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User:Feudala/Wizard enhancements

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Wizard
Starting a...

Enhancements
Tactics
Equipment
Spells

Class
Enhancements
Barbarian

Bard
Cleric
Favored Soul
Fighter
Paladin
Ranger
Rogue
Monk
Sorcerer
Wizard


Race
Enhancements
Drow

Dwarf
Elf
Halfling
Human
Warforged

Name Description Cost Prerequisite
Level 1
Wizard Energy of the Scholar I Grants a 20 point increase to spell points. 1 {{{5}}}


Wizard Elemental Manipulation I Grants a 10% increase to the damage of your fire and cold spells. 1 {{{5}}}
Wizard Energy Manipulation I Grants a 10% increase to the damage of your acid and electrical spells. 1
Wizard Force Manipulation I Grants a 10% increase to the damage of your force and repair spells. 1
Wizard Concentration I Grants a +1 bonus to Concentration skill. 1
Wizard Repair I Grants a +1 bonus to Repair skill. 1
Level 2 (AP spend: 2)
Wizard Improved Empowering I Using the Empower Spell feat costs you 10% fewer spell points for each spell cast while in that mode. 2 Empower Spell
Wizard Improved Enlarge I Using the Enlarge Spell feat costs you 10% fewer spell points for each spell cast while in that mode. 2 Enlarge Spell
Wizard Improved Heightening I Using the Heighten Spell feat costs you 10% fewer spell points for each spell cast while in that mode. 2 Heighten Spell
Wizard Improved Maximizing I Using the Maximize Spell feat costs you 10% fewer spell points for each spell cast while in that mode. 2 Maximize Spell
Wizard Improved Quickening I Using the Quicken Spell feat costs you 10% fewer spell points for each spell cast while in that mode. 2 Quicken Spell
Wizard Intelligence I Grants a +1 increase to Intelligence score. 2
(AP spend: 3)
Wizard Wand Mastery I Grants a 10% increase to the effectiveness of your wands. 1
Level 3 (AP spend: 7)
Wizard Lineage of Elements I Grants a 3% chance for fire and cold spells to generate a critical hit. 1
Wizard Lineage of Energy I Grants a 3% chance for acid and electrical spells to generate a critical hit. 1
Wizard Lineage of Force I Grants a 3% chance for force and repair spells to generate a critical hit. 1
Wizard Wand Heightening I You add +1 to the DC of your offensive wands. 1
Level 4 (AP spend: 10)


Level 5

Level 6

  • Energy of the Scholar VI: Grants 70 extra spell points.
  • Combustion III: +20% damage to 3rd-level and lower fire spells.
  • Glaciation III: +20% damage to 3rd-level and lower cold spells.
  • Magnetism III: +20% damage to 3rd-level and lower electricity spells.
  • Reconstruction III: +20% effect to 3rd-level and lower repair spells.
  • Improved Heightening II: Reduces the spell point cost by -15% while using Heighten Spell.

Level 7

  • Energy of the Scholar VII: Grants 80 extra spell points.
  • Greater Combustion II: +40% damage to 2nd-level and lower fire spells.
  • Greater Glaciation II: +40% damage to 2nd-level and lower cold spells.
  • Greater Magnetism II: +40% damage to 2nd-level and lower electricity spells.
  • Greater Reconstruction II: +40% effect to 2nd-level and lower repair spells.
  • Improved Combustion III: +30% damage to 3rd-level and lower fire spells.
  • Improved Glaciation III: +30% damage to 3rd-level and lower cold spells.
  • Improved Magnetism III: +30% damage to 3rd-level and lower electricity spells.
  • Improved Reconstruction III: +30% effect to 3rd-level and lower repair spells.
  • Skill Resourcefulness IV: Grants a +6 bonus to Repair and Search skills.
  • Skill Tactics IV: Grants a +6 bonus to Diplomacy and Concentration skills.
  • Improved Empowering II: Reduces the spell point cost while using Empower Spell. (-%15 of the total cost. 1st: 17, 2nd: 26, 3rd: 34.)

Level 8

  • Energy of the Scholar VIII: Grants 90 extra spell points.
  • Combustion IV: +20% damage to 4th-level and lower fire spells.
  • Glaciation IV: +20% damage to 4th-level and lower cold spells.
  • Magnetism IV: +20% damage to 4th-level and lower electricity spells.
  • Reconstruction IV: +20% effect to 4th-level and lower repair spells.
  • Intellect of the Wizard III: +3 Intelligence.
  • Improved Heightening III: Reduces the spell point cost by -20% while using Heighten Spell.

Level 9

  • Energy of the Scholar IX: Grants 100 extra spell points.
  • Greater Combustion III: +40% damage to 3rd-level and lower fire spells.
  • Greater Glaciation III: +40% damage to 3rd-level and lower cold spells.
  • Greater Magnetism III: +40% damage to 3rd-level and lower electricity spells.
  • Greater Reconstruction III: +40% effect to 3rd-level and lower repair spells.
  • Skill Resourcefulness V: Grants a +7 bonus to Search and Repair skills.
  • Skill Tactics V: Grants a +7 bonus to Diplomacy and Concentration skills.

Level 10

Level 11

  • Energy of the Scholar XI: Grants 125 extra spell points.
  • Greater Combustion IV: +40% damage to 4th-level and lower fire spells.
  • Greater Glaciation IV: +40% damage to 4th-level and lower cold spells.
  • Greater Reconstruction IV: +40% effect to 4th-level and lower repair spells.
  • Improved Combustion V: +30% damage to 5th-level and lower fire spells.
  • Improved Glaciation V: +30% damage to 5th-level and lower cold spells.
  • Improved Magnetism V: +30% damage to 5th-level and lower electricity spells.

Level 12

  • Energy of the Scholar XII: Grants 140 extra spell points.
  • Glaciation VI: +20% damage to 6th-level and lower cold spells.
  • Greater Glaciation V: +40% damage to 5th-level and lower cold spells.
  • Greater Glaciation V: +40% damage to 5th-level and lower cold spells.
  • Greater Magnetism V: +40% damage to 5th-level and lower electricity spells.
  • Skill Resourcefulness VI: Grants a +8 bonus to Repair and Search skills.
  • Skill Tactics VI: Grants a +8 bonus to Diplomacy and Concentration skills.