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Grasping Thorns

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Icon Grasping Thorns.png
Name: Grasping Thorns
School: Transmutation (Thorn)
Spell Level: Blc 6, Drd 6
Special:
Components: MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. , SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 30
Metamagic: Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden
Target: Foe, Positional, Breakable
Range: Standard AOE
Duration: 10 seconds
Saving Throw: Reflex then Strength negates Entangled,
DC:
Spell Resistance: No
Cooldown: 20 seconds

Description

Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccurring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells with destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elemental and other fire creatures are immune because they burn through the plants.

Notes:

  • The in-game spell description for damage is incorrect. The damage is much higher than the numbers suggest. It states that it only deals 1d6 of damage when in reality it deals 1d6 per caster level of damage every 2 seconds.
  • Area and Targetting: The Area of this spell is smaller than most standard cast in place spells. For example, if Web and Grasping Thorns are caster centered on top of one another, enemies will become ensnared by web, but will not take damage from Grasping Thorns as the the spell AoE has much smaller coverage. As a result, casting this spell on a moving target is likely to miss as the spell will fire where the enemy was at the time of casting, and the area is not large enough to catch the enemy in the edge before they get out of it's range. It is best to lead your target and manually cast this spell against moving targets.