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Web of Chaos epic items

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Name Type Description Augment Slot(s)
Epic Bow of the Silver Flame Weapon +6 Longbow: SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
, Holy BurstIcon tooltip.pngHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier., Weaken UndeadIcon tooltip.pngWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its fortification for the next 20 seconds. This effect does not stack with itself., Undead BaneIcon tooltip.pngUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., Blunted AmmunitionIcon tooltip.pngBlunted Ammunition: The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Cruel Nobility Weapon +6 Scimitar: Axiomatic Icon tooltip.pngAxiomatic : On Hit: 00 to 0 Law damage. Law-aligned creatures are immune to this effect.
Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
, Unholy Icon tooltip.pngUnholy : On Hit: 00 to 0 Evil damage. Evil-aligned creatures are immune to this effect.
Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped.
, SlicingIcon tooltip.pngSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., DisintegrationIcon tooltip.pngDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Darkstorm Helm Accessory Headgear: Call Lightning StormIcon tooltip.pngCall Lightning Storm
Caster level: 20
Charges: 3 (3/day)
3 Charges (Recharged/Day:3), Nullification +90Icon tooltip.pngNullification +90: Passive: +90 Equipment bonus to Negative (Necrotic) and Poison Spell Power., Magnetism +90Icon tooltip.pngMagnetism +90: Passive: +90 Equipment bonus to Electricity Spell Power., Void Lore VIIcon tooltip.pngVoid Lore VI: Passive: Your Negative Energy and Poison spells gain a 16% Equipment bonus to their chance to critical hit., Lightning Lore VIIcon tooltip.pngLightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit.
Empty Green Augment Slot Icon tooltip.pngBlue AugmentsYellow AugmentsColorless Augments
Epic Doublecross Bow Weapon +6 Repeating Light Crossbow: Poison BurstIcon tooltip.pngPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., CripplingIcon tooltip.pngCrippling: When a target is critically hit their movement is slowed by half., Armor-Piercing - 10%Icon tooltip.png Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Nightshade VenomIcon tooltip.pngNightshade Venom: Any creature struck by this weapon must succeed on a Difficulty Check 22 Fortitude save or fall unconscious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds., EnervationIcon tooltip.pngEnervation: On Hit: Chance of draining the life force of the enemy and giving negative levels. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Envenomed Blade Weapon +6 Short Sword: (Str or Dex for Hit and Damage), Poison BurstIcon tooltip.pngPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Improved ParalyzingIcon tooltip.pngImproved Paralyzing: Any creature struck by this weapon must succeed on a DC 25 Will save or be paralyzed. The target may attempt a new save to end the effect every serveral sconds; otherwise the paralysis last for one minute., Armor-Piercing - 10%Icon tooltip.png Armor-Piercing - 10%: Passive: +10% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.), Deadly Spider VenomIcon tooltip.pngDeadly Spider Venom: This item is steeped in deadly spider venom. On an attack roll of 20 which is confirmed as a critical hit it will inflict the target with a poison that deals 10d6 poison damage every 2 seconds for 6 seconds. When the poison wears off, it also deals 3d6 Constitution damage to the target. A successful Fortitude save (DC 34) negates the Constitution damage., EnervationIcon tooltip.pngEnervation: On Hit: Chance of draining the life force of the enemy and giving negative levels. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Flameward Weapon +6 Club: (Str OR Dex), Fire Absorption 20%Icon tooltip.pngFire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Evocation Focus +2Icon tooltip.png Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., Use Magic Device +5Icon tooltip.pngUse Magic Device +5: Passive: +5 Competence bonus to the Use Magic Device skill., Charisma +7Icon tooltip.png Charisma +7: This item makes the wearer have more flair, granting a +7 enhancement bonus to Charisma., Exceptional Charisma +1Icon tooltip.pngExceptional Charisma +1: This item makes the wearer have more flair, granting a +1 exceptional bonus to Charisma., Greater Fire ResistanceIcon tooltip.pngGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take. Empty Violet Augment Slot Icon tooltip.pngRed AugmentsBlue AugmentsColorless Augments
Epic Fury of the Flame Weapon +6 Maul: AdamantineIcon tooltip.pngAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., FracturingIcon tooltip.pngFracturing: This weapon is ideal for breaking bones and does 2 to 12 damage to targets that have skeletons or are made of bone., Impact IIcon tooltip.pngImpact I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Golden Guile Accessory Necklace: GhostlyIcon tooltip.pngGhostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Diplomacy +20Icon tooltip.pngDiplomacy +20: Passive: +20 Competence bonus to the Diplomacy skill., Bluff +20Icon tooltip.pngBluff +20: Passive: +20 Competence bonus to the Bluff skill., Improved DeceptionIcon tooltip.pngImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Charisma Skills - Exceptional Bonus +2Icon tooltip.pngCharisma Skills - Exceptional Bonus +2: Passive +2 Exceptional bonus to the Charisma based skills of: Bluff, Diplomacy, Haggle, Intimidate, Perform and Use Magic Device (UMD) Empty Yellow Augment Slot Icon tooltip.pngYellow AugmentsColorless Augments
Epic Luminous Truth Weapon +6 Quarterstaff: (Enhanced threat: 19-20/x2), Spellcasting Implement +18Icon tooltip.pngSpellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., Combustion +90Icon tooltip.pngCombustion +90: Passive: +90 Equipment bonus to Fire Spell Power., Radiance +90Icon tooltip.pngRadiance +90: Passive: +90 Equipment bonus to Light and Alignment Spell Power., Fire Lore VIIcon tooltip.pngFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit., Radiance Lore VIIcon tooltip.pngRadiance Lore VI: Passive: Your Light and Aligned spells gain a 16% Equipment bonus to their chance to critical hit., Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., IncinerationIcon tooltip.pngIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Rakshasa Hide Armor +6 Light Armor (Hide), (AB:13, MDB:18, SF:10%): Rough Hide +3Icon tooltip.pngRough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heightened Awareness (4)Icon tooltip.pngHeightened Awareness (4): This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +4 Insight bonus to AC., Superior NimblenessIcon tooltip.pngSuperior Nimbleness: A suit of armor that has this property has a maximum Dexterity bonus 4 higher than normal, and its armor check penalty is reduced by 4., RoarIcon tooltip.pngRoar: This item emits a frightening roar when melee attackers score a critical hit on the wearer, causing them to resist or be shaken with fear., Attack Bonus +2Icon tooltip.pngAttack Bonus +2: Provides a +2 competence bonus to your attack rolls. Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments
Epic Silver Slinger Weapon +6 Repeating Heavy Crossbow: SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
, Holy BurstIcon tooltip.pngHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier., Weaken UndeadIcon tooltip.pngWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its fortification for the next 20 seconds. This effect does not stack with itself., Blunted AmmunitionIcon tooltip.pngBlunted Ammunition: The ammunition fired by this weapon deals blunt damage in addition to its other damage types., Undead BaneIcon tooltip.pngUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Templar's Bastion Armor +6 Mithral Full Plate: (26 AC (Including enhancement), 3 dex - 1 AC behind Cavalry Plate) - +6, MithralIcon tooltip.pngMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., DRIcon tooltip.pngDamage Reduction 5/Evil: Reduces physical damage by 5, except from Evil attacks. 5/Evil, Spell Resistance +30Icon tooltip.png Spell Resistance +30: +30 Enhancement bonus to Spell Resistance., Light GuardIcon tooltip.pngLight Guard: This armor blasts those that attack the wearer, causing 1d6 light damage on a successful melee attack., Radiance GuardIcon tooltip.pngRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded. Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments
Epic Templar's Bulwark Shield +6 Tower Shield: (SB:11, DR:12), MithralIcon tooltip.pngMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Inherent (10) Fire ResistanceIcon tooltip.pngInherent (10) Fire Resistance: This property absorbs the first 10 stacking points of fire damage per attack that the wearer would normally take., Inherent (10) Cold ResistanceIcon tooltip.pngInherent (10) Cold Resistance: This property absorbs the first 10 stacking points of cold damage per attack that the wearer would normally take., Inherent (10) Acid ResistanceIcon tooltip.pngInherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Inherent (10) Electricity ResistanceIcon tooltip.pngInherent (10) Electricity Resistance: This property absorbs the first 10 stacking points of electricity damage per attack that the wearer would normally take. Empty Violet Augment Slot Icon tooltip.pngRed AugmentsBlue AugmentsColorless Augments
Epic Templar's Docent Armor +6 Docent: DRIcon tooltip.pngDamage Reduction 5/Evil: Reduces physical damage by 5, except from Evil attacks. 5/Evil, Spell Resistance +30Icon tooltip.png Spell Resistance +30: +30 Enhancement bonus to Spell Resistance., Light GuardIcon tooltip.pngLight Guard: This armor blasts those that attack the wearer, causing 1d6 light damage on a successful melee attack., Radiance GuardIcon tooltip.pngRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded. Empty Blue Augment Slot Icon tooltip.pngBlue AugmentsColorless Augments
Epic Templar's Justice Weapon +6 Dwarven Axe: Cold IronIcon tooltip.pngCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics., Holy BurstIcon tooltip.pngHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier., BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Godly WrathIcon tooltip.pngGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times., Good BlastIcon tooltip.pngGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments
Epic Templar's Retribution Weapon +6 Bastard Sword: Cold IronIcon tooltip.pngCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics., Holy BurstIcon tooltip.pngHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier., BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Godly WrathIcon tooltip.pngGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times., Good BlastIcon tooltip.pngGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. Empty Red Augment Slot Icon tooltip.pngRed AugmentsColorless Augments

Seal/Shard/Scroll drop locations[edit]

From Update 18 release notes:

  • Drop rates for Seals and Shards have been increased for Epic difficulty. The chance for Shards and Seals to drop varies with Epic difficulty:
  • Epic Casual: 5%
  • Epic Normal: 10%
  • Epic Hard: 15%
  • Epic Elite: 25%
  • The drop rate applies to seals and shards separately in Spinner of Shadows, meaning it is possible for both a seal and a shard to drop for the same character.

Items:

  • The base items will continue to drop on all difficulty levels.

Scrolls:

  • Scrolls drop from monster kills in any of the three quests in the Web of Chaos release.

Seals:

  • Seals for the Web of Chaos items are now found in the Epic Chests at the end of the quests.
  • Seals are found in the same quests as their respective base item (e.g. the Envenomed Blade seal is found in the quest where the Envenomed Blade drops - The Lords of Dust)

Shards:

  • Shards for all items in this quest chain are now found in the Epic Chest at the end of the capstone quest The Spinner of Shadows.