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Water Domain

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  • Level 2: You gain Water Breathing.
  • You gain +1 to Swimming and +2 Cold Spell Power (Glaciation) per Cleric level.
  • Your cold spells will use Positive Spell Power if it is higher. Your healing spells will use Cold Spell Power if it is higher.*
  • Your Turn Undead works on Elementals.
  • Upon Turning: When you use Turn Undead your party gains a bonus to Will saving throws equal to half you Cleric level, and points of Cold Resistance equal to twice your Cleric level for 20 seconds.
  • Level 5: You gain Solid Fog as an SLA. 10 SP, 12 second cooldown.
  • Level 9: You gain Cone of Cold as an SLA. 10 SP, 8 second cooldown.
  • Level 14: You gain Greater Creeping Cold as an SLA. 10 SP, 8 second cooldown.

Notes:

* The shared spell power (higher of Light and Elemental) granted by elemental domains to "spells" does not seem to extend to non-spell effects, such as Arcane Archer damage or Warlock pact damage (DDO Forums). It also does not apply to spell critical chance.
Mephits are outsiders, not elementals. Therefore, elemental domains don't grant the ability to turn mephits.