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The Reaver's Fate loot history
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Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by quest name > Raid loot > The Reaver's Fate loot
Update 12 modified all The Reaver's Fate raid loot. This list compares the old stats to the new.
Amulet of the Stormreaver - Necklace[edit]
- Initial Version (Module 4) - Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance., Chain LightningChain Lightning
Caster level: 12
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3). - Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: Protection +4Protection +4: Passive: +4 Deflection bonus to Armor Class. → Protection +5Protection +5: Passive: +5 Deflection bonus to Armor Class., Electric Resistance +30Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance. → Electric Resistance +40Electric Resistance +40: Passive: +40 Enhancement bonus to your Electric Resistance..
Cloudburst - Greatsword[edit]
- Initial Version (Module 4) - +5, Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., CloudburstCloudburst: On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap..
- Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: adds Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike..
Dreamspitter - Quarterstaff[edit]
- Initial Version (Module 4) - +5, (WoodWood: Wood is common for use in Quarterstaffs, bows, or ammo. It is light, but its durability is low. ), Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Enchantment Focus +2 Enchantment Focus +2: +2 Equipment bonus to the DC of Enchantment spells., Life Stealing, (Bound to Character).
- Update 5 - (WoodWood: Wood is common for use in Quarterstaffs, bows, or ammo. It is light, but its durability is low. ) → (CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
Spell failure chances for armors and shields made from crystal are also decreased by 10%. ), added Suppressed Power HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment., and (Bound to Character) → (Bound to Account). - Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: adds Force BurstForce Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier..
- Unsuppressed (unchanged): adds HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment., (Bound to Account) → (Bound to Character).
Gauntlets of Eternity - Gloves[edit]
- Initial Version (Module 4) - Heal +13Heal +13: Passive: +13 Competence bonus to the Heal skill., Repair +13Repair +13: Passive: +13 Competence bonus to the Repair skill., Devotion +60Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit., Eternal Faith.
- Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: → Heal +15Heal +15: Passive: +15 Competence bonus to the Heal skill., Repair +15Repair +15: Passive: +15 Competence bonus to the Repair skill., Devotion +72Devotion +72: Passive: +72 Equipment bonus to Positive (Healing) Spell Power., Healing Lore VHealing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit., Eternal Faith.
Head of Good Fortune - Trinket[edit]
- Initial Version (Module 4) - Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally..
- Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: adds Dodge Bonus +4 and Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. → Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally..
Madstone Boots - Boots[edit]
- Initial Version (Module 4) - Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power., Striding +20%Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed., Madstone RageMadstone Rage
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), unlisted Madstone Reaction. - Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: → Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power., Striding +30%Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed., Madstone RageMadstone Rage
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), unlisted Madstone Reaction.
- Upgrade: → Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Potency +52Potency +52: Passive: +52 Equipment bonus to each Spell Power., Striding +30%Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed., Madstone RageMadstone Rage
Madstone Shield - Tower shield[edit]
- Initial Version (Module 4) - (GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents. , +5, Max Dex 3, Blocking DR 11 (base 6)) Tower Shield Proficiency.
- Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: adds Improved BashingImproved Bashing: This shield does an additional 2 to 12 damage when used to shield bash. and Shield Bashing - 10%.
Ring of Lies - Ring[edit]
- Initial Version (Module 4) - Charisma +4 Charisma +4: This item makes the wearer have more flair, granting a +4 enhancement bonus to Charisma., Diplomacy +13Diplomacy +13: Passive: +13 Competence bonus to the Diplomacy skill., Bluff +11Bluff +11: Passive: +11 Competence bonus to the Bluff skill., Haggle +10Haggle +10: Passive: +10 Competence bonus to the Haggle skill., Perform +10Perform +10: Passive: +10 Competence bonus to the Perform skill., Hidden Effect: Increases threat generated by spellcasting by 15%.
- Update 12 - Item heavily changed: Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Diplomacy +10Diplomacy +10: Passive: +10 Competence bonus to the Diplomacy skill., Bluff +10Bluff +10: Passive: +10 Competence bonus to the Bluff skill., Haggle +10Haggle +10: Passive: +10 Competence bonus to the Haggle skill., Perform +10Perform +10: Passive: +10 Competence bonus to the Perform skill., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Hidden Effect: Increases threat generated by spellcasting by 15%, Upgradeable Item (Stormreaver).
- Upgrade: adds Exceptional Charisma Skills +1 and DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. → Improved Deception Improved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time..
Stormreaver's Napkin - Cloak[edit]
- Initial Version (Module 4) - Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence., Spell Focus Mastery.
- Update 12 - Upgradeable Item (Stormreaver) added.
- Upgrade: adds Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks..
Tenderizer - Morningstar[edit]
- Initial Version (Module 4) - 1d8 +5 base, AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. , Impact, Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 enhancement bonus to Strength..
- Update 12 - Item heavily changed: 1d10 +5 base, AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. , Impact, Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Maladroit, Upgradeable Item (Stormreaver).
- Upgrade: adds Bone Breaking and SpikesSpikes: The sharp spikes on this item deal an additional 1 to 6 Piercing damage when used to strike an enemy..
Treason - Shortsword[edit]
- Initial Version (Module 4) - +5, KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Treason
- Update 12 - Item heavily changed: +5, Expanded Threat: 18-20, Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Treason, Armor-Piercing - 10% (reduction to target's Fortification), uses Max(Str mod, Dex mod)) for Attack & Damage Bonuses, Upgradeable Item (Stormreaver).
- Upgrade: Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. → Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. and Armor-Piercing - 10% → Armor-Piercing - 15%
Ventilated Bracers - Bracers[edit]
- Initial Version (Module 4) - Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor., Disable Device +3Disable Device +3: Passive: +3 Competence bonus to the Disable Device skill. (Enhancement bonus)
- Update 12 - Item heavily changed: Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +3Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds., Upgradeable Item (Stormreaver).
- Upgrade: → Armor Bonus +7Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +5Enhanced Disable Device +5: Passive: +5 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +5Enhanced Open Lock +5: Passive: +5 Enhancement bonus to the Open Lock skill., Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
Ability Tomes[edit]
- +3 (Bound to Character) - Low droprate. Never changed.
DDOwiki metacategories
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Root > DDO meta
Root > DDOwiki meta > DDOwiki metacategories > History
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by location
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by quest name > Raid loot
Root > DDOwiki meta > DDOwiki metacategories > Items > Item groups > Items by quest name > Raid loot > The Reaver's Fate loot