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Ferrocrystal Weaponry
Ferrocrystal Weaponry is a series of weapons released with Update 48 Fables of the Feywild. Players can find these items as random loot in the Expansion Pack, or craft these weapons via turning in 20 Chunks of Ferrocrystal / Legendary Chunks of Ferrocrystal with the Cauldron of Cadence in the The Hut from Beyond in the Harbor.
The series has a Heroic (ML5) and Legendary (ML29) version. The ML29 legendary versions have 5[W+2] for one-handed and 5[W+4] for two-handed weapons. The weapons are Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire when looted from a chest or crafted. There are two caster weapons, focused on damage and DCs respectively. Note that the Ferrocrystal weapons pierce Cold Iron and Crystal DR as their name implies.
- Heroic (ML5) Enchantments
- +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Feybane 2Feybane 2: This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Maiming 2Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage., CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
Spell failure chances for armors and shields made from crystal are also decreased by 10%. , Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics. , Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Spell Focus Mastery +2 Spell Focus Mastery +2: +2 Equipment bonus to the DC of all spells., Insightful Spell Focus Mastery +1Insightful Spell Focus Mastery +1: +1 Insight bonus to the DC of all spells., Spell Penetration +3 Spell Penetration +3: Passive: +3 Equipment bonus to Spell Penetration checks., Insightful Spell Penetration +2Insightful Spell Penetration +2: Passive: +2 Insight bonus to Spell Penetration checks., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Spellcasting Implement +5, +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Potency +33Potency +33: Passive: +33 Equipment bonus to each Spell Power., Insightful Potency +16Insightful Potency +16: Passive: +16 Insight bonus to each Spell Power., Spellcraft +7Spellcraft +7: Passive: +7 Competence bonus to the Spellcraft skill., Insightful Spellcraft +2Insightful Spellcraft +2: Passive: +2 Insight bonus to the Spellcraft skill., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Legendary (ML29) Enchantments
- 5W, +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Feybane 6Feybane 6: This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 6d10 bane damage vs. Fey., Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second., Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage., CrystalCrystal: Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons.
Spell failure chances for armors and shields made from crystal are also decreased by 10%. , Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics. , Red Augment Slot: EmptyRed Augments- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Spell Focus Mastery +4 Spell Focus Mastery +4: +4 Equipment bonus to the DC of all spells., Insightful Spell Focus Mastery +2Insightful Spell Focus Mastery +2: +2 Insight bonus to the DC of all spells., Spell Penetration +8 Spell Penetration +8: Passive: +8 Equipment bonus to Spell Penetration checks., Insightful Spell Penetration +4Insightful Spell Penetration +4: Passive: +4 Insight bonus to Spell Penetration checks., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Spellcasting Implement +29, +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Potency +98Potency +98: Passive: +98 Equipment bonus to each Spell Power., Insightful Potency +49Insightful Potency +49: Passive: +49 Insight bonus to each Spell Power., Spellcraft +20Spellcraft +20: Passive: +20 Competence bonus to the Spellcraft skill., Insightful Spellcraft +10Insightful Spellcraft +10: Passive: +10 Insight bonus to the Spellcraft skill., Red Augment Slot: EmptyRed Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +9d6
- Spell Power (Enhancement bonus): +38 to +153
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +14
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +5
- Skills, except UMD (Competence bonus): +5 to +20
- Feybane Weapon list
- Ferrocrystal Bastard Sword/Legendary Variant
- Ferrocrystal Battle Axe/Legendary Variant
- Ferrocrystal Club/Legendary Variant
- Ferrocrystal Dagger/Legendary Variant
- Ferrocrystal Dart/Legendary Variant
- Ferrocrystal Dwarven Waraxe/Legendary Variant
- Ferrocrystal Falchion/Legendary Variant
- Ferrocrystal Great Crossbow/Legendary Variant
- Ferrocrystal Greataxe/Legendary Variant
- Ferrocrystal Greatclub/Legendary Variant
- Ferrocrystal Greatsword/Legendary Variant
- Ferrocrystal Hand Axe/Legendary Variant
- Ferrocrystal Handwraps/Legendary Variant
- Ferrocrystal Heavy Crossbow/Legendary Variant
- Ferrocrystal Heavy Mace/Legendary Variant
- Ferrocrystal Heavy Pick/Legendary Variant
- Ferrocrystal Kama/Legendary Variant
- Ferrocrystal Khopesh/Legendary Variant
- Ferrocrystal Kukri/Legendary Variant
- Ferrocrystal Light Crossbow/Legendary Variant
- Ferrocrystal Light Hammer/Legendary Variant
- Ferrocrystal Light Mace/Legendary Variant
- Ferrocrystal Light Pick/Legendary Variant
- Ferrocrystal Longbow/Legendary Variant
- Ferrocrystal Longsword/Legendary Variant
- Ferrocrystal Maul/Legendary Variant
- Ferrocrystal Morningstar/Legendary Variant
- Ferrocrystal Quarterstaff/Legendary Variant
- Ferrocrystal Rapier/Legendary Variant
- Ferrocrystal Repeating Heavy Crossbow/Legendary Variant
- Ferrocrystal Repeating Light Crossbow/Legendary Variant
- Ferrocrystal Scimitar/Legendary Variant
- Ferrocrystal Shortbow/Legendary Variant
- Ferrocrystal Shortsword/Legendary Variant
- Ferrocrystal Shuriken/Legendary Variant
- Ferrocrystal Sickle/Legendary Variant
- Ferrocrystal Throwing Axe/Legendary Variant
- Ferrocrystal Throwing Dagger/Legendary Variant
- Ferrocrystal Throwing Hammer/Legendary Variant
- Ferrocrystal Warhammer/Legendary Variant
- Caster Weapon List