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Template:Guard2
USAGE[edit]
This template is used for generic guard effects, such as those on U31 named items. See also: Template:Guard.
{{Guard2| type | number | (dice) | (damage type) }} Parameters: * Type: Solar, Acid, ... * Number (magnitude): 1, 2, .. * (Optional) Dice: specify exact dice, for example 7d12; by default equal to number d6 * (Optional) Damage type: specify type of damage, e.g. Piercing; by default equal to type
EXAMPLES[edit]
- {{Guard2|Solar|8|8d6|Light}} gives Solar Guard +8Solar Guard +8: Chance to deal 8d6 Light damage when hit.
- {{Guard2|Good|4}} gives Good Guard +4Good Guard +4: Chance to deal 4d6 Good damage when hit.
- {{Guard2|Spectacular|5|3d55|Awesome}} gives Spectacular Guard +5Spectacular Guard +5: Chance to deal 3d55 Awesome damage when hit.
- {{Guard2|Thorn|3}} gives Thorn Guard +3Thorn Guard +3: When you are hit or missed in combat, this item has a chance to deal 3d8 Piercing damage on hit.
- {{Guard2|Undead|2}} gives Undead Guard +2Undead Guard +2: Chance to deal 2d8 Good damage to undead when hit.
CATEGORIZATION[edit]
- Category:Guard items
- subcategories TBD
CODING[edit]
Undefined Guard +1Undefined Guard +1: Chance to deal 1d6 undefined damage when hit.