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The Sanctum: Church of the Fury

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The Sanctum: Church of the Fury is the 6th quest in the Cult of the Six story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The Temple Outpost: Captives of the Cult • The Temple Outpost: The Libram of the Six • The Fane of the Six: Cleansing the Temple • The Fane of the Six: Fall of the Prelate • The Sanctum: Quench the Flames • The Sanctum: Church of the Fury


Journey into the heart of Sorrowdusk Temple and defeat its cruel bishop before his ritual of summoning is completed.

Sorrowdusk Isle adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Sorrowdusk Isle
The Sanctum: Church of the Fury
Heroic level: 10
Epic level: None
Duration: Medium
Heroic XP:  ♣1,161Solo/Casual ♦2,038Normal ♥2,140Hard ♠2,242Elite
Epic XP: N/A
Takes place in: Fane of the Six
Bestowed by: Lord Hragg of Grey Moon
NPC contact: Lord Hragg of Grey Moon
Quest acquired in: Sorrowdusk Isle
Patron: House Deneith
Base favor: 4
Purchase: Sorrowdusk Isle or VIP
Extreme Challenge: No
M church of the fury.png
Loading screen

Overview

Slay Bishop Zashaoth and smash the cult's idol of the Fury before the bishop succeeds in summoning an army of fire reavers!


Spoiler Warning: Spoiler material below this point!


Objectives

What to Expect

Known Traps

Trap DCs

  • Dart trap just in the first corridor to the west; control panel is on the northern face of the center pillar on the far side
  • Blade trap in the second corridor to the west; control panel is on the eastern face (near side) of the center wall
  • Fire trap in the eastern corridor, on the rise; control panel is on the eastern face of the center pillar entering the corridor
  • One-shot fire trap guarding the chest; cannot be disarmed.

Tips and Misc

  • Again, despite both entrances being active, only the main door is colored yellow on the map; both entrances will bring you to the same spot.
  • Again, fire resistance is a must, while electricity resistance and blindness ward can be helpful in the end fight.
  • The eastern and western passages don't contain anything required to complete the quest, though you can disable two traps for extra XP.
  • Be careful breaking sarcophagi; wights might spawn.
  • It is impossible to achieve Insidious Cunning in this quest – the four kills you are required to make (Fire Reaver to open the blue barrier, Bishop Zasha'oth, Azhakul the summoned Fire Reaver, and the Idol of the Fury (which counts as a kill)) result in a Devious bonus.
  • Puzzle wheels: (Copy to party chat: Yellow 5, RGB 3)
    • Yellow = Elephant/Octopus (5 turns)
    • Red = Manyshot/Scorpion/Double F (3 turns)
    • Blue = F/f (3 turns)
    • Green = H (3 turns)

Bonus XP

  • Devious bonus: 4 or fewer monsters killed +7% Bonus.( ♣81 ♦143 ♥150 ♠157 )
  • Aggression bonus: 25 or more monsters killed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
  • Onslaught bonus: 33 or more monsters killed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )
  • Conquest bonus: 40 or more monsters killed +25% Bonus.( ♣290 ♦510 ♥535 ♠561 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣232 ♦408 ♥428 ♠448 )
  • Mischief bonus: 57 or more breakables smashed +8% Bonus.( ♣93 ♦163 ♥171 ♠179 )
  • Vandal bonus: 75 or more breakables smashed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
  • Ransack bonus: 92 or more breakables smashed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )

Loot

  • Chests: 2
  • Collectables: Six
    • Bookcase in the southwest area of the central room
    • Alchemy table in the northwest area of the central room
    • Adventurer's Pack at the end of the western corridor
    • Mushroom on a ledge up high, in the first southern alcove down the eastern corridor
    • Mushroom on a ledge near the lava at the end of the eastern corridor
    • Adventurer's Pack in the southwest corner of the room south of the central room
  • NPC rewards: Go back to Hragg and claim a reward from the list.

Monsters

Name ( picture ) CR Type Race
Azhakul the Fire Reaver( view
Azhakul the Fire Reaver.jpg
 • edit )
 ♦16Normal ♥18Hard ♠21Elite Evil Outsider Demon
Bishop Zasha'oth of the Fury( view
Bishop Zasha'oth of the Fury.jpg
 • edit )
 ♦11Normal ♥12Hard ♠15Elite Aberration Drow Scorpion
Cultist of the Six( view
Cultist of the Six.jpg
 • edit )
 ♦7Normal ♥9Hard ♠11Elite Humanoid Human
Drow Scorpion Cleric( view
Drow Scorpion Cleric.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♥29Epic Hard Aberration Drow Scorpion
Drow Scorpion( view
Drow Scorpion.jpg
 • edit )
 ♦10Normal ♥12Hard ♠16Elite ♥29Epic Hard Aberration Drow Scorpion
Fire Mephit( view
Fire Mephit.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Fire Outsider Mephit
Fire Reaver( view
Fire Reaver.jpg
 • edit )
 ♦12/14Normal ♥16Hard ♠19Elite ♦15Epic Normal Evil Outsider Demon
High Cultist( view
High Cultist.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Humanoid Human
Idol of the Fury( view
Idol of the Fury.jpg
 • edit )
0 Construct Inanimate Object
Wight Myrmidon( view
Wight Myrmidon.jpg
 • edit )
 ♠7Elite Undead Wight
Wight Priest( view
Wight Priest.jpg
 • edit )
 ♦5Normal ♥7Hard ♠9Elite ♦25Epic Normal ♥31Epic Hard Undead Wight