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User:Joenuts/Condensed Proposed Item Category Structure
rules[edit]
- Category names should exist in plural form
- Category names that do not describe the category as having properties associated with its parent category shall have the categories parent name appended as either a prefix or suffix to add clarity
- Example : Item domain.Items.Weapons.Simple ( Simple does not describe the category as clearly being associated with weapons. Category name shall be Simple weapons )
- Category names that do not clearly distinguish it from categories that may exist elsewhere (either in current domain or in another root domain ) shall have the categories parent name appended as either a prefix or suffix to add clarity
- Example : Items domain.Item groups.Collectables by turn in location.House Deneith ( House Deneith may conflict with Zones domain.Zones.House Deneith. Category name shall be House Deneith Collectables )
- Categories should either contain more categories OR contain pages
- A category that contains more categories is referred to as a branch category or a parent category
- A category that contains pages is referred to as a leaf category
- Items domain.Items shall contain only pages that reference actual, literal "items"
- Items domain.Items shall be designed so that an item page may exist in ONLY one leaf category of Items
- Items domain.Items shall reflect a structure similar to what exists in the game Auction House with the following exceptions
- Auction House category names that conflict with other naming conventions will be renamed accordingly ( fix non plurals / fix duplicates / add clarity )
- Auction House category names that are duplicates shall have the categories parent name appended as either a prefix or suffix to add clarity
- Example : Auction House : Weapons.Simple.Dagger exists as well as Weapons.Throwing.Dagger
- (Weapons.Throwing.) Dagger changed to Throwing Daggers
- New leaf categories shall be created when an Auction House category exists that contains items that share properties that clearly distinguish the items from other items in the existing category
- (Items.Shields) contains orbs because DDO treats orbs and shields as off hand items, but orbs can be clearly distinguished from shields so Items.Orbs is created
- Items domain.Item groups tree shall contain categories that group items with common properties
- Items domain.Item groups tree should aim to group a maximum of two "item" properties together. Searches for items with more than two different properties in common should be done via alternate mechanism ( see : Multi Category Search or SMW )
- Items domain.Item groups.Collectables by type will contain a category for each grouping used in actual game as defined by grouping when stored in collectables bag
- Items domain.Item groups.Items by effect leaf categories to be named "[effect] items" where effect is the name of the effect as it exists in the game with the following exceptions
- In cases where an effect may have two ( or more ) different behaviours, the leaf category name shall be modified to include a brief description of what distinguishes the effects behaviour
- Example : Item groups.Items by effect.Negative Energy Absorption has two behaviours (one charge based, one percent based). Negative Energy Absorption (charge) items and Negative Energy Absorption (percent) items created
- In cases where an effect has a magnitude described by a numerical value, the leaf category name shall include the numerical value, and the parent category shall be named "[effect] items"
- Example : Attack Bonus items parent shall have Attack Bonus +1 items child, Attack Bonus +2 items child, ...
- In cases where an effect may have two ( or more ) different behaviours, the leaf category name shall be modified to include a brief description of what distinguishes the effects behaviour
- Items domain.Item groups.Items by effect to directly contain an unstructured list of [effect] items categories
- Categories in Items by effect shall be leaf categories except for categories that contain children to distinguish magnitude by a numerical value
- Items domain.Item groups.Items by effect group shall contain a structured list of [effect] items categories
- Categories in Items by effect group shall be parent categories named for a common property shared among all child categories
- Parent category names that may conflict with child category names shall be renamed to "Items with [effect]" to prevent conflict
- Example : If category name "Axeblock items" contained "Lesser Axeblock items, Axeblock items, Greater Axeblock items" conflict would exist. Parent Axeblock items renamed to "Items with Axeblock"
- Items by physical damage type to only contain other categories, not pages directly
- Items by hand, Weapons by proficiency, Weapons by range to only contain other categories, not pages directly
questions[edit]
- Is category for quiver necessary, or should quivers and containers to be merged?
- Better name possible for "Items domain" ( Trunk that contains not only items, but other things associated with items, like item materials, item groups, effects found on items )
- Better name for Miscellaneous items.Shards ( khyber shards / siberys shards are not the same category as astral shards ( currency ))
- Better name for Crafted items by craft "device" as categories include crafting devices ( altars ) as well as crafting npcs ( Fern Dogwood )
- Various category names under Items domain.Item groups.Collectables by type may need to be revised to remove "collectables" suffix. ( if all mushrooms are collectables, suffix is redundant )
- Evalute sub division of Alignment damage items in to 'Lawful, Non Lawful, Neutral, Non Neutral, Chaotic, Non Chaotic, Good, Non Good, Evil, Non Evil' sub categories ( no distinction between effect that does damage to neutral evil and not chaotic neutral )
- ( No existing structure for weapons that do damage to [alignment], current structure is organized by damage type -- holy (dmg to evil) and good (dmg to non good) are in same sub cat ( good items ) because they both add 'good' damage type to items )
- Side effect of neutral being descriptor for both Alignment and sub alignment
- Something like ( [Lawful Good,Lawful Neutral,Lawful Evil,Neutral Good,True Neutral,Neutral Evil ...] alignment damage items ( 9 total sub cats ) ( i like this best ) may be desired )
- Simple projectiles may need to be peeled out from Dart category as 1) not all simple projectiles are darts and 2) dart category is transcluded in pierce items ( and not all simple projectiles are pierce items )
- Evaluate creation of 'crafted items by zone' category which would inlcude other categories ( marketplace.[altar] ... marketplace.[npc] ... )
- Evaluate creation of 'Dragon Scales' category under Items domain.Items.Ingredients
- Evaluate creation of 'Soul Gems' category child of Items domain.Items.Ingredients
- Evaluate adding more structure to Items domain.Item groups.Items by effect.Ability change items ( possibly another branch for Exceptional ability change, and Insightful ability change, or maybe divide by ability Str.Exceptional and Str.Insightful )
to do[edit]
- need rules for categorization of random generated effects on items where effect is named ( example : Confounding Enchantment )
- need rules for categorization of random generated effects on items where effect is not named ( example : Planar Focus of Prowess )
- structure for clicky items to be built
Items domain Item groups Basic items Collectables by rarity Common collectables Rare collectables Uncommon collectables Collectables by type [type] collectables Collectables by turn in location [location] collectables Crafted items Crafted items by craft device [craft device] crafted items Crafted items by ingredient [ingredient] crafted items Crafted items by Event [event] crafted items Crafted items by location [location] crafted items ( Items domain.Item groups.Crafted items by craft device.[craft device] crafted items ) ( ... ) DDO store purchasable items Epic items Exclusive items Items by Adventure Pack [Adventure Pack] items Items by bind status Bind on Acquire items Bind on Equip items Bind to Account items Bind to Character items Items by effect [effect] items [effect] [value] items ( where applicable ) Items by effect group Ability damage items (Items domain.Item groups.Items by effect.[effect] items) Ability change items (Items domain.Item groups.Items by effect.[effect] items) Absorption items Absorption items (percent) (Items domain.Item groups.Items by effect.[effect] items) Absorption items (charge) (Items domain.Item groups.Items by effect.[effect] items) Alignment damage items (Items domain.Item groups.Items by effect.[effect] items) Evil items (Items domain.Item groups.Items by effect.[effect] items) Good items (Items domain.Item groups.Items by effect.[effect] items) Augment Slot items (Items domain.Item groups.Items by effect.[effect] items) Augmentation items Items with Arcane Augmentation (Items domain.Item groups.Items by effect.[effect] items) Items with Cold Augmentation (Items domain.Item groups.Items by effect.[effect] items) Items with Evocation Augmentation (Items domain.Item groups.Items by effect.[effect] items) Items with Fire Augmentation (Items domain.Item groups.Items by effect.[effect] items) Items with Axeblock (Items domain.Item groups.Items by effect.[effect] items) Bane items Items with Abberation Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Animal Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Chaotic Outsier Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Construct Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Dragon Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Dwarven Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Elemental Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Elf Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Evil Outsider Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Giant Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Gnoll Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Goblinoid Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Halfling Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Human Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Humanoid Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Incorporeal Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Lawful Outsider Bane (Items domain.Item groups.Items by effect.[effect] items) Items with Magical Beast Bane items (Items domain.Item groups.Items by effect.[effect] items) Items with Monstrous Humanoid Bane items (Items domain.Item groups.Items by effect.[effect] items) Items with Ooze Bane items (Items domain.Item groups.Items by effect.[effect] items) Items with Reptilian Bane items (Items domain.Item groups.Items by effect.[effect] items) Items with Undead Bane items (Items domain.Item groups.Items by effect.[effect] items) Items with Vermin Bane items (Items domain.Item groups.Items by effect.[effect] items) Elemental damage items Acid damage items Acid Arrow items (Items domain.Item groups.Items by effect.[effect] items) (Items domain.Item groups.Items by effect.[effect] items) Cold damage items (Items domain.Item groups.Items by effect.[effect] items) Electricity damage items (Items domain.Item groups.Items by effect.[effect] items) Fire damage items (Items domain.Item groups.Items by effect.[effect] items) Force damage items (Items domain.Item groups.Items by effect.[effect] items) Light damage items (Items domain.Item groups.Items by effect.[effect] items) Sonic damage items (Items domain.Item groups.Items by effect.[effect] items) Items with False Life (Items domain.Item groups.Items by effect.[effect] items) Fortification items (Items domain.Item groups.Items by effect.[effect] items) Exceptional Fortification Items (Items domain.Item groups.Items by effect.[effect] items) Freezing Ice items (Items domain.Item groups.Items by effect.[effect] items) Guard items (Items domain.Item groups.Items by effect.[effect] items) Items with Bludgeon damage effects (Items domain.Item groups.Items by effect.[effect] items) Items with Pierce damage effects (Items domain.Item groups.Items by effect.[effect] items) Items with Slash damage effects (Items domain.Item groups.Items by effect.[effect] items) Items with Turning effects (Items domain.Item groups.Items by effect.[effect] items) Spell Focus items (Items domain.Item groups.Items by effect.[effect] items) Items with Spell Penetration (Items domain.Item groups.Items by effect.[effect] items) Spell point items ( Items domain.Item groups.Items by effect.[effect] items ) Untyped damage items ( Items domain.Item groups.Items by effect.[effect] items ) Items by equipment slot ( Items domain.Items.Ammunition ) ( Items domain.Items.Armor ) ( Items domain.Items.Clothing.Cloaks ) ( Items domain.Items.Jewelry.Goggles ) ( Items domain.Items.Clothing.Boots ) ( Items domain.Items.Jewelry.Rings ) ( Items domain.Items.Clothing.Gloves ) ( Items domain.Items.Clothing.Headgear ) ( Items domain.Items.Jewelry.Necklaces ) ( Items domain.Items.Miscellaneous items.Quivers ) ( Items domain.Items.Shields ) Items by material [material] items Items by physical damage type Bludgeon items ( Items domain.Items.Weapons.[proficiency].[weapon type] ) ( Items domain.Item groups.Items by effects.Items with Bludgeon damage effects ) Pierce items ( Items domain.Items.Weapons.[proficiency].[weapon type] ) ( Items domain.Item groups.Items by effects.Items with Pierce damage effects ) Slash items ( Items domain.Items.Weapons.[proficiency].[weapon type] ) ( Items domain.Item groups.Items by effects.Items with Slash damage effects ) Items by minimum level [Minimum level X] items Items by event [event] items Items by explorer zone [explorer zone] items Items by quest [chain name] rewards [quest name] loot [quest name] rewards [raid name] loot [raid name] rewards Items by hand Main Hand items Main Hand or Off Hand items Off Hand items Items by update [update xx] items Skill change items ( Items domain.Item groups.Items by effect.[skill] items ) Weapons by proficiency Exotic weapons Martial weapons Simple weapons Weapons by range Melee weapons ( Items domain.Items.Weapons.[proficiency].[weapon type] ) Range weapons ( Items domain.Items.Weapons.[proficiency].[weapon type] ) Thrown weapons ( Items domain.Items.Weapons.[proficiency].[weapon type] ) Item Materials Items Ammunition Armor Cloth armor Docents Heavy armor Light armor Medium armor Clothing Cloaks Boots Headgear Gloves Belts Collectables Components Creature Companions Ownership Certificates Tricks Creature Companion Gear Currencies // does not exist in AH ( example pages : Platinum, Astral shards ) Gems Ingredients Commendations // does not exist in AH Item Augments Jewelry Goggles Necklaces Rings Wrist Jewelry // exists in AH as Wrist Trinkets Miscellaneous items // exists in AH as Miscellaneous Containers // does not exist in AH ( example pages : Medium Ingredients Bag, Small Gem Bag ) Shards // does not exist in AH ( example pages : Khyber shards, Siberys shards ) Trap parts // does not exist in AH Food and drinks // does not exist in AH Challenge items // does not exist in AH ( example pages : Requisitions, Torches ) Quest items // does not exist in AH ( example pages : Explosion crates, Vial of water ) Hireling contracts // does not exist in AH Turn ins // does not exist in AH ( example pages : Collapsed portable hole ) ( maybe this is ingredient ? ) Quivers // does not exist in AH Orbs // does not exist in AH Potions Runearms Scrolls Shields Bucklers // does not exist in AH Large Shields // does not exist in AH Small Shields // does not exist in AH Tower Shields // does not exist in AH Tomes Tools Wands Weapons Unarmed weapons // exists in AH as Unarmed Handwraps // exists in AH as Handwrap Simple weapons // exists in AH as Simple Clubs // exists in AH as Club Daggers // exists in AH as Dagger Heavy Crossbows // exists in AH as Heavy Crossbow Light Crossbows // exists in AH as Light Crossbow Light Maces // exists in AH as Light Mace Heavy Maces // exists in AH as Heavy Mace Morningstars // exists in AH as Morningstar Quarterstaffs // exists in AH as Quarterstaff Sickles // exists in AH as Sickle Martial weapons // exists in AH as Martial Battle Axes // exists in AH as Battle Axe Falchions // exists in AH as Falchion Great Axes // exists in AH as Great Axe Great Clubs // exists in AH as Great Club Great Swords // exists in AH as Great Sword Hand Axes // exists in AH as Hand Axe Heavy Picks // exists in AH as Heavy Pick Kukris // exists in AH as Kukri Light Hammers // exists in AH as Light Hammer Light Picks // exists in AH as Light Pick Longbows // exists in AH as Longbow Long Swords // exists in AH as Long Sword Mauls // exists in AH as Maul Rapiers // exists in AH as Rapier Scimitars // exists in AH as Scimitar Shortbows // exists in AH as Shortbow Short Swords // exists in AH as Short Sword War Hammers // exists in AH as War Hammer Exotic weapons // exists in AH as Exotic Bastard Swords // exists in AH as Bastard Sword Dwarven Axes // exists in AH as Dwarven Axe Great Crossbows // exists in AH as Great Crossbow Kamas // exists in AH as Kama Khopeshs // exists in AH as Khopesh Repeating Heavy Crossbows // exists in AH as Repeating Heavy Crossbow Repeating Light Crossbows // exists in AH as Repeating Light Crossbow Throwing weapons // exists in AH as Throwing Throwing Axes // exists in AH as Axe Throwing Daggers // exists in AH as Dagger Throwing Hammers // exists in AH as Hammer Darts // exists in AH as Dart Simple Projectiles // does not exist in AH Shurikens // exists in AH as Shuriken