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The Sun

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The Sun

Type: Suffix
Base price modifier: +3
Effect: This random loot weapon effect grants the following enchantments:

  • Incandescence - This weapon deals an extra 1d6 points of light damage on a successful hit.
  • Flaming Blast - This weapon is sheathed in fire. Critical hits deal an additional 1d10 fire damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier. Additionally, on a Vorpal Strike, the weapon blasts your target, doing 4d6 more fire damage.

Notes: Items with this effect are Bind to Character on Equip

The Sun's Fury

The Sun

Type: Suffix
Base price modifier: +6
Effect: This random loot weapon effect grants the following enchantments:

  • Brilliance - This weapon deals an extra 1d6 points of light damage on a successful hit. In addition, critical hits deal an additional 1d10 light damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 multiplier.
  • Flaming Blast - This weapon is sheathed in fire. Critical hits deal an additional 1d10 fire damage for a weapon with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 critical multiplier. Additionally, on a Vorpal Strike, the weapon blasts your target, doing 4d6 more fire damage.

Notes: Items with this effect are Bind to Character on Equip

A Thousand Suns

The Sun

Type: Suffix
Base price modifier: +7
Effect: This random loot weapon effect grants 3 of the following possible enchantments:

  • Brilliance - This weapon deals an extra 1d6 points of light damage on a successful hit. In addition, critical hits deal an additional 1d10 light damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier, and 3d10 for a x4 multiplier.
  • Coruscating - This weapon shines with an inner light. A coruscating weapon deals an extra 2d6 points of light damage on a successful hit.
  • Fiery Detonation - This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage. A successful Reflex save (DC 39) reduces this by half.
  • Greater Sunburst - This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
  • Holy Burst - Imbued with holy power. This power makes the weapon Good aligned. Deals an extra 2d6 damage to a evil target and an extra 3d6 on a critical for weapons with x2 critical multiplier, 4d6 for a x3 multiplier, 5d6 for a x4 multiplier.
  • Radiant Blast - This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light.

Notes: Items with this effect are Bind to Character on Equip