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Warforged Combat Training I: Grants a +1 passive bonus to the Balance Skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Warforged Combat Training II: Grants a +2 passive bonus to the Balance Skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Warforged Combat Training I | |
Warforged Combat Training III: Grants a +3 passive bonus to the Balance Skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Warforged Combat Training II | |
Warforged Combat Training IV: Grants a +4 passive bonus to the Balance Skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Warforged Combat Training III | |
Warforged Brute Fighting I: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Warforged Brute Fighting II: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Brute Fighting I | |
Warforged Brute Fighting III: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Warforged Brute Fighting II | |
Warforged Brute Fighting IV: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
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AP Cost: 4 | Level: 14 | Progression: 48 | Requires: Warforged Brute Fighting III | |
Warforged Constitution I: Grants a +1 to Constitution score.
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AP Cost: 2 | Level: 3 | Progression: 6 | No requirements | |
Warforged Constitution II: Grants a +2 to Constitution score.
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AP Cost: 4 | Level: 8 | Progression: 24 | Requires: Warforged Constitution I | |
Warforged Construct Thinking I: Grants a +1 saving throw against Will-based enchantments.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Warforged Construct Thinking II: Grants a +2 saving throw against Will-based enchantments.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Construct Thinking I | |
Warforged Construct Thinking III: Grants a +3 saving throw against Will-based enchantments.
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AP Cost: 3 | Level: 12 | Progression: 41 | Requires: Warforged Construct Thinking II | |
Warforged Damage Reduction I: You gain a damage reduction 1/adamantine, or improve your existing damage reduction by 1/adamantine.
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AP Cost: 2 | Level: 1 | Progression: 0 | No requirements | |
Warforged Damage Reduction II: You gain a damage reduction 2/adamantine, or improve your existing damage reduction by 2/adamantine.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Warforged Damage Reduction I | |
Warforged Damage Reduction III: You gain a damage reduction 3/adamantine, or improve your existing damage reduction by 3/adamantine.
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AP Cost: 6 | Level: 11 | Progression: 34 | Requires: Warforged Damage Reduction II | |
Warforged Hardiness I: Grants a +1 bonus on Fortitude saving throws.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Warforged Hardiness II: Grants a +2 bonus on Fortitude saving throws.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Hardiness I | |
Warforged Hardiness III: Grants a +3 bonus on Fortitude saving throws.
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AP Cost: 3 | Level: 12 | Progression: 41 | Requires: Warforged Hardiness II | |
Warforged Healer's Friend I: Benefit from healing spells is increased by 15%.
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AP Cost: 2 | Level: 1 | Progression: 0 | No requirements | |
Warforged Healer's Friend II: Benefit from healing spells is increased by 20%.
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AP Cost: 4 | Level: 5 | Progression: 12 | Requires: Warforged Healer's Friend I | |
Warforged Healer's Friend III: enefit from healing spells is increased by 25%.
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AP Cost: 6 | Level: 9 | Progression: 26 | Requires: Warforged Healer's Friend II | |
Warforged Inscribed Armor I: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 10% and the Adamantine Body feat to 30%.
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AP Cost: 1 | Level: 2 | Progression: 3 | No requirements | |
Warforged Inscribed Armor II: Removes arcane spell failure from base Warforged Composite Plating. Reduces arcane spell failure chance of the warforged's Mithral Body feat to 5% and the Adamantine Body feat to 25%.
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AP Cost: 2 | Level: 6 | Progression: 18 | Requires: Warforged Inscribed Armor I | |
Warforged Inscribed Armor III: Removes arcane spell failure from base Warforged Composite Plating and Mithral Body. Reduces arcane spell failure chance of the warforged's Adamantine Body feat to 20%.
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AP Cost: 3 | Level: 10 | Progression: 33 | Requires: Warforged Inscribed Armor II | |
Warforged Mechanics I: Grants a +1 passive bonus to the repair skill.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Warforged Mechanics II: Grants a +2 passive bonus to the repair skill.
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AP Cost: 2 | Level: 4 | Progression: 10 | Requires: Warforged Mechanics I | |
Warforged Mechanics III: Grants a +3 passive bonus to the repair skill.
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AP Cost: 3 | Level: 8 | Progression: 25 | Requires: Warforged Mechanics II | |
Warforged Mechanics IV: Grants a +4 passive bonus to the repair skill.
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AP Cost: 4 | Level: 12 | Progression: 40 | Requires: Warforged Mechanics III | |
Warforged Power Attack I: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
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AP Cost: 1 | Level: 4 | Progression: 11 | No requirements | |
Warforged Power Attack II: Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line.
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AP Cost: 2 | Level: 9 | Progression: 30 | Requires: Warforged Power Attack I | |
Warforged Power Attack III: Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line.
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AP Cost: 3 | Level: 14 | Progression: 49 | Requires: Warforged Power Attack II | |
Warforged Tactics I: Grants a +1 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
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AP Cost: 2 | Level: 2 | Progression: 2 | No requirements | |
Warforged Tactics II: Grants a +2 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
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AP Cost: 4 | Level: 6 | Progression: 16 | Requires: Warforged Tactics I | |
Warforged Tactics III: Grants a +3 bonus on the DC of combat feats, making it harder for your enemies to resist your combat maneuvers such as trip, hamstring, and stunning blow.
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AP Cost: 6 | Level: 10 | Progression: 30 | Requires: Warforged Tactics II |