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Vorpal

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Vorpal strikes occur when a natural 20 attack roll is confirmed as a critical hit. The Vorpal weapon effect triggers off a vorpal strike. Some other effects also trigger off vorpal strikes - you don't need a vorpal weapon to gain these benefits.

Vorpal

Type: Prefix
Base price modifier: +4
Effect:

  • Passive: +0.5[W].
  • On a Vorpal Strike: If your target has fewer than 1000 hit points, it is instantly slain. If your target has above 1000 hit points, it takes 100 damage.

A vorpal weapon can instantly kill most kinds of creatures. On an attack roll of a natural 20 which is also confirmed as a critical hit, and if the enemy has 1000 or fewer HP, the enemy's "head is cut off".

Improved Vorpal

Type: Prefix
Base price modifier: +6
Effect:

  • Passive: +0.5[W].
  • On a Vorpal Strike: If your target has fewer than 1500 hit points, it is instantly slain. If your target has above 1500 hit points, it takes 150 damage.

Greater Vorpal

Type: Prefix
Base price modifier: +?
Effect:

  • Passive: +0.5[W].
  • On a Vorpal Strike: If your target has fewer than 2000 hit points, it is instantly slain. If your target has above 2000 hit points, it takes 200 damage.

Superior Vorpal

Type: Prefix
Base price modifier: +?
Effect:

  • Passive: +0.5[W].
  • On a Vorpal Strike: If your target has fewer than 2500 hit points, it is instantly slain. If your target has above 2500 hit points, it takes 250 damage.
Example of a Sovereign Vorpal item

Sovereign Vorpal

Type: Prefix
Base price modifier: +?
Effect:

  • Passive: +0.5[W].
  • On a Vorpal Strike: If your target has fewer than 3000 hit points, it is instantly slain. If your target has above 3000 hit points, it takes 300 damage.

General

There's no special animation shown on a successful vorpal. (In other words, it's not literally decapitated.) Aside from a blueish coloration that appears, the monster simply dies.

The following creatures are immune to vorpal's instant death or bane damage, generally because they do not have a head, or do not need a head to survive:

The following effect work basically like Vorpal on the specific monster type:

In addition to having too many hit points, an enemy can resist the vorpal effect if it is otherwise immune to instant kills (e.g., red- or purple-named enemies) or has Deathblock or Deathward. Fortification, however, does not help.

  • Monsters may have Vorpal weapons, and player characters can resist it with Deathblock, Deathward, or lots of hit points.

As of Update 17 the Vorpal weapon prefix now also adds an additional 0.5 damage dice to the attacks of the weapon it is on.

Some items may have a stacking effect which is produced in the event of a vorpal roll, such as Vulkoor's Cunning, and Shocking Blow on Charged Gauntlets.

On random loot, Vorpal can appear on items with a ML requirement of 1. Improved Vorpal appears at ML 15 onward, Greater Vorpal at ML 25 onward, and Sovereign Vorpal on ML 30 items. On current random loot, there are no exceptions to this rule. Older items can have different, usually inferior version of Vorpal (for example, level 18 item with regular Vorpal instead of the "Improved" version).

Trivia

  • The term comes from "Jabberwocky," the famous poem by Lewis Carroll, where a hero has a special sword that severs his enemy's head with a "snicker-snack" sound.
  • Not-so-coincidentally, Kasquik the Mighty, a fearsome kobold general in The Shroud, attacks with a vorpal blade that, if he is successful in attacking you, shows gruesome messages in your Combat log:
    • (Combat) You are hit by Kasquick the Mighty's vorpal.
    • (Combat) Snick-snack went the vorpal blade, and it removed your head, killing you instantly.

Named items