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Construct type/Traits
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Size hit point bonuses | |
---|---|
Construct size |
Bonus hit points |
Fine | — |
Diminutive | — |
Tiny | — |
Small | 10 |
Medium | 20 |
Large | 30 |
Huge | 40 |
Gargantuan | 60 |
Colossal | 80 |
A construct possesses the following traits (unless otherwise noted in a creature’s entry).
- No Constitution score.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
- Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect. A construct with the fast healing special quality still benefits from that quality.
- Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk to most insta-death effects (a few special ones still work), but are instead vulnerable to smiting effects. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected. (Living-Constructs may)
- Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the table.
- Proficient with its natural weapons only, unless generally humanoid in form, in which case *proficient with any weapon mentioned in its entry.
- Proficient with no armor.
- Constructs do not eat, sleep, or breathe.