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Slow (spell)/sandbox
Slow | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Bard 3, Sorcerer 3, Wizard 3 |
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Granted ByAny secondary source of an ability, not already mentioned. For instance, Diehard is primarily a feat, but indicates that it can also be granted by the Frenzied Berserker enhancement tree.: |
Warlock 9 Fey pact |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Transmutation |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
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VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
10 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
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Enlarge, Eschew, Heighten, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Foes |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area. /AreaThe coverage of a spell or effect, such as Single target, Standard AoE, or Conal AoE. Not to be confused with range. For example, both Finger of Death and Fireball have Standard range, but Finger of Death has a Single target area, while Fireball has a Large Spherical AOE. Note that, in contrast to PnP, DDO in-game descriptions often conflate range and area.: |
Standard / Standard AOE |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Will save negates |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
Yes |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
6 seconds per caster level (no maximum) |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
3 seconds (Brd/Wiz/Wlkneeds verification), 2 seconds (Sor) |
DebuffA harmful effect other than physical damage.: |
Slow: -50% speed, -30% attack speed, -1 attack, AC, and Reflex save |
Description
Creatures in the affected area of effect are slowed. Slowed creatures move at 50% speed, a 30% penalty to attack speed, a -1 penalty to Attack rolls, Armor Class, and Reflex saves. A successful will save negates this effect.
Notes:
- Multiple slow effects don’t stack. Slow counters and dispels Haste.
Scrolls
- Corual Laoli <Arcane Scroll Vendor - Level 3> found in Object Desire in House Phiarlan
- ML: 3, CL: 5, UMD: 28, Base value: 37ppPlatinum Piece 5gpGold Piece
Wands
- Guilliam Feathercrest <Wand Vendor> found in House of Wizardry in House Jorasco
- ML: 5, CL: 5, UMD: 28, Base value: 1,125ppPlatinum Piece
- Panlamin Felwrought <Wand Vendor> found in Object Desire in House Phiarlan
- ML: 5, CL: 5, UMD: 28, Base value: 1,125ppPlatinum Piece
DDOwiki maintenance categories
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DDOwiki metacategories
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Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Bard spells
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Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Warlock spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Material component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Debuff spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Transmutation spells