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Treasure of Crystal Cove loot

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While the Treasure of Crystal Cove event is active, you can purchase these items from various crafting interfaces:

Weapons[edit]

Name Type Effects Introduced Misc
Brigand's Cutlass Scimitar Anarchic, Vorpal, Incite, Intimidate, Red slot Update 8 ML4-32
Broken Oar Quarterstaff Bleeding, Impact, Doublestrike, Felling the Oak, Red slot Update 39 ML4-32. +1 threat range
Captain's Cutter Falchion Impactful, Ghostbane, Crippling, Red slot Update 39 ML4-32
Copper Dwarven War Axe Dwarven Axe Doublestrike, Righteous, Orange slot, Purple slot Update 56 ML4 only
Cutthroat's Smallblade Short Sword Bleeding, Doublestrike, Hide, Move Silently, Red slot Update 8 ML4-32. +1 threat range at ML12, +2 ML16+
Flotsam Dagger Disruption, Bludgeoning, Corrosive Salt, Undead Bane, Red slot Update 39 ML4-32, made of wood
Hull-Melter's Mace Light Mace Insightful Corrosion, Acid Lore, Insightful/Quality Conjuration Focus, Insightful Fortification, Red slot Update 39 ML4-32
Item:Hull-Wrecker's Hammer War Hammer Bludgeoning, Construct Bane, Destruction, Red slot Update 39 ML4-32
Ornamented Dagger Dagger Concentration, various Spell Power and/or Spell Lore, Lesser Maximize clicky, Red/Orange slot Update 8 ML4-32
Ratkiller Maul Stunning, Staggering Blow, Earthgrab, Animal Bane, Red slot Update 8 ML4-32
Item:Ship-Chaplain's Sidearm Morningstar Holy, Ghostbane, Holy Burst, Insightful Deadly, Red slot Update 39 ML4-32
Item:Ship-Siege Bow Long Bow Fiery, Construct Bane, Destruction, Keen, Red slot Update 39 ML4-32
Squid Smasher Maul Doublestrike, Righteous, Orange slot, Purple slot Update 56 ML4 only

Offhand[edit]

Name Type Effects Introduced Misc
Glass Cannon Rune Arm Impulse, Kinetic Lore, Intelligence, Fortification Penalty, Green slot Update 17 ML24 only
Orb of Many Charts Orb Wizardry, Good Luck, Orange slot Update 56 ML4 only
Swashbuckler Buckler Parring, Doublestrike, Guardbreaking, Dexterity (Insightful ML16+), Blue slot Update 8 ML4-32
The Darkwood Skull Tower Shield Sheltering, Heroism, Darkwood, Orange slot Update 56 ML4 only
The Drowned Orb Insightful Glaciation, Ice Lore, Insightful Evocation Focus, Insightful Fortification, Blue slot Update 39 ML4-32

Armor[edit]

Name Type Effects Introduced Misc
Cavalry Plate Heavy Armor Life Shield/Improved Demonic Shield, False Life, DR/Chaotic, Resistance, Blue slot Update 8 ML4-32
Duelist's Leathers Light Armor Mobility, Balance, Accuracy, Dodge, Blue slot Update 8 ML4-32

Accessories[edit]

Name Type Effects Introduced Misc
Brawling Gloves Gloves Strength, Spike-Studded, Glass-Jaw Strike, Deception, Green slot Update 8 ML4-32
Ring of the Buccaneer Ring Dexterity, Good Luck, Underwater Action, Protection, Green slot Update 8 ML4-32
Treasure Hunter's Spyglass Trinket Intelligence/Insightful, Detect Secret Doors/True Seeing, Exceptional Astute Skills, Exceptional Prudent Skills, Green slot Update 8 ML4-32

Hats[edit]

Overview

You can purchase pirate hats from the Euphonia's Hat Box for Doubloons. These bartered hats are Bound to CharacterIcon tooltip.pngBound to Character: This item is Bound to Character. 3 styles of these hats are also sold via the DDO Store for 200-400 DDO Points - those are Bound to AccountIcon tooltip.pngBound to Account: This item is Bound to Account (and remain Bound to Account when upgraded).

Hats have 4 types of upgrades available to them, and each version of hat can equally be upgraded in any or all 4 lines of upgrades. The different hats differ only in appearance and initial "Scallawag's luck", one of the 4 types of upgrades. The cheapest version of pirate's hat, the Swabby's Kerchief, with all the Scallywag's Luck upgrades below will be functionally identical to the most expensive, the Dread Admiral's Tricorne, but will only cost 2000 Copper, 750 Silver, 375 Gold Doubloons (vs. 2,500 C, 1,250 S, 625 G). Thus the only final difference is cosmetic. Since the Doubloons are relatively easy to come by (simply by killing pirates outside the challenge), you may wish to just pick the one you think looks the best.

The 4 lines of upgrades, which are all available to all hats, are:

  • Scallawag's Luck
This increases the amount of doubloons gathered while hunting pirates in Smuggler's Rest by 10-35%. It does not increase doubloons gathered outside Smuggler's Rest while under the effects of Pirate's Grog.
Different styles of hats start with different levels of Scallawag's luck (see below), but all hats can be upgraded to +35%, the maximum.
  • Crystal Rush (aka Kobold Buffs)
This gives one of a variety of possible buffs (your choice) to the kobolds in the Crystal Cove Challenge as well as any other Challenges.
  • Adventuring Bonus
This is a standard item enchantment, consisting of an Ability boost, Fortification, False Life, Wizardry, or other enchantment. This works both in the challenge and in all questing. This enchantment sets a minimum level for the hat.
  • Skilled Seaman
This gives a skill bonus to the item, in any one skill of your choice except Spellcraft or Use Magical Device. This works both in the challenge and in all questing. This enchantment sets a minimum level for the hat.

Available hats[edit]

All hats are (equally) upgradeable. All hats bartered from Euphonia's Hatbox are Bound to Character. Pirate Hats purchased via the DDO Store are Bound to Account. (Non-Pirate Store hats are not eligible for these upgrades!)

  • Swabby's Kerchief (a simple bandana) - 500 Copper Doubloons
    • This Bandana makes you want to go ARRRGH. Wearing it will increase your chance to get Doubloons by 10%.
  • Freebooter's Bandana (a striped bandana) - 1,000 Copper Doubloons
    • You're no mere swabby. Yarr! Wearing it will increase your chance to get Doubloons by 15%.
  • Corsair's Skullcap (a striped bandana with skull brooch) - 1,500 Copper, 750 Silver Doubloons
    • The skull shows everyone that you're not the one to be messed with. Arr! Wearing it will increase your chance to get Doubloons by 20%.
  • Captain's Chapeau (a feathered hat) - 2,000 Copper, 1,000 Silver Doubloons
    • You've certainly earned the feather in your cap. Wearing it will increase your chance to get Doubloons by 25%.
  • Admiral's Tricorne (an admiral's hat) - 2,500 Copper, 1,250 Silver, 625 Gold Doubloons
    • Anyone who said that the size of your hat doesn't matter must be wearing a bandana. Wearing it will increase your chance to get Doubloons by 30%.
  • Dread Admiral's Tricorne (an admiral's hat with skull brooch) - 3,000 Copper, 1,500 Silver, 750 Gold Doubloons
    • This hat grants over 9000 skull factor. Wearing it will increase your chance to get Doubloons by 35%.

No longer (easily) available...

Characters created prior to February 22, 2011 received a Birthday Parrrrty Invitation, a voucher for a free cap.

Hat upgrades[edit]

You can choose one line from each section (Kobold buffs, Adventuring, and Skills), plus Scallawag's Luck (Default is based on the type of hat)

Scallawag's Luck[edit]

Applies an effect to a pirate hat that gives you a Doubloons increase represented by chart below when fighting pirates in Smuggler's Rest.
Hat Enhancement Doubloons Increase % Doubloons Cost For Upgrade
Per Tier
Gold Silver Copper
Scallawag's Luck I 10% - - -
Scallawag's Luck II 15% 25 50 100
Scallawag's Luck III 20% 50 100 200
Scallawag's Luck IV 25% 75 150 300
Scallawag's Luck V 30% 100 200 400
Scallawag's Luck VI 35% 125 250 500

Crystal Rush/Kobold Buffs[edit]

The following apply to nearby Kobold Union Workers in challenges.

Hat Enhancement Aura level Bonus Per Tier Cumulative
Dragonshards Doubloons Dragonshards Doubloons
Gold Silver Copper Gold Silver Copper
Defensive Aura
(Insight bonus to fortification)
I 25% 0 50 100 200 0 50 100 200
II 50% 0 100 200 400 0 150 300 600
III 75% 50 150 300 600 50 300 600 1,200
IV 100% 100 200 400 800 150 500 1,000 2,000
Entropic Aura
(Bonus to miss chance)
I 10% 0 50 100 200 0 50 100 200
II 20% 0 100 200 400 0 150 300 600
III 30% 50 150 300 600 50 300 600 1,200
IV 40% 100 200 400 800 150 500 1,000 2,000
Haste Aura
(Bonus to movement speed)
I 10% 0 50 100 200 0 50 100 200
II 15% 0 100 200 400 0 150 300 600
III 20% 50 150 300 600 50 300 600 1,200
IV 25% 100 200 400 800 150 500 1,000 2,000
Healing Aura
(Heals nearby kobolds every 3 seconds)
I 5 HP 0 50 100 200 0 50 100 200
II 10 HP 0 100 200 400 0 150 300 600
III 15 HP 50 150 300 600 50 300 600 1,200
IV 20 HP 100 200 400 800 150 500 1,000 2,000

Adventuring Bonus[edit]

Hat Enhancement Minimum Level Dragonshards Doubloons
Per Tier Cumulative
Per Tier Cumulative Gold Silver Copper Gold Silver Copper
Ability +1Icon tooltip.png Ability +1: This item grants a +1 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 1 0 0 0 125 250 0 125 250
Ability +2Icon tooltip.png Ability +2: This item grants a +2 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 3 0 0 125 250 500 125 375 750
Ability +3Icon tooltip.png Ability +3: This item grants a +3 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 5 0 0 150 375 650 275 750 1,400
Ability +4Icon tooltip.png Ability +4: This item grants a +4 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 7 50 50 200 400 800 475 1,150 2,200
Ability +5Icon tooltip.png Ability +5: This item grants a +5 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 9 100 150 250 500 1,000 725 1,650 3,200
Ability +6Icon tooltip.png Ability +6: This item grants a +6 enhancement bonus to any one of the 6 ability statistics: strength (STR), dexterity (DEX), constitution (CON), intelligence (INT), wisdom (WIS) or charisma (CHA). 11 150 300 300 600 1,200 1,025 2,250 4,400
Fortification +25%Icon tooltip.pngFortification +25%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. 1 0 0 100 250 500 100 250 500
Fortification +75%Icon tooltip.pngFortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. 5 50 50 150 375 750 250 625 1,250
Fortification +100%Icon tooltip.pngFortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. 9 100 150 300 600 1,200 550 1,225 2,450
Lesser False LifeIcon tooltip.pngLesser False Life: This item grants the wearer +5 maximum health. 1 0 0 125 250 500 125 250 500
False LifeIcon tooltip.pngFalse Life: This item grants the wearer +10 maximum health. 3 0 0 150 375 650 275 625 1,150
Improved False LifeIcon tooltip.pngImproved False Life: This item grants the wearer +20 maximum health. 5 50 50 200 400 800 475 1,025 1,950
Greater False LifeIcon tooltip.pngGreater False Life: This item grants the wearer +30 maximum health. 7 100 150 250 500 1,000 725 1,525 2,950
Superior False LifeIcon tooltip.pngSuperior False Life: This item grants the wearer +40 maximum health. 9 150 300 300 600 1,200 1,025 2,125 4,150
Natural Armor +1Icon tooltip.pngNatural Armor +1: Passive: +1 Natural Armor Bonus to Armor Class. 1 0 0 125 250 500 125 250 500
Natural Armor +2Icon tooltip.pngNatural Armor +2: Passive: +2 Natural Armor Bonus to Armor Class. 3 0 0 150 375 650 275 625 1,150
Natural Armor +3Icon tooltip.pngNatural Armor +3: Passive: +3 Natural Armor Bonus to Armor Class. 5 50 50 200 400 800 475 1,025 1,950
Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class. 7 100 150 250 500 1000 725 1,525 2,950
Natural Armor +5Icon tooltip.pngNatural Armor +5: Passive: +5 Natural Armor Bonus to Armor Class. 9 150 300 300 600 1,200 1,025 2,125 4,150
Potency +20Icon tooltip.pngPotency +20: Passive: +20 Equipment bonus to each Spell Power. 5 0 0 50 125 150 50 125 150
Potency +24Icon tooltip.pngPotency +24: Passive: +24 Equipment bonus to each Spell Power. 7 0 0 100 250 500 150 375 650
Potency +28Icon tooltip.pngPotency +28: Passive: +28 Equipment bonus to each Spell Power. 9 50 50 150 375 650 300 750 1,300
Potency +32Icon tooltip.pngPotency +32: Passive: +32 Equipment bonus to each Spell Power. 11 100 150 200 400 800 500 1,150 2,100
Potency +36Icon tooltip.pngPotency +36: Passive: +36 Equipment bonus to each Spell Power. 13 150 300 250 500 1,000 750 1,650 3,100
Potency +40Icon tooltip.pngPotency +40: Passive: +40 Equipment bonus to each Spell Power. 15 200 500 300 600 1,200 1,050 2,250 4,300
Seeker +2Icon tooltip.png Seeker +2: Provides a +2 Enhancement bonus to confirm critical hits, and a +2 Enhancement bonus to critical hit damage (before multipliers are applied). 7 100 100 100 250 500 100 250 500
Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied). 11 150 250 150 375 750 250 625 1,250
Seeker +6Icon tooltip.png Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied). 15 200 450 300 600 1,200 550 1,250 2,450
Sneak Attack Bonus +1Icon tooltip.pngSneak Attack Bonus +1: Provides a +1 to attack bonus and a +2 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. 1 0 0 125 250 500 125 250 500
Sneak Attack Bonus +2Icon tooltip.pngSneak Attack Bonus +2: Provides a +2 to attack bonus and a +3 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. 3 50 50 150 375 650 275 625 1,150
Sneak Attack Bonus +3Icon tooltip.pngSneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. 5 100 150 200 400 800 475 1,025 1,950
Sneak Attack Bonus +4Icon tooltip.pngSneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. 7 150 300 250 500 1,000 725 1,525 2,950
Sneak Attack Bonus +5Icon tooltip.pngSneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue. 9 200 500 300 600 1,200 1,025 2,125 4,150
Wizardry IIcon tooltip.pngWizardry I: This item grants the wearer +25 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 1 0 0 75 150 300 75 150 300
Wizardry IIIcon tooltip.pngWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 3 0 0 100 175 350 175 325 625
Wizardry IIIIcon tooltip.pngWizardry III: This item grants the wearer +75 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 5 0 0 100 200 400 275 525 1,025
MagiIcon tooltip.pngMagi: This item grants the wearer +100 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 7 0 0 125 250 500 400 775 1,525
Wizardry VIcon tooltip.pngWizardry V: This item grants the wearer +125 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 9 50 50 150 375 650 550 1,150 2,175
Wizardry VIIcon tooltip.pngWizardry VI: This item grants the wearer +150 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 11 100 150 200 400 800 750 1,550 2,975
Wizardry VIIIcon tooltip.pngWizardry VII: This item grants the wearer +175 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 13 150 300 250 500 1,000 1,000 2,050 3,975
ArchmagiIcon tooltip.pngArchmagi:This item grants the wearer +200 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items. 15 200 500 300 600 1,200 1,300 2,650 5,175
Hat Enhancement Minimum Level Per Tier Cumulative Gold Silver Copper Gold Silver Copper
Dragonshards Per Tier Cumulative
Doubloons

Skilled Seaman[edit]

~ Can be taken for any skill except Spellcraft or Use Magical Device ~
Hat Enhancement Minimum Level Per Tier Cumulative
Dragonshards Doubloons Dragonshards Doubloons
Gold Silver Copper Gold Silver Copper
Skill +5 2 0 0 125 250 0 0 125 250
Skill +7 4 0 100 250 500 0 100 375 750
Skill +10 6 50 150 375 650 50 250 750 1,400
Skill +13 10 100 200 400 800 150 450 1,150 2,200
Skill +15 12 150 250 500 1000 300 700 1,650 3,200

Miscellaneous Items[edit]

These items can be purchased from the Euphonia's Barter Box using nothing but Doubloons.

Consumables[edit]

All consumables have a caster level of 10.

Consumables created with Euphonia's Barter Box
Name Ingredients Briefly ML
Copper Doubloon.png Silver Doubloon.png Golden Doubloon.png
Lesser Vial of Seafog 50 Throwable that creates Obscuring Mist on hit. 5
Vial of Seafog 25 Throwable that creates Fog Cloud on hit. 5
Greater Vial of Seafog 25 Throwable that creates Solid Fog on hit. 5
Jolly Roger Bomb 100 Throwable that creates the effect of Slay Living on hit. 5
Gem of Ocean's Winds 400 Summons an Air Mephit. 4
Greater Gem of Ocean's Winds 600 200 Summons a Greater Air Elemental. 4
Gem of Freezing Tides 400 Summons a Greater Ice Mephit. 4
Greater Gem of Freezing Tides 600 200 Summons a Large Water Elemental. 4
Potion of Treasure-finding 200 50 Bestows the effect of Detect Secret Doors. 4
Pirate's Grog 200 100 Grants a chance to collect Doubloons when fighting humanoid enemies. 1

Augments[edit]

Name Type Effects Introduced Misc Ingredients
Green Dragonshard.png Copper Doubloon.png Silver Doubloon.png Golden Doubloon.png Stolen Jasper.png
Diamond of Festive Strength +2 Colorless Festive Strength +2Icon tooltip.pngFestive Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 festive bonus to Strength. Update 56 ML22 900 - 1500 600 45
Ruby of the Adamantine Blessing Red AdamantineIcon tooltip.pngAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. Update 56 ML1 900 - 1500 600 45
Ruby of the Surging Tide Red Tidal BurstIcon tooltip.pngTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead. Update 56 ML1 1000 - 1500 700 45

Wands[edit]

All wands created with Euphonia's Barter Box have 10 charges and produce the effect of Knock with varying caster levels. These are typically not worth it because they cannot unlock most locks on elite at level.

Wands created with Euphonia's Barter Box
Name Type Ingredients ML &CL
Copper Doubloon.png Silver Doubloon.png Golden Doubloon.png
Lesser Dowsing Rod eternal 200 5
Dowsing Rod eternal 100 10
Greater Dowsing Rod eternal 100 15


Eternal Flasks[edit]

Bottomless Flask of Rum[edit]
Bottomless Flask of Rum upgraded to level 11

This enchanted flask swells with an eternal wellspring of rum.

Notes:

  • These flasks are no longer available from Euphonia's Barter Box as of Update 39 - instead they can be purchased in the Rook's Gambit via the "Dusty Old Treasure of Crystal Cove" Chest (NE Corner, hidden behind the barrels)
  • All versions Bound to CharacterIcon tooltip.pngBound to Character: This item is Bound to Character on acquire.
  • Although they are not exclusive, all eternal flasks share the same eternal flask timer, so having more than one does not accomplish much.
  • The Tier 11 "Heal" effect only restores HP and does not currently provide the other benefits of Heal like removing status effects.
  • Seems to break invisibility when used.
  • The costs listed below are NOT cumulative. The upgrade recipe for each tier (except the first) requires the bottle at the previous tier. You cannot create tier 11 directly, you must buy each Tier before purchasing the next.
Bottomless Flask of Rum Tiers
Tier & CL Ingredients Effect Collective cost of ingredients for the present level
Copper Doubloon.png Silver Doubloon.png Golden Doubloon.png Stolen Alabaster.png Stolen Pyrite.png Stolen Amber.png Stolen Obsidian.png Stolen Amethyst.png Stolen Topaz.png Stolen Ruby.png Stolen Sapphire.png Stolen Diamond.png Stolen Emerald.png Stolen Star Ruby.png Stolen Star Sapphire.png Green Dragonshard.png Copper Doubloon.png Silver Doubloon.png Golden Doubloon.png Stolen Alabaster.png Stolen Pyrite.png Stolen Amber.png Stolen Obsidian.png Stolen Amethyst.png Stolen Topaz.png Stolen Ruby.png Stolen Sapphire.png Stolen Diamond.png Stolen Emerald.png Stolen Star Ruby.png Stolen Star Sapphire.png Green Dragonshard.png
1 50 Cure Light Wounds / 10 min
2 200 30 100 Cure Light Wounds / 9 min 250 30 100
3 500 45 200 Cure Moderate Wounds / 9 min 750 30 45 300
4 500 50 300 Cure Moderate Wounds / 8 min 750 500 30 45 50 600
5 750 80 400 Cure Serious Wounds / 8 min 750 1350 30 45 130 1000
6 1000 70 500 Cure Serious Wounds / 7 min 750 2350 30 45 130 70 1500
7 1500 90 600 Cure Critical Wounds / 7 min 750 3850 30 45 130 160 2100
8 750 80 700 Cure Critical Wounds / 6 min 750 3850 750 30 45 130 160 80 2800
9 750 100 800 Cure Critical Wounds & Restoration / 6 min 750 3850 1500 30 45 130 160 180 3600
10 750 95/80 900 Cure Critical Wounds & Restoration / 5 min 750 3850 2250 30 45 130 160 180 95/80 4500
11 750 120/100 1000 Heal & Restoration / 5 min 750 3850 3000 30 45 130 160 180 215/180 5500


Trinkets[edit]

All versions of the bold, nimble, cunning, and stalwart trinkets are ML4. The greater versions of these trinkets are also used as ingredients for tier 3 equipment recipes. For a fully upgraded Trinket it costs 500 Gold 1250 Silver 2500 Copper Doubloons and 700 Green Dragon Shards.

Bold Trinket[edit]

A pirate is courageous and leaps into battle without fear. This trinket gives you boosts to the damage of your attacks.

Item Enhancements Cost (Doubloons/Gems/Item)
Gold Silver Copper Dragonshards Item
Lesser Bold Trinket
Trinket: Upgradeable - Tier 1, Damage Bonus +1Icon tooltip.pngDamage Bonus +1: Provides a +1 competence bonus to damage. 250 500 100
Bold Trinket
Trinket: Upgradeable - Tier 2, Damage Bonus +1Icon tooltip.pngDamage Bonus +1: Provides a +1 competence bonus to damage., Exceptional Seeker +2Icon tooltip.pngExceptional Seeker +2: Provides a +2 Insight bonus to confirm critical hits, and a +2 Insight bonus to critical hit damage (before multipliers are applied). 200 400 800 200 Lesser Bold Trinket
Greater Bold Trinket
Trinket: Upgradeable - Tier 3, Damage Bonus +1Icon tooltip.pngDamage Bonus +1: Provides a +1 competence bonus to damage., Exceptional Seeker +2Icon tooltip.pngExceptional Seeker +2: Provides a +2 Insight bonus to confirm critical hits, and a +2 Insight bonus to critical hit damage (before multipliers are applied)., Shocking BlowIcon tooltip.png Shocking Blow: This item is charged with electricity. When in melee, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a large electric shock (10 to 60 electric damage). A successful Reflex save (DC 22) reduces this damage by half. 300 600 1200 400 Bold Trinket

Cunning Trinket[edit]

Pirates have keen minds that allow them to outsmart their foes. This trinket gives you boosts to the effectiveness of your spells.

Item Enhancements Cost (Doubloons/Gems/Item)
Gold Silver Copper Dragonshards Item
Lesser Cunning Trinket
Trinket: Upgradeable - Tier 1, Pirate ClevernessIcon tooltip.pngPirate Cleverness: You gain the cleverness of a pirate, which grants a +50 bonus to your maximum spell points. This stacks with all other bonuses except itself. 250 500 100
Cunning Trinket
Trinket: Upgradeable - Tier 2, Pirate ClevernessIcon tooltip.pngPirate Cleverness: You gain the cleverness of a pirate, which grants a +50 bonus to your maximum spell points. This stacks with all other bonuses except itself., Enchantment Focus +1Icon tooltip.png Enchantment Focus +1: +1 Equipment bonus to the DC of Enchantment spells., Necromancy Focus +1Icon tooltip.png Necromancy Focus +1: +1 Equipment bonus to the DC of Necromancy spells. 200 400 800 200 Lesser Cunning Trinket
Greater Cunning Trinket
Trinket: Upgradeable - Tier 3, Pirate ClevernessIcon tooltip.pngPirate Cleverness: You gain the cleverness of a pirate, which grants a +50 bonus to your maximum spell points. This stacks with all other bonuses except itself., Enchantment Focus +1Icon tooltip.png Enchantment Focus +1: +1 Equipment bonus to the DC of Enchantment spells., Necromancy Focus +1Icon tooltip.png Necromancy Focus +1: +1 Equipment bonus to the DC of Necromancy spells., Efficient Metamagic - Maximize IIcon tooltip.pngEfficient Metamagic - Maximize I: The additional spell point cost for using the Maximize Metamagic feat is reduced by 2 SP. 300 600 1200 400 Cunning Trinket

Nimble Trinket[edit]

Pirates are deft and light on their feet, able to dodge enemy attacks and land their own with ease. This trinket boosts the accuracy of your attacks and improves your dodging ability.

Item Enhancements Cost (Doubloons/Gems/Item)
Gold Silver Copper Dragonshards Item
Lesser Nimble Trinket
Trinket: Upgradeable - Tier 1, Attack Bonus +1Icon tooltip.pngAttack Bonus +1: Provides a +1 competence bonus to your attack rolls. 250 500 100
Nimble Trinket
Trinket: Upgradeable - Tier 2, Attack Bonus +1Icon tooltip.pngAttack Bonus +1: Provides a +1 competence bonus to your attack rolls., Dodge +2%Icon tooltip.png Dodge +2%: +2% Enhancement bonus to Dodge. 200 400 800 200 Lesser Nimble Trinket
Greater Nimble Trinket
Trinket: Upgradeable - Tier 3, Attack Bonus +1Icon tooltip.pngAttack Bonus +1: Provides a +1 competence bonus to your attack rolls., Dodge +2%Icon tooltip.png Dodge +2%: +2% Enhancement bonus to Dodge., BlurryIcon tooltip.pngBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment. 300 600 1200 400 Nimble Trinket

Stalwart Trinket[edit]

A pirate is steadfast and won't back down, even if the odds look grim. This trinket gives you boosts to your survivability.

Item Enhancements Cost (Doubloons/Gems/Item)
Gold Silver Copper Dragonshards Item
Lesser Stalwart Trinket
Trinket: Upgradeable - Tier 1, Pirate VitalityIcon tooltip.pngPirate Vitality: You gain the toughness of a pirate, which bestows a +10 bonus to your maximum hit points. This stacks with all bonuses except itself. 250 500 100
Stalwart Trinket
Trinket: Upgradeable - Tier 2, Pirate VitalityIcon tooltip.pngPirate Vitality: You gain the toughness of a pirate, which bestows a +10 bonus to your maximum hit points. This stacks with all bonuses except itself., Exceptional Fortification (+10%)Icon tooltip.pngExceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification 200 400 800 200 Lesser Stalwart Trinket
Greater Stalwart Trinket
Trinket: Upgradeable - Tier 3, Pirate VitalityIcon tooltip.pngPirate Vitality: You gain the toughness of a pirate, which bestows a +10 bonus to your maximum hit points. This stacks with all bonuses except itself., Exceptional Fortification (+10%)Icon tooltip.pngExceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Earthen GuardIcon tooltip.pngEarthen Guard: When you are successfully attacked, there is a chance that a Stone Skin will be cast on you. 300 600 1200 400 Stalwart Trinket