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User:UltraMonk/Classes/Barbarian

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Overview[edit]

Barbarians possess incredible strength and offensive power. They are not as well armored as fighters, but they can absorb damage and go into a battle rage to overwhelm their enemies.

Summary[edit]

Class Skills[edit]

Armor & Weapon Proficiences[edit]

Paths[edit]

Customized[edit]

Bastion of the Outlands[edit]

Through brutal training these extremely tough barbarians are able to shrug off hits that would stun or kill others and can do so while continuing to fight.

Savage of the Wild[edit]

Storm of Kargon[edit]

Prestige Classes[edit]

Frenzied Berserker[edit]

Occult Slayer[edit]

Ravager[edit]

Enhancements[edit]

Feats[edit]

Old Barbarian Stuff[edit]

Class Summary[edit]

Alignment: Any Non-Lawful

Hit die: d12

Class Skills[edit]

Skill points at 1st level: (4 + Intelligence modifier) x4
Skill points at each additional level: 4 + Intelligence modifier
Intimidate icon.png Intimidate (Cha)
Skill jump (skill).png Jump (Str)
Skill listen.png Listen (Wis)
Skill swim.png Swim (Str)

Weapon and Armor Proficiencies:[edit]

Feat simpleweaponproficiency.png Simple weapons
Feat martialweaponproficiency.png Martial weapons
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat shieldproficiency general.png Shields (except tower shields).

Paths[edit]

Advancement table[edit]

Table: The Barbarian
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1/+1/+6 +2 +0 +0 Fast Movement, Rage
2nd +2/+2/+7 +3 +0 +0 Damage Reduction (1/-), Uncanny dodge
3rd +3/+3/+8 +3 +1 +1 Trap Sense +1
4th +4/+4/+14 +4 +1 +1 -
5th +5/+5/+10/+15 +4 +1 +1 Damage Reduction (2/-), Improved uncanny dodge
6th +6/+6/+11/+16 +5 +2 +2 Trap Sense +2
7th +7/+7/+12/+17 +5 +2 +2 -
8th +8/+8/+13/+18 +6 +2 +2 Damage Reduction (3/-)
9th +9/+9/+14/+19 +6 +3 +3 Trap Sense +3
10th +10/+10/+15/+20 +7 +3 +3 -
11th +11/+11/+16/+21 +7 +3 +3 Damage Reduction (4/-), Greater Rage
12th +12/+12/+17/+22 +8 +4 +4 Trap Sense +4
13th +13/+13/+18/+23 +8 +4 +4 -
14th +14/+14/+19/+24 +9 +4 +4 Damage Reduction (5/-), Indomitable Will
15th +15/+15/+20/+25 +9 +5 +5 Trap Sense +5
16th +16/+16/+21/+26 +10 +5 +5 -
17th +17/+17/+22/+27 +10 +5 +5 Damage Reduction (6/-), Tireless Rage
18th +18/+18/+23/+28 +11 +6 +6 Trap Sense +6
19th +19/+19/+24/+29 +11 +6 +6 -
20th +20/+20/+25/+30 +12 +6 +6 Damage Reduction (7/-), Mighty Rage

Class feats[edit]

Level 1[edit]

  • Dismiss Rage (active): Activate this barbarian ability to prematurely end your rage.
  • Fast Movement (passive): Allows barbarians to move 10% faster than other characters. This bonus applies even when wearing heavy armor (at this time).
  • Rage (active): Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution.

Level 2[edit]

  • Damage Reduction (passive): Grants damage reduction 1/- to all unarmed, weapon, or natural attacks.
  • Uncanny Dodge (passive and active): This feat provides two benefits to the character. The first is that the feat allows you to retain your dexterity bonus to AC (if any) when you are caught flat-footed or struck by an invisible attacker, however this bonus is lost when you are imobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +4 dodge bonus to their armor class and reflex saving throws for 15 seconds.

Level 3[edit]

Level 4[edit]

Level 5[edit]

  • Damage Reduction (passive): Damage reduction improves to 2/- to all unarmed, weapon, or natural attacks.
  • Improved Uncanny Dodge (passive and active): This feat replaces the regular uncanny dodge feat and enhances it. It provides two benefits to the character. The first is that the feat prevents monsters from receiving the flanking bonus when the character is attacked from behind, however this bonus is lost when imobilized. This portion of the feat is actually passive. The second is that it can be activated by the character to receive a +6 dodge bonus to their armor class and reflex saving throws for 30 seconds.

Level 6[edit]

Level 8[edit]

Level 9[edit]

Level 11[edit]

Level 12[edit]

Level 14[edit]

  • Damage Reduction (passive): Damage reduction improves to 5/- to all unarmed, weapon, or natural attacks. (Currently not displayed upon level up, but does function correctly)
  • Indomitable Will (passive): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Level 15[edit]

Level 16[edit]

Level 17[edit]

Level 18[edit]

Level 20[edit]

  • Damage Reduction (passive): Damage reduction improves to 7/- to all unarmed, weapon, or natural attacks.
  • Improved Uncanny Dodge (passive and active): You can now use improved uncanny dodge 6 times per rest.
  • Mighty Rage (passive): Upon reaching level 20, a barbarian's rage grows stronger. When raging, your base bonus to Strength and Constitution are increased to +8 and your morale bonus to Will saves is increased to +4.
  • Rage (active): You can now rage 6 times per rest.