Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes.
Known Issue: Xatheral has been temporarily disabled while we investigate a bug with Year of the Dragon gift delivery.DDO Forums edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Curative Admixture: Harm

From DDO wiki
Jump to navigation Jump to search
Icon Curative Admixture Harm.png
Name: Curative Admixture: Harm
School: Conjuration (Inflict damage) (Gildleaf)
Spell Level: Alc 6
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 5
Metamagic: Empower, Empower Healing, Maximize, Intensify, Accelerate
Target: Friend, Self, Directional, Undead Friend, Undead Foe
Range: Very Long
Duration: Instantaneous
Saving Throw: Will half (Undead only)
DC:
Spell Resistance: No
Cooldown: 6 seconds

Description

Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channel powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.