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Warforged

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Overview[edit]

Warforged are a race of sentient constructs built to battle in the Last War. The Warforged body is covered by plating, giving it an inherent AC bonus, but preventing the wearing of other armor. Healing spells have their benefits reduced by half when cast on Warforged. Only the arcane repair spells heal Warforged without any reduction. Warforged can improve their armor class using the Adamantine Body and Mithral Body feats. Warforged can also gain additional abilities and customize their appearance by using docents.

  • Warforged is available from the DDO Store for 995 DP or free to VIP accounts.
  • Since Update 53, if you reach 400 total favor on any character, you can talk to Nyx Durandimion to unlock the Warforged race on that server.

Racial Traits[edit]

  • Immune to Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, and Paralyzed effects.
  • Immune to ability score damage from Natural Poisons and Natural Diseases, but are vulnerable to those that affect wood or metal.
  • Warforged gain a +10 racial bonus to saving throws against Magical Poisons and Magical Diseases and do not fail saving throws against them on a roll of a natural 1 (this makes you immune to Magical Poisons and Magical Diseases with a DC of less than 11+your Fortitude save). If you transform into a different type of creature, you will lose these benefits until you return to your Warforged form.
  • Immunity to spells targeting a humanoid.
  • A Warforged can remain underwater indefinitely (no oxygen bar displayed).
  • A Warforged's Composite Plating provides 5% arcane spell failure chance. This plating is not considered natural armor, and it takes the place of body armor. Because of this, the Warforged is prohibited from wearing other kinds of armor, regardless of its class proficiencies. It can still wield shields and other enhancing items such as helmets, boots, trinkets, and jewelry. Feats taken at character creation can upgrade this plating and its type, changing it to either light or heavy armor. See also Mithral Body, Adamantine Body.
  • The ability to wear a docent in the slot which other characters use for armor. Magical docents usually provide an enhancement bonus to the warforged's Armor Class, and may have other magical enhancements. They also have a cosmetic effect on appearance.
  • A Warforged's plating also grants it a special feat which provides a stacking +25% Fortification. When the Warforged is the target of a sneak attack or critical hit, there is a 25% chance for the attack to be negated and the damage to be rolled normally. This effect stacks with Fortification.
  • Warforged receive a -50 penalty to healing amplification. As a result, positive energy healing spells (such as from divine casters and bards) and potions restore only half as many hit points as normal for a Warforged (this can be increased up to 80% effectiveness with the addition of the Healer's Friend racial enhancement). A warforged's hit points can be restored normally through arcane repair spells and oils, as well as the Lay on Hands Paladin ability or the Divine Healing enhancement of the Radiant Servant.

Deities[edit]

Further information: Deity feats

Feats[edit]

Free Feats[edit]

Feats given at character creation.


Body plating[edit]

These Feats change the body plating of the Warforged. Body plating Feats can be purchased like regular Feats.


Regular[edit]

These Feats may be purchased just like regular Feats.


Racial past life feats[edit]

Enhancements[edit]

Warforged enhancements tree

Core abilities[edit]

Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 50%.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ConstitutionColored.png
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 4 Progression: 1 Requires: Improved Fortification
Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 75%.
AP Cost: 1 Level: 7 Progression: 3 Requires: Warforged Constitution
ConstitutionColored.png
Warforged Constitution: +1 Constitution
AP Cost: 2 Level: 11 Progression: 4 Requires: Improved Fortification
Icon Enhancement Improved Fortification.png
Improved Fortification: Your base fortification is increased to 100%.
AP Cost: 1 Level: 16 Progression: 6 Requires: Warforged Constitution

Tier One[edit]

Requires Improved Fortification

Icon Enhancement Construct Thinking.png
Construct Nature: Choose one:
  • Icon Enhancement Construct Hardiness.png Construct Hardiness: Grants +[1/2/3] to Fortitude saving throws.
  • Icon Enhancement Construct Thinking.png Construct Thinking: Grants +[1/2/3] to Will saving throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Warforged Repair Systems.png
Repair Systems: Choose whether to embrace your construct nature, or strive for humanity.

Choose one:

  • Icon Enhancement Healer's Friend.png Healer's Friend: Your penalty to Positive Energy Healing is reduced from 50% to [40/30/20]%.
  • Icon Enhancement Mechanist.png Mechanist: You gain +[1/2/3] Repair skill and +20/30/40 Repair amplification.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Inscribed Armor.png
Inscribed Armor: Reduces your body's inherent arcane spell failure by [5/10/15]%.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Construct Stability.png
Construct Stability: You gain +[1/2/3] to the Repair skill and +[2/4/6] to the Balance skill.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Construct Thinking.png
Construct Nature: Choose one (cannot take the same as tier 1):
  • Icon Enhancement Construct Hardiness.png Construct Hardiness: Grants +[1/2/3] to Fortitude saving throws.
  • Icon Enhancement Construct Thinking.png Construct Thinking: Grants +[1/2/3] to Will saving throws.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Construct Nature
Icon Enhancement Tactics.png
Warforged Tactics: +[1/2/3] to the DC's of your Tactical abilities.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Feat Two Handed Fighting.png
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Construct Toughness
Icon Enhancement Warforged Damage Reduction.png
Damage Reduction: You gain damage reduction 1/2/3/Adamantine, or improve your existing damage reduction by 1/2/3/Adamantine.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Improved Body.png
Improved Body: Improves Mithral or Adamantine Body feats.

Choose one:

  • Icon Enhancement Adamantine Durability.png Adamantine Durability: Grants +[4/8/12] Physical Resistance Rating.
  • Icon Enhancement Mithral Fluidity.png Mithral Fluidity: Increases the maximum dexterity bonus and reduces the armor check penalty of your mithral body plating by 1/2/3.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Adamantine Body or Mithral Body
Icon Enhancement Warforged Brute Fighting.png
Brute Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you. (Cooldown: 2 seconds)
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Power Attack.png
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Power Attack
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Construct Toughness
Icon Enhancement Memories of the Last War.png
Memories of the Last War (Rank 1): You recall distant memories of the War.

Choose one:

AP Cost: 1 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Warforged Weapon Attachement.png
Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
Note: Selecting this locks out Battle Engineer Weapon Attachment
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Warforged Resolve.png
Warforged Resolve: (Cooldown: 3 minutes). Action Boost: You gain temporary hit points equal to your repair skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Toughness.png
Construct Toughness: You gain 10 hit points.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Construct Toughness
Icon Enhancement Memories of the Last War.png
Memories of the Last War (Rank 2): You recall further memories of the War.

Choose one:

Note: Cannot choose the same one as selected in the previous tier.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Memories of the Last War (Rank 1)