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Whisperdoom's Spawn

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Whisperdoom's Spawn is the 4th quest in the Assault on Splinterskull story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
First Strike • The Hobgoblins' Captives • Yarkuch's War-plans • Whisperdoom's Spawn • The Deadly Package: The Stronghold Key • The Deadly Package: Agent of the Darguul • Doom of the Witch-doctor: The Way to Zulkash • Doom of the Witch-doctor: Zulkash, Herald of Woe • The Last Move: The Way to Yarkuch • The Last Move: Yarkuch's Last Stand


This article is about the level 4 quest. For the level 11 quest, see The Spawn of Whisperdoom.

Visions of Tangleroot overrun with Whisperdoom's skittering brood disturb your thoughts as you prepare for battle.

Tangleroot Gorge adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Tangleroot Gorge
Whisperdoom's Spawn
Heroic level: 4
Epic level: None
Duration: Medium
Heroic XP:  ♣674Solo/Casual ♦1,209Normal ♥1,294Hard ♠1,380Elite
Epic XP: N/A
Takes place in: Outer Splinterskull Fortress
Bestowed by: Chief Ungurz
NPC contact: Chief Ungurz
Quest acquired in: Tangleroot Gorge
Patron: House Phiarlan
Base favor: 3
Purchase: Tangleroot Gorge or VIP
Extreme Challenge: No
M whisperdoom's spawn.png
Loading screen

Overview

Search the caves of Splinterskull for the nest of the spider-mother Whisperdoom. Destroy her egg sacs to break her alliance with Chief Yarkuch.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Destroy 20 Egg Sacs
  • (Optional) Slay 3 Whisperdoom's Daughters — Bonus (10%): Heroic( ♣67 ♦121 ♥129 ♠138 )

What to Expect

  • Traps (fixed)
  • Spawning/respawning monsters
  • Ability check (optional; 16 Strength required to open a door)
  • Locked doors (optional)

Known Traps

Trap DCs

  • Spike trap in the western storeroom, in the corner beyond the door; control panel is on the western wall
  • Electrical trap in the small room off the throne room; control panel is just inside the door on the north wall
  • Blade trap (on both walls) down the corridor past the second shrine; control panel is on the north wall
  • Spinning blade trap further down the corridor; control panel is on the south wall immediately after the blade trap

Tips and Misc

  • The more things change, the more they stay the same... one change is that there are now two mushrooms in the ooze cave to the southwest.
  • Possibly due to a bug, the intro text (U7–U10) reads the same as the seventh quest in this chain – Zulkash, witch doctor of the Dark Six, awaits your coming. Mocking laughter echoes in your mind.
  • Whisperdoom's Daughters can be located randomly in these locations: throne room, just before the second shrine near the lookout, the southern spider cave on the cave loop, southeast spider cave, the eastern guard room, or right at the entrance of the northeast spider cave. They're basically slightly tougher black widows.
  • Whisperdoom is located in the northwest spider cave, as are her egg sacs. She has very high AC, DR and resistance to elements, as well as Regeneration. She can be killed, but it generally requires characters far over the level of the quest, and there is no reward for doing so.
  • The chest in Whisperdoom's chamber can be opened at any point. Beware because Whisperdoom will attack and can interrupt you while you're opening the chest. With patience, it's possible to lure her away to allow others to loot in safety. However, it requires staying fairly close to her, as getting too far away will cause her to turn around and quickly head back.
  • Lure Whisperdoom to the second shrine, for some reason it will not advance beyond the big rock. I posted a hireling behind the rock next to the mushroom collectible to keep the spider occupied. Go through the trapped area, jump off the lookout, and go back into the chamber to finish the job.
  • It is possible to Lure Whisperdoom past the rock and to the traps. But as there is no difference in the Monster Manual between this Whisperdoom and Whisperdoom of "The Spawn of Whisperdoom", it is not recommended.
  • The prisoner who died of scorpion poison 2 quests ago, and who was a zombie last quest, is now a skeleton. Think he'll be a ghost next quest? Stay tuned and find out!

Bonus XP

  • Devious bonus: 4 or fewer monsters killed +7% Bonus.( ♣47 ♦85 ♥91 ♠97 )
  • Aggression bonus: 63 or more monsters killed +10% Bonus.( ♣67 ♦121 ♥129 ♠138 )
  • Onslaught bonus: 82 or more monsters killed +15% Bonus.( ♣101 ♦181 ♥194 ♠207 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣169 ♦302 ♥324 ♠345 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣67 ♦121 ♥129 ♠138 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣135 ♦242 ♥259 ♠276 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣202 ♦363 ♥388 ♠414 )
  • Mischief bonus: 62 or more breakables smashed +8% Bonus.( ♣54 ♦97 ♥104 ♠110 )
  • Vandal bonus: 81 or more breakables smashed +10% Bonus.( ♣67 ♦121 ♥129 ♠138 )
  • Ransack bonus: 100 or more breakables smashed +15% Bonus.( ♣101 ♦181 ♥194 ♠207 )
Notes:
  • Onslaught and Conquest can be achieved by repeatedly killing the respawning spiders in the northeast spider cave.

Loot

  • Chests: Four (last three are the same ones in all Outer Fortress quests)
    • One in the northwest spider cave for destroying 20 egg sacs
    • One in the room past the scorpion pit in the eastern cell block (requires 16 STR)
    • One behind the locked door in the central chamber
    • One on the lookout ledge down the inner corridor past the second shrine
  • Collectables:
    • First Mushroom down the South-west tunnel
    • Second Mushroom down the South-west tunnel
    • Adventurer's Pack down the South-east tunnel
    • Bookshelf in the alcove as you first enter the stronghold proper
    • Adventurer's Pack in the spider pit in the western cell block
    • Cabinet in the central chamber
    • Mushroom just before the second shrine
    • Mushroom on the lookout ledge
    • Mushroom down the North-west tunnel around the loop
    • Mushroom down the South tunnel around the loop
  • NPC rewards: None

Monsters

Name ( picture ) CR Type Race
Black Widow( view
Black Widow.png
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Vermin Spider
Brown Spider Prince( view
Brown Spider Prince.jpg
 • edit )
 ♦5Normal ♥8Hard ♠10Elite Vermin Spider
Brown Spider( view
Brown Spider.jpg
 • edit )
 ♦1Normal ♥3Hard ♠6Elite Vermin Spider
Darkfang Spider( view
Darkfang Spider.png
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Vermin Spider
Gray Ooze( view
Gray Ooze.jpg
 • edit )
 ♦4Normal ♥6Hard ♠9Elite Ooze Gray Ooze
Hobgoblin Cleric( view
Hobgoblin Cleric.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Hobgoblin Guard( view
Hobgoblin Guard.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Infiltrator( view
Hobgoblin Infiltrator.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Goblinoid Hobgoblin
Hobgoblin Patrol Leader( view
Hobgoblin Patrol Leader.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Goblinoid Hobgoblin
Night Scorpion( view
Night Scorpion.jpg
 • edit )
 ♦4Normal ♥6Hard ♠10Elite Vermin Scorpion
Skeleton( view
Skeleton.jpg
 • edit )
 ♦0.25Normal ♥0.50Hard ♠2Elite Undead Skeleton
Whisperdoom's Daughter( view
Whisperdoom's Daughter.jpg
 • edit )
 ♦5Normal ♥7Hard ♠10Elite Magical Beast Spider
Whisperdoom( view
Whisperdoom.jpg
 • edit )
 ♦11Normal ♥14Hard ♠16Elite Magical Beast Spider
Wolf( view
Wolf.jpg
 • edit )
 ♦1Normal ♥2Hard ♠5Elite Animal Wolf
Worg( view
Worg.jpg
 • edit )
 ♦2Normal ♥4Hard ♠7Elite Magical Beast Wolf

External Links