Bonus (10%): Heroic( ♣35 ♦61 ♥64 ♠68 )

What to Expect

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall
  • Electrical trap in the small room off the throne room; control panel is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; control panel is on the north wall
  • Spinning blade trap further down the corridor; control panel is on the south wall immediately after the blade trap

Tips and Misc

  • Rejoice, for this is your last time through the outer fortress! This time, you can face War-Master Muurj on your way. He can be found in the central chamber.
  • The door to the Inner Fortress is still open; once you pass the threshold, the quest is completed.
  • Once more, if you leave before completing the second (inner fortress) portion of this set, you'll have to go through this quest again.
  • Once again, there's no real need to go into the lever rooms or the storage rooms unless you want the trap or breakables XP bonuses.
  • You don't receive favor until after completing the next quest.

Bonus XP

  • Insidious Cunning bonus: 0 or fewer monsters killed +10% Bonus.( ♣35 ♦61 ♥64 ♠68 )
  • Devious bonus: 2 or fewer monsters killed +7% Bonus.( ♣24 ♦43 ♥45 ♠47 )
  • Discreet bonus: 12 or fewer monsters killed +5% Bonus.( ♣17 ♦31 ♥32 ♠34 )
  • Aggression bonus: 46 or more monsters killed +10% Bonus.( ♣35 ♦61 ♥64 ♠68 )
  • Onslaught bonus: 60 or more monsters killed +15% Bonus.( ♣52 ♦92 ♥97 ♠101 )
  • Conquest bonus: 73 or more monsters killed +25% Bonus.( ♣87 ♦153 ♥161 ♠169 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣35 ♦61 ♥64 ♠68 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣70 ♦122 ♥129 ♠135 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣104 ♦184 ♥193 ♠203 )
  • Mischief bonus: 52 or more breakables smashed +8% Bonus.( ♣28 ♦49 ♥52 ♠54 )
  • Vandal bonus: 68 or more breakables smashed +10% Bonus.( ♣35 ♦61 ♥64 ♠68 )
  • Ransack bonus: 84 or more breakables smashed +15% Bonus.( ♣52 ♦92 ♥97 ♠101 )

Loot

  • Chests: Three (same ones in all Outer Fortress quests)
    • One in the room past the scorpion pit in the eastern cell block (requires 16 STR)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables: Ten
    • Two Mushrooms down the South-west tunnel
    • Adventurer's Pack down the South-east tunnel
    • Bookshelf in the alcove as you first enter the stronghold proper
    • Adventurer's Pack in the spider pit in the western cell block
    • Cabinet in the central chamber
    • Mushroom just before the second shrine
    • Mushroom on the lookout ledge
    • Mushroom down the North-west tunnel around the loop
    • Mushroom down the South tunnel around the loop
  • NPC rewards: None

Monsters

Name ( picture ) CR Type Race
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider Prince( view
Brown Spider Prince.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite Vermin Spider
Brown Spider( view
Brown Spider.jpg
 • edit )
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Gray Ooze( view
Gray Ooze.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Hobgoblin Cleric( view
Hobgoblin Cleric.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator( view
Hobgoblin Infiltrator.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Patrol Leader( view
Hobgoblin Patrol Leader.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Slayer( view
Hobgoblin Slayer.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Goblinoid Hobgoblin
Night Scorpion( view
Night Scorpion.jpg
 • edit )
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
War Master Muurj( view
War Master Muurj.jpg
 • edit )
 ♦7Normal ♥9Hard ♠12Elite Giant Ogre
Worg( view
Worg.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Magical Beast Wolf

External Links