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User:Yoko5000/mnkenhtest

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Disciple of Breezes: The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.
AP Cost: 1 Level: 1 Progression: Requires: Dexterity 12
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Disciple of Candles: The sun burns with an eternal fire, and you have taken your first steps on the path to understanding that power and intensity.
AP Cost: 1 Level: 1 Progression: Requires: Strength 12
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Disciple of Pebbles: The mountain is eternal, and you have taken your first steps on the path to understanding the unyielding resilience of stone.
AP Cost: 1 Level: 1 Progression: Requires: Constitution 12
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Disciple of Puddles: The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.
AP Cost: 1 Level: 1 Progression: Requires: Wisdom 12
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Monk Balance I: Grants a +1 bonus to your Balance skill.
AP Cost: 1 Level: 1 Progression: No requirements
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Monk Concentration I: Grants a +1 bonus to your Concentration skill.
AP Cost: 1 Level: 1 Progression: No requirements
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Monk Jump I: Grants a +1 bonus to your Jump skill.
AP Cost: 1 Level: 1 Progression: No requirements
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Monk Spot I: Grants a +1 bonus to your Spot skill.
AP Cost: 1 Level: 1 Progression: No requirements
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Monk Tumble I: Grants a +1 bonus to your Tumble skill.
AP Cost: 1 Level: 1 Progression: No requirements
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Monk Wisdom I: Grants a +1 increase to your Wisdom score.
AP Cost: 2 Level: 2 Progression: 2 No requirements
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Void Strike: Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 1d4 additional force damage.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Way of the Clever Monkey I: Like a monkey, no trap in the world can catch you. You gain +1 to your haggle skill and all saves against traps, as well as energy resistance 2. You may only study one animal path.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Way of the Elegant Crane I: Like a crane, you strike with precision and elegance. You gain +1 to your Diplomacy skill, and generate 1 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -1 penalty to Fortitude saves. You may only study one animal path.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Way of the Faithful Hound I: Like a hound, you are ever vigilant and at home amidst the pack. You gain +1 to your Listen skill and a +2 bonus to hit flanked opponents. You may only study one animal path.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Way of the Patient Tortoise I: Like a tortoise, you are calm at heart and worries wash over you. You gain +1 to your Concentration skill and 5 additional hit points. You may only study one animal path.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Way of the Tenacious Badger I: Like a badger, you are most dangerous when grievously injured. You gain +1 to your Intimidate skill, and whenever you are below 15% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating. You may only study one animal path.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Fists of Darkness: You channel negative energy into your attack, dealing 2d6 additional damage against living creatures, and the rendering the target shaken. (A successful DC 10 + Monk Level + Wisdom Mod Will save negate the shaken effect.)
AP Cost: 1 Level: 3 Progression: 7 Requires: Philosophy: Path of Inevitable Dominion
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Fists of Light: You channel positive energy into your attack, dealing 2d6 additional damage against undead, and applies a healing shield to your target which heals your allies that strike your target.
AP Cost: 1 Level: 3 Progression: 7 Requires: Philosophy: Path of Harmonious Balance
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Lifting the Veil: Your meditations allow you to clear the vision of an ally. This mirrors the effects of a Remove Blindness spell.
AP Cost: 2 Level: 3 Progression: 6 Requires: Disciple of Breezes,

Philosophy: Path of Harmonious Balance

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Monk Improved Recovery I: The benefit you receive from healing spells is increased by 10%.
AP Cost: 2 Level: 3 Progression: 6 No requirements
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Monk Balance II: Grants an additional +1 bonus to your Balance skill, bringing the total increase to 2.
AP Cost: 2 Level: 4 Progression: 10 Requires: Monk Balance I
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Monk Concentration II: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 2.
AP Cost: 2 Level: 4 Progression: 10 Requires: Monk Concentration I
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Monk Jump II: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
AP Cost: 2 Level: 4 Progression: 10 Requires: Monk Jump I
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Monk Spot II: Grants an additional +1 bonus to your Spot skill, bringing the total increase to 2.
AP Cost: 2 Level: 4 Progression: 10 Requires: Monk Spot I
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Monk Tumble II: Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 2.
AP Cost: 2 Level: 4 Progression: 10 Requires: Monk Tumble I
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The Receptive Earth: Your meditations allow you to purify an ally of infection. This mirrors the effects of a Remove Disease spell.
AP Cost: 2 Level: 4 Progression: 10 Requires: Disciple of Pebbles,

Philosophy: Path of Harmonious Balance

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Restoring the Balance: Your meditations allow you to restore the harmony of an ally, dispelling hostile energies twisting your target's ki. This mirrors the effects of a Remove Curse spell.
AP Cost: 2 Level: 5 Progression: 14 Requires: Disciple of Candles,

Philosophy: Path of Harmonious Balance

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Way of the Clever Monkey II: Like a monkey, no trap in the world can catch you. You gain +2 to your haggle skill and all saves against traps, as well as energy resistance 4.
AP Cost: 2 Level: 5 Progression: 14 Requires: Way of the Clever Monkey I
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Way of the Elegant Crane II: Like a crane, you strike with precision and elegance. You gain +2 to your Diplomacy skill, and generate 2 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -2 penalty to Fortitude saves.
AP Cost: 2 Level: 5 Progression: 14 Requires: Way of the Elegant Crane I
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Way of the Faithful Hound II: Like a hound, you are ever vigilant and at home amidst the pack. You gain +2 to your Listen skill and a +3 bonus to hit flanked opponents.
AP Cost: 2 Level: 5 Progression: 14 Requires: Way of the Faithful Hound I
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Way of the Patient Tortoise II: Like a tortoise, you are calm at heart and worries wash over you. You gain +2 to your Concentration skill and 10 additional hit points.
AP Cost: 2 Level: 5 Progression: 14 Requires: Way of the Patient Tortoise I
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Way of the Tenacious Badger II: Like a badger, you are most dangerous when grievously injured. You gain +2 to your Intimidate skill, and whenever you are below 20% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating.
AP Cost: 2 Level: 5 Progression: 14 Requires: Way of the Tenacious Badger I
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Adept of Flame: The sun burns with an eternal fire, and you continue on the path to understanding that intensity. Requires Strength 14.
AP Cost: 2 Level: 6 Progression: 18 Requires: Disciple of Candles
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Adept of Rain: The sea is always in motion, and you continue on the path to understanding the way of the sea. Requires Wisdom 14.
AP Cost: 2 Level: 6 Progression: 18 Requires: Disciple of Puddles
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Adept of Rock: The mountain is eternal, and you continue on the path to understanding the way of stone. Requires Constitution 14.
AP Cost: 2 Level: 6 Progression: 18 Requires: Disciple of Pebbles
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Adept of Wind: The wind is untouchable, and you continue on the path to understanding what it is to be like the wind. Requires Dexterity 14.
AP Cost: 2 Level: 6 Progression: 18 Requires: Disciple of Breezes
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Difficulty at the Beginning: Your meditations allow you to fill an ally with cleansing energy. This mirrors the effects of a Lesser Restoration spell.
AP Cost: 2 Level: 6 Progression: 18 Requires: Disciple of Puddles,

Philosophy: Path of Harmonious Balance

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Eagle Claw Attack: Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, reducing their armor class by 4 for a short period of time. A successful Fortitude save negates this effect. (DC 10 + Half Monk Level + Wisdom mod) The target receives periodic saves to attempt to break free of this effect.
AP Cost: 1 Level: 6 Progression: 19 Requires: Adept of Flame
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Fists of Iron: You have imbued your attacks with extra force. Performs a melee attack with +1 critical multiplier.
AP Cost: 1 Level: 6 Progression: 19 Requires: Adept of Rock
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Monk Wisdom II: Grants an additional +1 to your Wisdom score.
AP Cost: 4 Level: 6 Progression: 16 Requires: Monk Wisdom I
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Ten Thousand Stars: You are a master with the shuriken. Activate this ability to dramatically increase your thrown weapon attack speed for a short period of time.
AP Cost: 1 Level: 6 Progression: 19 Requires: Adept of Wind
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Unbalancing Strike: Your have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod) The target receives periodic saves to attempt to break free of this effect.
AP Cost: 1 Level: 6 Progression: 19 Requires: Adept of Rain
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Monk Improved Recovery II: The benefit you receive from healing spells is increased by 20%.
AP Cost: 4 Level: 7 Progression: 20 Requires: Monk Improved Recovery I
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Monk Balance III: Grants an additional +1 bonus to your Balance skill, bringing the total increase to 3.
AP Cost: 3 Level: 8 Progression: 25 Requires: Monk Balance II
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Monk Concentration III: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3.
AP Cost: 3 Level: 8 Progression: 25 Requires: Monk Concentration II
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Monk Jump III: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
AP Cost: 3 Level: 8 Progression: 25 Requires: Monk Jump II
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Monk Spot III: Grants an additional +1 bonus to your Spot skill, bringing the total increase to 3.
AP Cost: 3 Level: 8 Progression: 25 Requires: Monk Spot II
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Monk Tumble III: Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 3.
AP Cost: 3 Level: 8 Progression: 25 Requires: Monk Tumble II
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Rise of the Phoenix: Your meditations allow you to restore the spirit of one who has fallen before their destiny has been achieved. This mirrors the effects of a Raise Dead spell, but costs you a significant amount of health and ki.
AP Cost: 4 Level: 9 Progression: 28 Requires: Adept of Wind/Flame/Rock/Rain,

Philosophy: Path of Harmonious Balance, The Receptive Earth, Difficulty at the Beginning, Lifting the Veil, Restoring the Balance

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Monk Wisdom III: Grants an additional +1 to your Wisdom score.
AP Cost: 6 Level: 10 Progression: 30 Requires: Monk Wisdom II
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Way of the Clever Monkey III: Like a celestial monkey, no trap in the world can catch you. You gain +3 to your haggle skill and all saves against traps, as well as energy resistance 6.
AP Cost: 3 Level: 10 Progression: 33 Requires: Way of the Clever Monkey II
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Way of the Elegant Crane III: Like a celestial crane, you strike with precision and elegance. You gain +3 to your Diplomacy skill, and generate 3 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -3 penalty to Fortitude saves.
AP Cost: 3 Level: 10 Progression: 33 Requires: Way of the Elegant Crane II
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Way of the Faithful Hound III: Like a celestial hound, you are ever vigilant and at home amidst the pack. You gain +3 to your Listen skill and a +4 bonus to hit flanked opponents.
AP Cost: 3 Level: 10 Progression: 33 Requires: Way of the Faithful Hound II
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Way of the Patient Tortoise III: Like an axiomatic tortoise, you are calm at heart and worries wash over you. You gain +3 to your Concentration skill and 15 additional hit points.
AP Cost: 3 Level: 10 Progression: 33 Requires: Way of the Patient Tortoise II
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Way of the Tenacious Badger III: Like an axiomatic badger, you are most dangerous when grievously injured. You gain +3 to your Intimidate skill, and whenever you are below 25% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating.
AP Cost: 3 Level: 10 Progression: 33 Requires: Way of the Tenacious Badger II
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Monk Improved Recovery III: The benefit you receive from healing spells is increased by 30%.
AP Cost: 6 Level: 11 Progression: 34 Requires: Monk Improved Recovery II
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Master of Bonfires: The sun burns with an eternal fire, and you continue on the path to understanding that intensity. Requires Strength 16.
AP Cost: 3 Level: 12 Progression: 41 Requires: Adept of Flame
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Master of Stone: The mountain is eternal, and you continue on the path to understanding the way of stone. Requires Constitution 16.
AP Cost: 3 Level: 12 Progression: 41 Requires: Adept of Rock
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Master of the Sea: The sea is always in motion, and you continue on the path to understanding the way of the sea. Requires Wisdom 16.
AP Cost: 3 Level: 12 Progression: 41 Requires: Adept of Rain
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Master of Thunder: The wind is untouchable, and you continue on the path to understanding what it is to be like the wind. Requires Dexterity 16.
AP Cost: 3 Level: 12 Progression: 41 Requires: Adept of Wind
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Monk Balance IV: Grants an additional +1 bonus to your Balance skill, bringing the total increase to 4.
AP Cost: 4 Level: 12 Progression: 40 Requires: Monk Balance III
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Monk Concentration IV: Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4.
AP Cost: 4 Level: 12 Progression: 40 Requires: Monk Concentration III
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Monk Jump IV: Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.
AP Cost: 4 Level: 12 Progression: 40 Requires: Monk Jump III
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Monk Spot IV: Grants an additional +1 bonus to your Spot skill, bringing the total increase to 4.
AP Cost: 4 Level: 12 Progression: 40 Requires: Monk Spot III
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Monk Tumble IV: Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 4.
AP Cost: 4 Level: 12 Progression: 40 Requires: Monk Tumble III
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Way of the Clever Monkey IV: Like a celestial monkey, no trap in the world can catch you. You gain +4 to your haggle skill and all saves against traps, as well as energy resistance 8.
AP Cost: 4 Level: 15 Progression: 52 Requires: Way of the Clever Monkey III
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Way of the Elegant Crane IV: Like a celestial crane, you strike with precision and elegance. You gain +4 to your Diplomacy skill, and generate 4 additional Ki on critical hits. Your training has left you more fragile than normal, however, and have a -4 penalty to Fortitude saves.
AP Cost: 4 Level: 15 Progression: 52 Requires: Way of the Elegant Crane III
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Way of the Faithful Hound IV: Like a celestial hound, you are ever vigilant and at home amidst the pack. You gain +4 to your Listen skill and a +5 bonus to hit flanked opponents.
AP Cost: 4 Level: 15 Progression: 52 Requires: Way of the Faithful Hound III
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Way of the Patient Tortoise IV: Like an axiomatic tortoise, you are calm at heart and worries wash over you. You gain +4 to your Concentration skill and 20 additional hit points.
AP Cost: 4 Level: 15 Progression: 52 Requires: Way of the Patient Tortoise III
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Way of the Tenacious Badger IV: Like an axiomatic badger, you are most dangerous when grievously injured. You gain +4 to your Intimidate skill, and whenever you are below 30% health, you automatically regenerate Ki. Your patience has suffered however, and you generate Ki slower when meditating.
AP Cost: 4 Level: 15 Progression: 52 Requires: Way of the Tenacious Badger III