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User:Yoko5000/wfgenhtest

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Warforged Combat Training I: Grants a +1 passive bonus to the Balance Skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Warforged Combat Training II: Grants a +2 passive bonus to the Balance Skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Warforged Combat Training I
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Warforged Combat Training III: Grants a +3 passive bonus to the Balance Skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Warforged Combat Training II
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Warforged Combat Training IV: Grants a +4 passive bonus to the Balance Skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Warforged Combat Training III
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Warforged Brute Fighting I: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Warforged Brute Fighting II: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Brute Fighting I
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Warforged Brute Fighting III: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
AP Cost: 3 Level: 10 Progression: 33 Requires: Warforged Brute Fighting II
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Warforged Brute Fighting IV: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
AP Cost: 4 Level: 14 Progression: 48 Requires: Warforged Brute Fighting III
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Warforged Constitution I: Grants a +1 to Constitution score.
AP Cost: 2 Level: 3 Progression: 6 No requirements
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Warforged Constitution II: Grants a +2 to Constitution score.
AP Cost: 4 Level: 8 Progression: 24 Requires: Warforged Constitution I
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Warforged Construct Thinking I: Grants a +1 saving throw against Will-based enchantments.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Warforged Construct Thinking II: Grants a +2 saving throw against Will-based enchantments.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Construct Thinking I
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Warforged Construct Thinking III: Grants a +3 saving throw against Will-based enchantments.
AP Cost: 3 Level: 12 Progression: 41 Requires: Warforged Construct Thinking II
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Warforged Damage Reduction I: You gain a damage reduction 1/adamantine, or improve your existing damage reduction by 1/adamantine.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Warforged Damage Reduction II: You gain a damage reduction 2/adamantine, or improve your existing damage reduction by 2/adamantine.
AP Cost: 4 Level: 6 Progression: 16 Requires: Warforged Damage Reduction I
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Warforged Damage Reduction III: You gain a damage reduction 3/adamantine, or improve your existing damage reduction by 3/adamantine.
AP Cost: 6 Level: 11 Progression: 34 Requires: Warforged Damage Reduction II
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Warforged Hardiness I: Grants a +1 bonus on Fortitude saving throws.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Warforged Hardiness II: Grants a +2 bonus on Fortitude saving throws.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Hardiness I
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Warforged Hardiness III: Grants a +3 bonus on Fortitude saving throws.
AP Cost: 3 Level: 12 Progression: 41 Requires: Warforged Hardiness II
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Warforged Healer's Friend I: Benefit from healing spells is increased by 15%.
AP Cost: 2 Level: 1 Progression: 0 No requirements
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Warforged Healer's Friend II: Benefit from healing spells is increased by 20%.
AP Cost: 4 Level: 5 Progression: 12 Requires: Warforged Healer's Friend I
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Warforged Healer's Friend III: enefit from healing spells is increased by 25%.
AP Cost: 6 Level: 9 Progression: 26 Requires: Warforged Healer's Friend II
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Warforged Inscribed Armor I: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%.
AP Cost: 1 Level: 2 Progression: 3 No requirements
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Warforged Inscribed Armor II: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%.
AP Cost: 2 Level: 6 Progression: 18 Requires: Warforged Inscribed Armor I
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Warforged Inscribed Armor III: Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%.
AP Cost: 3 Level: 10 Progression: 33 Requires: Warforged Inscribed Armor II
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Warforged Mechanics I: Grants a +1 passive bonus to the repair skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
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Warforged Mechanics II: Grants a +2 passive bonus to the repair skill.
AP Cost: 2 Level: 4 Progression: 10 Requires: Warforged Mechanics I
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Warforged Mechanics III: Grants a +3 passive bonus to the repair skill.
AP Cost: 3 Level: 8 Progression: 25 Requires: Warforged Mechanics II
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Warforged Mechanics IV: Grants a +4 passive bonus to the repair skill.
AP Cost: 4 Level: 12 Progression: 40 Requires: Warforged Mechanics III
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Warforged Power Attack I: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 1 Level: 4 Progression: 11 No requirements
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Warforged Power Attack II: Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 2 Level: 9 Progression: 30 Requires: Warforged Power Attack I
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Warforged Power Attack III: Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 3 Level: 14 Progression: 49 Requires: Warforged Power Attack II
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Warforged Tactics I: Grants a +1 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
AP Cost: 2 Level: 2 Progression: 2 No requirements
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Warforged Tactics II: Grants a +2 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
AP Cost: 4 Level: 6 Progression: 16 Requires: Warforged Tactics I
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Warforged Tactics III: Grants a +3 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
AP Cost: 6 Level: 10 Progression: 30 Requires: Warforged Tactics II