Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Epic Elemental Bloom
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26
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4.20[1d8] + 7 Bludgeon, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Water Node, Jotun Rimeblade chest
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- Critical Profile: 19-20 / x3
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Epic Bone Crusher
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- +10 Enhancement Bonus+10 Enhancement Bonus: +10 enhancement bonus to attack and damage rolls.
- Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
- Insightful Combat Mastery +5Insightful Combat Mastery +5: +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- RockslideRockslide: This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
- ShockwaveShockwave: On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
- Dexterity +11 Dexterity +11: This item makes the wearer more nimble and dexterous, granting a +11 enhancement bonus to Dexterity.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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26
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4.20[1d10] + 10 Bludgeon, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Palace of Stone, End chest
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- Critical Profile: 18-20 / x2
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Legendary Green Steel Quarterstaff
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26
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4.20[1d6] + 14 Bludgeon, Evil, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Altar of Fecundity, Manufactured Ingredient Recipes
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Epic Doused Quarterstaff
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Electrified Quarterstaff*
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Energized Quarterstaff*
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric StormGreater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking BlastGreater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric VulnerabilityElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Scorched Quarterstaff*
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Caustic Quarterstaff*
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Mythic Bone Crusher
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- +10 Enhancement Bonus+10 Enhancement Bonus: +10 enhancement bonus to attack and damage rolls.
- Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
- Insightful Combat Mastery +6Insightful Combat Mastery +6: +6 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- RockslideRockslide: This weapon stores the power of a volatile rockslide deep within. On hit, there is a chance to do massive bludgeoning damage to your enemy.
- ShockwaveShockwave: On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
- Exceptional Stunning +2Exceptional Stunning +2: +2 Exceptional bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
- Dexterity +11 Dexterity +11: This item makes the wearer more nimble and dexterous, granting a +11 enhancement bonus to Dexterity.
- Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
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26
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5[1d10] + 10 Bludgeon, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Palace of Stone, End chest
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- Critical Profile: 18-20 / x2
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Epic Smoldering Quarterstaff*
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery DetonationGreater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire VulnerabilityFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Quenched Quarterstaff
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing GaleGreater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Will save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy BlastGreater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold VulnerabilityCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Epic Etched Quarterstaff*
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid TorrentGreater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid BlastGreater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot: EmptyPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid VulnerabilityAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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4.20[1d6] + 7 Bludgeon, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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