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The Tide Turns

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You glimpse something looming high in the air above House Deneith just before you enter. The Tower is under attack from an enemy airship!

Sentinels of Stormreach adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Sentinels of Stormreach
The Tide Turns
Heroic level: 7
Epic level: 20
Duration: long
Heroic XP:  ♣1,498Icon tooltip.pngSolo/Casual ♦2,657Icon tooltip.pngNormal ♥2,817Icon tooltip.pngHard ♠2,977Icon tooltip.pngElite
Epic XP:  ♣7,823Icon tooltip.pngSolo/Casual ♦13,495Icon tooltip.pngNormal ♥13,951Icon tooltip.pngHard ♠14,406Icon tooltip.pngElite
Takes place in: Sentinels Tower
Bestowed by: Greigur d'Deneith
NPC contact: Greigur d'Deneith
Quest acquired in: House Deneith
Patron: House Deneith
Base favor: 5
Free to Play: No
Extreme Challenge: No
M tide turns.png
The Tide Turns.jpg
Loading screen

Overview

Greigur d'Deneith, the head of House Deneith in Stormreach, told you that they have a plan to take out the Blood Tide once and for all.

Greigur wants you to meet Taggart d'Deneith inside Sentinels Tower to discuss the plan.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Speak with Greigur d'Deneith
  • Confront Captain Tew at the top of the stairs
  • Report back to Greigur d'Deneith
  • Find Tobras Jorn, then open the secret door to the steam tunnels
  • Flank the pirates on the second floor landing
  • Slay all pirates on the second floor landing - 7 total
  • Deactivate the foyer's magical shields
  • Destroy the Crimson Moon
  • Slay Captain Tew
  • Slay the ogre mage Ahraatz-Ri
  • (Optional) Slay Dheren Kiettuc — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Slay the Manager — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Slay Captain Grim — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Slay Rowan Watzun — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Activate the north barracks security door — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )
  • (Optional) Activate the south barracks security door — Bonus (15%): Heroic( ♣225 ♦399 ♥423 ♠447 ) Epic( ♣1,173 ♦2,024 ♥2,093 ♠2,161 )

What to Expect

  • Traps (fixed)

Known Traps

Trap DCs

  • Fire & blades in the northern hallway, past the first shrine; control box can be on either wall, either in the center (above the bench) or just before the second set of fire jets. The flames can be timed, and the blades can be avoided by sticking to the sides.
  • Cold & blades in the hallway to the south; control box is on the east (left) wall just before the second set of cold jets. Again, the trap can be timed (though sticking to the sides is a bad idea here). Sometimes on the west (right) wall just *after* the first set of jets. Checking here first means you only have to dodge the first set of cold jets, not any of the blades. Characters with long jump abilities and good Evasion can leap over the entirety of this trap. Of the three hall traps, this one is most likely to kill a party member, due to the blades from the sides and center.
  • Sonic and rotating spikes around the corner from the twisting ramp; control box is on the north (left) wall before the second set of sonic jets. On Normal & Hard, only the second set of sonic traps is active, not the first set or the spikes.

Tips and Misc

  • In the sewers, puffs of air jet from the pipes, which can send you flying; it's actually necessary at times to use them to advance if you have low Jump skills. Try using your Feather Falling, or send in a more nimble Rogue or Monk to open the path ahead.
  • There are actually two ways to pass through the sewers, four levers total. One set opens the doors, but a second set together unlocks a larger, single gate for less nimble party members. For party members without a good Jump ability, both levers in the second room must be pulled so that the gate is opened and a ladder from the second room's base is available for others to climb up. The gate levers are closest to the gate itself.
  • Ranged attacks from far back in the hallways, just before the traps, can make your Rogue's life easier and take the pressure off a party that has to carefully time a path through an active trap, particularly between the first and second hallway trap.
  • You must destroy the Crimson Moon before entering the upper Tower. Use the lever on Visbane's device atop the tower. (You'll come back to this device in the public instance, from an outside path of the Tower, to use Visbane's Folly for unlocking items with Unraveling Enchantments.) Don't stand too close to the device when the lever is pulled.
  • The Barracks are north or south of the second set of shrines; the controls are in the rooms on the end. You can't activate them (and therefore, can't complete the optional) if the pirates in the relevant barracks become aware of your presence. You should be able to skip these rooms and still get the Ransack bonus by breaking the crates in the two eastern rooms during the final fight. It actually doesn't require sneaking to get past them; simply refrain from fighting near the doorways (including the hallway entrances) and you should be set.
  • Dheren Kiettuc or Rowan Watzun (zombies) may appear in the room at the end of the north branch, at the fork west of the staircase.
  • The Manager (undead kobold) may appear in the room with the open chest (after going through the tunnels, just past the first shrine).
  • Captain Grim (undead orc) may appear in the room with the south barracks control lever.
  • Ahraatz-Ri casts Enervation quite frequently on Elite.

Bonus XP

  • Aggression bonus: 121 or more monsters killed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣300 ♦531 ♥563 ♠595 )
  • Mischief bonus: 36 or more breakables smashed +8% Bonus.( ♣120 ♦213 ♥225 ♠238 )
  • Vandal bonus: 47 or more breakables smashed +10% Bonus.( ♣150 ♦266 ♥282 ♠298 )
  • Ransack bonus: 58 or more breakables smashed +15% Bonus.( ♣225 ♦399 ♥423 ♠447 )
Notes: You can't get Aggression on Normal; on Hard, you must clear out at least one of the Barracks (however, you actually get more XP for trapping them).

Loot

  • Chests: One minimum, eight possible
    • After the final fight, one chest appears per difficulty level (1 for normal, 2 for hard, 3 for elite, 4 for epic).
      • These chests each have the chance to drop the unique loot below.
      • The epic chest contains a Token of the Twelve, and a chance at the epic shards.
    • One possible if Dheren Kiettuc appears
    • One possible if Captain Grim appears
    • One possible if The Manager appears
    • One possible if Rowan Watzun appears
  • Collectables: 5
    • Moss up the ladder to the west when you enter the sewers
    • Rubble in the second section of sewer, in the water
    • Moss up the ladder in the second section of sewer
    • Cabinet in the room east of the fork between the traps
    • Cabinet in the southeast room atop the Tower
  • NPC rewards: Selection of 8 random items, ML:~2-4.
    • Note: Every 3 completions provides a special end reward list with a selection of 23 different semi-random items - a little under a third of which are often the full set of unique loot listed below.
  • (The sigils of the Dragon, Goat and Lion which used to drop are no longer used. All items are found in their upgraded form.)

Named Chest Drop

Item Type Enhancements ML Bind Quests
Elyd Edge Rapier 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Jidz-Tet'ka Bracers 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Midnight Greetings Kukri 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Deneith Heavy Chain Chainmail 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Chimera's Fang Bastard Sword 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Chimera's Breath Rune Arm 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Chimera's Crown Helm 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest
Blademark's Docent Docent 5 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Tide Turns, End chest

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Monsters

Name(picture) CR Type Race
Ahraatz-Ri(view)
Ahraatz-Ri.jpg
 ♠15Icon tooltip.pngElite ♦25Icon tooltip.pngEpic Normal ♥34Icon tooltip.pngEpic Hard ♠51Icon tooltip.pngEpic Elite Giant Ogre
Captain Grim (Zombie)(view)
Captain Grim (Zombie).jpg
 ♥32Icon tooltip.pngEpic Hard Undead Orc
Captain Michael Tew(view)
Captain Michael Tew.jpg
 ♠14Icon tooltip.pngElite ♦23Icon tooltip.pngEpic Normal ♥32Icon tooltip.pngEpic Hard ♠49Icon tooltip.pngEpic Elite Humanoid Human
Dheren Kiettuc (Zombie)(view)
Dheren Kiettuc (Zombie).jpg
 ♠14Icon tooltip.pngElite ♥32Icon tooltip.pngEpic Hard Undead Zombie
Manager (zombie)(view)
Manager (zombie).jpg
 ♥11Icon tooltip.pngHard Undead Kobold
Manager(NoPic)
No pic.jpg
 ♥11Icon tooltip.pngHard ♠15Icon tooltip.pngElite ♦23Icon tooltip.pngEpic Normal ♥32Icon tooltip.pngEpic Hard ♠49Icon tooltip.pngEpic Elite Reptilian Kobold
Rowan Watzun (Zombie)(NoPic)
No pic.jpg
CRs missing! Undead Zombie
First Mate(view)
First Mate.jpg
 ♦7Icon tooltip.pngNormal ♠13Icon tooltip.pngElite ♥31Icon tooltip.pngEpic Hard ♠46Icon tooltip.pngEpic Elite Monstrous Humanoid Minotaur
Blood Tide Archer (hobgoblin)(view)
Blood Tide Archer (hobgoblin).jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard ♠12Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal ♥30Icon tooltip.pngEpic Hard Goblinoid Hobgoblin
Blood Tide Creeper(view)
Blood Tide Creeper.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard ♠12Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard Elf Drow Elf
Blood Tide Pirate(view)
Blood Tide Pirate.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard ♠12Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard Goblinoid Hobgoblin
Blood Tide Sharpshooter(view)
Blood Tide Sharpshooter.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard ♠12Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard ♠45Icon tooltip.pngEpic Elite Elf Drow Elf
Blood Tide Skulker(view)
Blood Tide Skulker.jpg
 ♦6Icon tooltip.pngNormal ♠11Icon tooltip.pngElite ♥28Icon tooltip.pngEpic Hard Reptilian Kobold
Blood Tide Sorcerer(view)
Blood Tide Sorcerer.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard ♠12Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard ♠45Icon tooltip.pngEpic Elite Elf Drow Elf
Blood Tide Spiritcaller(view)
Blood Tide Spiritcaller.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard ♠12Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard Orc Orc
Blood Tide Spy(view)
Blood Tide Spy.jpg
 ♦7Icon tooltip.pngNormal ♠12Icon tooltip.pngElite Humanoid Human
Giant Rat(view)
Monster Giant Rat.jpeg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♦19Icon tooltip.pngEpic Normal Animal Rat
Huge Ochre Jelly(view)
Huge Ochre Jelly.jpg
 ♠10Icon tooltip.pngElite Ooze Ochre Jelly
Human Necromancer(view)
Human Necromancer.jpg
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Humanoid Human
Minotaur Wrestler(view)
Minotaur Wrestler.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard Monstrous Humanoid Minotaur
Necromancer Apprentice(view)
Necromancer Apprentice.jpg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard Humanoid Human
Warforged Pirate Marine(view)
Warforged Pirate Marine.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard Living Construct Warforged
Water Elemental(view)
Water Elemental.jpg
CRs missing! Elemental Water Elemental
Zombie Marksman(view)
Zombie Marksman.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard Undead Zombie
Zombie Pirate(view)
Zombie Pirate.jpg
 ♦7Icon tooltip.pngNormal ♥9Icon tooltip.pngHard Undead Zombie
Zombie Wizard(view)
Zombie Wizard.jpg
 ♦7Icon tooltip.pngNormal Undead Zombie

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